

47.83%
29.9%
431,894
1 | 1 Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s. | 2 While Blasted: +2.25m/s
bonus move speed | 11 +1 Bashdown Charge on use and +7% Wrecked Bullet Amp | 13 +50 Melee Bonus Health and increases spirit scaling | |||||||||
2 | 3 Slam your bat into the ground,
pulling enemies down and dealing melee damage.The slam creates a shockwave that deals
spirit damage and applies
knockup. | 4 -10s Cooldown | 5 +1 Charge and +2m Radius | ||||||||||
3 | 6 Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal
spirit damage.The chain breaks if you lose line of sight for a short while. | 7 +40% spirit resist & bullet resist | 10 -50 Cooldown | ||||||||||
4 | 8 Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact. | 9 On Impact: +25.0%
weapon damage for 5s | 12 +0.3 Duration |































