

51.33%
32.3%
919,455
1 | 1 Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. | 7 +35 Damage | 8 -5.0s Cooldown +1m Radius | 12 Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s. | ||||||||
2 | 2 Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal
spirit damage, slow, and
knockup. | 3 +50.0 Spin DPS | 4 +4s Burrow time and +2 radius | |||||||||
3 | 5 Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health. | 6 +100% lifesteal | ||||||||||
4 | 9 Spray sand that disarms enemies in front of you and deals damage. | 10 +50 Damage and +5m Range | 11 Slow targets by -25% and reduces dash distances by -25% |




































