

47.91%
28.8%
820,292
1 | 1 Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s. | 2 While Blasted: +2.25m/s
bonus move speed | 8 +1 Bashdown Charge on use and +7% Wrecked Bullet Amp | 13 +50 Melee Bonus Health and increases spirit scaling | 14 Blasted — Upgrade 5 | 20 Blasted — Upgrade 6 | ||||||||||||||||
2 | 3 Slam your bat into the ground,
pulling enemies down and dealing melee damage.The slam creates a shockwave that deals
spirit damage and applies
knockup. | 4 -10s Cooldown | 5 +1 Charge and +2m Radius | 15 -2.0s Charge TimeNow deals 60% Heavy Melee Damage | 16 Bashdown — Upgrade 5 | 17 Bashdown — Upgrade 6 | ||||||||||||||||
3 | 6 Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact. | 9 On Impact: +25.0%
weapon damage for 5s | 12 +0.3 Duration | 18 On Impact: Deal 8.0% max health as
spirit damage | 21 Rising Ram — Upgrade 5 | |||||||||||||||||
4 | 7 Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal
spirit damage.The chain breaks if you lose line of sight for a short while. | 10 +40% spirit resist & bullet resist | 11 -50 Cooldown | 19 +5m Range +1.3s of Unstoppable Per Hero pulled in | 22 Chain Gang — Upgrade 5 |































