
D

ZacBuild for Jungle, Emerald +Patch 26.10

P

Cell Division
P
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Q

Stretching Strikes
Q
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

W

Unstable Matter
W
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

E

Elastic Slingshot
E
Zac attaches his arms to the ground and stretches back, launching himself forward.

R

Let's Bounce!
R
Zac bounces four times, knocking up enemies hit and slowing them.
Zac with Dodge.gg's best data for every build. The highest win rate Zac build, from rune set to skill order to item path, for Jungle. LoL Patch 26.10
Zac with Dodge.gg's best data for every build. The highest win rate Zac build, from rune set to skill order to item path, for Jungle. LoL Patch 26.10
Filters
DTier
44.15%Win Rate
2.1%Pick Rate
1.3%Ban Rate
4.3KDA
376Matches
Zac RunesZac Jungle Build
44.15% WR(376 Matches)























Summoner Spells
44.15% WR(376 Matches)


Toughest Matchups
Skill Priority



44.15% WR
376 Matches
Skill Path

13
14
15
17
18

1
2
3
4
5

7
8
9
10
12

6
11
16

Core Items



42.81% WR
208 Matches
Build this every game
Fourth Item Options

44.44% WR
99 Matches

48.89% WR
90 Matches

43.37% WR
83 Matches
Options after core build
Fifth Item Options

50.67% WR
75 Matches

27.42% WR
62 Matches

50.00% WR
48 Matches
Sixth Item Options

38.30% WR
47 Matches

27.50% WR
40 Matches

41.67% WR
36 Matches