

50.66%
23.3%
265,498
1 | 1 Throw out a call bell that deals
spirit damage on impact. After a short delay it explodes, dealing additional
spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.Can be shot to detonate early. | 2 +1 Charge | 9 +30 Impact Damage+40 Explosion Damage | 13 +4.5m Radius+26s Bell LifetimeImproved Scaling | 14 Call Bell — Upgrade 5 | 21 Call Bell — Upgrade 6 | ||||||||||||||||||
2 | 3 Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in
spirit damage. Failure to check-out on time costs additional
spirit damage. | 11 1 Stamina Drain and -25 Cooldown | 12 +150 Damage+1.5s Stun on Failure to Check Out | 15 Unstoppable while the Baroness is occupied.13s Cooldown on Failure to Check Out. | 23 Hotel Guest — Upgrade 5 | 24 Hotel Guest — Upgrade 6 | ||||||||||||||||||
3 | 4 Send out a luggage Cart that deals
spirit damage and
pulls enemy heroes along its path. Can be alt cast with
to target friendly heroes instead. | 5 +60 Cart Damage | 7 +20m Cast Range+75 Damage on wall impact | 16 -15s Cooldown and 1.25s
stun on wall impact | 17 Luggage Cart — Upgrade 5 | 19 Luggage Cart — Upgrade 6 | ||||||||||||||||||
4 | 6 Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.The two doors must be placed within the doorway distance of each other. | 8 +15 Duration | 10 Grants a Barrier first time traveling through doors | 18 +30m Cast Range. +45m Doorway Distance and scales with Spirit Power. | 20 Doorway — Upgrade 5 | 22 Doorway — Upgrade 6 |


















































