Best Illaoi Build & Guide (2026) — League of Legends
The definitive Illaoi build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.
Illaoi is League of Legends' Kraken Priestess — a dominating juggernaut top laner who summons spectral tentacles of the god Nagakabouros to slam enemies into submission. She thrives in situations where enemies fight her head-on, turning outnumbered fights into multi-kills with her ultimate Leap of Faith. Whether you're a top lane main who loves winning 1v2 and 1v3 fights through sheer brute force or a player who wants to punish aggressive dives with devastating AoE damage, this guide covers everything you need to dominate with Illaoi in 2026.
Illaoi Overview
Illaoi operates as a juggernaut bruiser who builds attack damage, health, and ability haste to overwhelm enemies with tentacle slam damage that scales off AD. Her passive, Prophet of an Elder God, periodically spawns tentacles on nearby walls that remain until destroyed or Illaoi moves too far away. These tentacles are the foundation of her entire kit — they slam in the direction of nearby spirits or vessels, dealing heavy physical damage to all enemies hit. Illaoi's power revolves around setting up zones with multiple tentacles and then forcing fights within those zones where every tentacle swings simultaneously.
Tentacle Smash (Q) causes Illaoi to slam a tentacle in a target direction, dealing physical damage to all enemies in a line. This is Illaoi's primary poke and waveclear ability — it has decent range, solid base damage, and strong AD scaling. Each Q cast also causes Illaoi to heal for a percentage of her missing health if it hits an enemy champion, giving her sustain in trades and teamfights. The healing scales with AD, making it progressively more significant as Illaoi builds damage items.
Harsh Lesson (W) is an auto-attack empowerment that causes Illaoi's next basic attack to leap a short distance to the target and deal bonus physical damage based on the target's maximum health. Crucially, Harsh Lesson also commands all nearby tentacles to slam toward the target, making it the ability that activates Illaoi's tentacle zone. In a fight surrounded by three or four tentacles, a single W press triggers all of them to swing simultaneously, dealing massive combined damage. W has a very low cooldown at max rank, allowing Illaoi to trigger tentacle slams repeatedly.
Test of Spirit (E) is Illaoi's most defining basic ability — she rips the spirit out of an enemy champion, pulling a tethered copy of them in front of her. The spirit has a percentage of the original champion's health and takes damage from Illaoi and her tentacles. Any damage dealt to the spirit is transferred as a percentage to the original champion, allowing Illaoi to damage enemies from range by attacking their spirit. If Illaoi destroys the spirit or the enemy walks out of tether range, the enemy becomes a Vessel — cursed to be periodically attacked by nearby tentacles for a duration. Test of Spirit is what makes Illaoi's laning phase oppressive because landing E means she can chunk the enemy's health bar by attacking the spirit within her tentacle zone while the enemy is forced to either fight her in her zone or walk away and become a Vessel.
Leap of Faith (R) is Illaoi's ultimate and the ability that makes her one of the most dangerous champions to fight in melee range. She slams her idol into the ground, dealing physical damage to all nearby enemies and spawning a tentacle for each enemy champion hit. These spawned tentacles are in addition to any existing passive tentacles, and during the ultimate's duration all tentacles swing 50 percent faster and are untargetable. When Illaoi presses R in the middle of three or more enemies, she spawns three or more additional tentacles that join her existing tentacles in slamming every time she presses W. The combined damage from five or six tentacles all swinging simultaneously is enough to kill entire teams. Leap of Faith is why enemies should never dive Illaoi — the more champions near her when she ults, the more tentacles spawn, and the more damage she deals.
Strengths
- Illaoi is one of the strongest 1v2 and 1v3 fighters in the game because Leap of Faith spawns a tentacle for each enemy champion hit, meaning more enemies in range actually makes Illaoi more powerful rather than less — When the enemy jungler ganks Illaoi, she presses R on both enemies, spawns two extra tentacles, and then W triggers all tentacles to slam both enemies simultaneously. The healing from Q and tentacle slams sustains her through the incoming damage, and the burst from multiple tentacles swinging at once frequently results in a double kill. This anti-gank power means smart enemies learn to never gank Illaoi when she has R available, giving her effective lane safety despite having no escape
- Test of Spirit creates an oppressive laning dynamic where landing E on the enemy laner forces them into a lose-lose choice — stay and fight Illaoi in her tentacle zone or walk away and become a Vessel cursed by periodic tentacle attacks — Both options cost the enemy significant health. If they stay to fight their spirit, Illaoi hammers the spirit with Q, W, and tentacle slams while healing through any return damage. If they leave tether range, they become a Vessel and tentacles spawn near them that slam periodically, forcing them to either kill each tentacle or continue taking damage. This dynamic gives Illaoi one of the most punishing laning phases in the top lane
- Illaoi's sustain through Q healing and tentacle slam healing makes her extremely difficult to kill in extended fights because she regenerates massive amounts of health with every tentacle swing that connects with an enemy champion — Each Q hit heals for a percentage of missing health, and during Leap of Faith with multiple tentacles swinging, Illaoi heals with every slam. This sustain means that trading damage evenly with Illaoi is actually losing because she heals back a significant portion while the enemy does not. Grievous Wounds reduces the healing but cannot eliminate it entirely when multiple tentacles are swinging
- Illaoi's zone control with passive tentacles and E spirit forces enemies to fight on her terms or concede space entirely, making her a dominant split-pusher and teamfighter when positioned correctly near walls and choke points — Illaoi is strongest in areas with multiple walls where her passive can spawn tentacles. Top lane, jungle choke points, and Baron and Dragon pits are ideal locations because tentacles line the walls and Illaoi can fight within their range. Enemies who contest Illaoi in these zones take devastating damage from all tentacles swinging with W
Weaknesses
- Illaoi has no mobility abilities, no dashes, and no gap closers, making her completely reliant on enemies coming to her rather than chasing enemies down — If an enemy simply walks away from Illaoi's tentacle zone, she cannot pursue them. Her movement speed is average, she has no slows beyond the Vessel mechanic, and she cannot force fights against enemies who refuse to engage. Ranged champions who kite backward render Illaoi nearly useless because she cannot reach them to use W or R
- Illaoi's entire power budget depends on landing Test of Spirit (E), and missing this single skill shot dramatically reduces her damage and threat in both lane and teamfights — E has a noticeable wind-up animation and a moderate projectile speed that mobile champions can dodge on reaction. When E is on cooldown or misses, Illaoi loses her primary damage transfer tool, her Vessel curse threat, and a significant portion of her kill pressure. A missed E in lane means 10-16 seconds where the enemy can trade freely knowing Illaoi's damage is severely reduced
- Illaoi is extremely weak to kiting, crowd control chains, and ranged poke because she must be in melee range near her tentacles to deal meaningful damage and has no tools to close distance against enemies who maintain spacing — Champions with slows, roots, or knockbacks can keep Illaoi permanently out of range while chipping away at her health from safety. Ranged top laners like Quinn, Vayne, and Jayce can harass Illaoi freely and dodge E on reaction, making the lane miserable for Illaoi
- Illaoi provides no crowd control, no utility, and no protection for her team beyond raw damage, meaning if she falls behind or cannot reach enemies she contributes almost nothing to teamfights — Unlike other juggernauts who offer slows, stuns, or armor shredding, Illaoi only brings damage and sustain. If she is behind in items, her tentacle damage is not threatening enough for enemies to respect, and they can simply ignore her in teamfights. Illaoi also has no way to peel for her carries or protect allies — she is purely a selfish damage threat
Recommended Runes
Primary — Conqueror (Precision)
- Conqueror — Grants stacking adaptive force on dealing damage to enemy champions, and at full stacks provides bonus healing from damage dealt. Conqueror is Illaoi's optimal keystone because her tentacle slams and W auto-attacks stack it rapidly in extended fights. During Leap of Faith with multiple tentacles swinging, Illaoi reaches full Conqueror stacks within seconds, gaining both the adaptive AD that scales all her abilities and the omnivamp healing that stacks with her Q healing. The result is massive sustain that makes Illaoi nearly unkillable in prolonged all-ins.
- Triumph — Restores health and grants bonus gold on champion takedowns. Triumph keeps Illaoi alive during her signature multi-kill fights where she emerges from a 1v2 or 1v3 at low health. The health restoration on each kill chains together during Leap of Faith teamfights, topping her back up between kills. The bonus gold accelerates her item spikes on a champion who snowballs hard with AD items.
- Legend: Haste — Grants permanent ability haste from champion takedowns and epic monster kills. Ability haste is essential on Illaoi because lower cooldowns on W mean more frequent tentacle slam commands, lower cooldowns on E mean more frequent spirit pulls, and lower cooldowns on Q mean more sustain through healing. Every percentage of ability haste directly increases Illaoi's damage and sustain output.
- Last Stand — Deals increased damage when below a health threshold. Last Stand synergizes perfectly with Illaoi's playstyle because she fights at low health constantly — her Q healing and Conqueror sustain let her survive at low health bars where Last Stand provides maximum bonus damage. During Leap of Faith fights where Illaoi drops low and then heals back up through tentacle slams, Last Stand amplifies her damage during the critical moments when she is most dangerous.
Secondary — Resolve
- Demolish — Charges a powerful attack against towers when near them. Demolish capitalizes on Illaoi's split-push identity by letting her destroy towers quickly after winning trades or killing her lane opponent. When the enemy laner is forced to recall after an E spirit trade or dies to an all-in, Illaoi pushes the wave into tower and Demolish chunks significant tower health. Combined with her strong waveclear from Q, Illaoi threatens towers constantly.
- Bone Plating — Reduces damage from the next three instances of damage after being hit by an enemy champion. Bone Plating protects Illaoi during the initial moment of an all-in when she is most vulnerable before her tentacles start swinging. The damage reduction on three hits absorbs a significant portion of the enemy's burst combo, giving Illaoi time to press R and turn the fight with tentacle damage and healing.
Recommended Item Build
Based on data from over 4,200 ranked Illaoi matches tracked on dodge.gg, here's the highest winrate build path.
Early Game (0–10 min)
- Long Sword — Grants attack damage. Long Sword is a cost-efficient early purchase that directly increases the damage of Illaoi's Q, W, E spirit damage transfer, and tentacle slams. The extra AD makes Illaoi's level 1-3 trades with Q poke and W auto noticeably stronger, and it builds into multiple core items including Black Cleaver components and Caufield's Warhammer.
- Plated Steelcaps — Grants armor and reduces incoming basic attack damage. Plated Steelcaps are Illaoi's standard boots because she lanes against AD fighters and bruisers in top lane who rely on auto-attacks. The flat auto-attack damage reduction stacks with the armor to significantly reduce incoming physical damage during trades. The movement speed helps Illaoi reach targets for W and position within her tentacle zone.
- Caufield's Warhammer — Grants attack damage and ability haste. Caufield's Warhammer provides Illaoi's two most important stats — AD for tentacle damage and ability haste for lower cooldowns on W and E. It builds into Black Cleaver, making it the most efficient component purchase that advances Illaoi's core build while providing an immediate power spike.
Core Build (10–20 min)
- Black Cleaver — Grants attack damage, health, and ability haste, with a passive that shreds enemy armor on physical damage hits and grants movement speed when dealing physical damage to champions. Black Cleaver is Illaoi's ideal first item because tentacle slams apply armor shred stacks rapidly — during Leap of Faith with multiple tentacles swinging, Illaoi shreds the target's armor to maximum stacks within one or two W activations. The movement speed on physical damage helps Illaoi stick to targets despite her lack of gap closers. The health and ability haste round out her durability and cooldown needs.
- Sundered Sky — Grants attack damage, health, and ability haste, with a passive that causes the first attack against each champion to critically strike and heal Illaoi based on her maximum health. Sundered Sky provides a massive heal on the first hit against each enemy champion, which during a teamfight means Illaoi heals for significant amounts when her tentacles slam multiple enemies. The critical strike proc adds burst damage to her W leap attack, and the health and ability haste continue stacking her core stats. The sustain from Sundered Sky stacks with Conqueror and Q healing to make Illaoi extremely difficult to kill.
- Spirit Visage — Grants health, magic resistance, ability haste, and a passive that increases all healing and shielding received. Spirit Visage amplifies every source of Illaoi's healing — Q tentacle slam healing, Conqueror omnivamp, Triumph takedown healing, and Sundered Sky on-hit healing are all increased by Spirit Visage's passive. The magic resistance provides durability against AP threats, and the ability haste further reduces Illaoi's cooldowns. Spirit Visage transforms Illaoi's already strong sustain into near-unkillable levels during Leap of Faith teamfights.
Late Game (25+ min)
- Sterak's Gage — Grants attack damage and health, with a passive shield that activates when taking a burst of damage. Sterak's Gage protects Illaoi from being burst down before her tentacles can heal her. The shield triggers when Illaoi takes heavy damage, buying her the critical seconds needed to press R and start swinging. The AD and health base stats increase both her damage and durability, and the shield value scales with bonus health making it larger with each health item she builds.
- Death's Dance — Grants attack damage, armor, and ability haste, with a passive that converts a portion of incoming damage into a bleed and heals on champion takedowns. Death's Dance is exceptional on Illaoi because the damage-over-time conversion gives her more time to heal through tentacle slams before the full damage applies. During a Leap of Faith fight where Illaoi gets multiple kills, Death's Dance cleanses the stored bleed damage on each takedown, effectively negating a massive portion of the damage she took. The armor and ability haste complement her existing stats.
- Serylda's Grudge — Grants attack damage, ability haste, and armor penetration, with a passive that applies a slow when damaging enemies with abilities. Serylda's Grudge solves Illaoi's biggest problem — enemies walking away from her tentacle zone. The slow on ability damage means Q tentacle slams and E spirit pull both slow enemies, keeping them in range for additional tentacle swings. The armor penetration ensures Illaoi's damage remains threatening against enemies who have built armor items in the late game. Against tanky compositions, Serylda's Grudge is essential for maintaining kill threat.
Ability Priority
- Leap of Faith (R) — Level at 6, 11, and 16. Each rank increases the base damage, and the spawned tentacles during R make it Illaoi's most important ability to upgrade. At rank 3, Leap of Faith deals devastating damage and the tentacle attack speed increase during the duration means every W press triggers a barrage of rapid slams. The reduced cooldown at higher ranks means Illaoi can use R in more fights and skirmishes.
- Tentacle Smash (Q) — Max first. Each rank increases Q's base damage and the healing percentage on champion hit. Maxing Q first gives Illaoi her strongest waveclear, most reliable poke damage, and greatest sustain in trades. Q is Illaoi's most frequently used ability and maxing it first ensures her lane presence is as strong as possible through consistent damage and healing.
- Test of Spirit (E) — Max second. Each rank increases the percentage of damage transferred from the spirit to the original champion and extends the Vessel curse duration. Higher E ranks make the spirit pull devastatingly punishing because more damage transfers to the real champion, and the longer Vessel duration means more tentacle attacks on enemies who break the tether. E max second amplifies Illaoi's signature laning pattern of pulling spirits and hammering them.
- Harsh Lesson (W) — Max last. W's primary value is commanding tentacles to slam the target, and this effect does not change with rank — a single point in W activates all nearby tentacles. The bonus damage on W itself is based on target max health and scales modestly per rank. W's cooldown decreases with rank, but ability haste items provide equivalent cooldown reduction. One point in W provides the tentacle activation that defines Illaoi's kit.
Playstyle Tips
Early Game / Laning Phase
Illaoi's early game focuses on establishing tentacle zones along the top lane walls, landing Test of Spirit to chunk the enemy through spirit damage, and building toward level 6 where Leap of Faith transforms her into a 1v2 threat that makes ganking suicidal for the enemy jungler. Illaoi's level 1 is decent with Q providing poke and waveclear, but her real laning power comes at level 3 when she has access to Q, W, and E together.
The optimal laning pattern is to let passive tentacles spawn on the walls near your usual fighting position, then look for E opportunities on the enemy laner when they step forward to farm. When E lands, immediately W the spirit to command all nearby tentacles to slam it, then Q through both the spirit and the enemy laner if they are close. This combo deals enormous damage — the spirit takes direct damage from Q, W, and tentacle slams, and a percentage of that damage transfers to the real champion. If the enemy runs away and breaks the tether, they become a Vessel and tentacles spawn near them for periodic attacks.
Position near walls where passive tentacles have spawned and fight within tentacle range. Illaoi in open space with no tentacles is dramatically weaker than Illaoi surrounded by two or three wall tentacles. Let the wave push slightly toward your side of the lane to fight near your tentacles rather than chasing enemies into areas with no tentacle coverage.
At level 6, Illaoi becomes one of the most dangerous champions in the game to gank. If the enemy jungler ganks, let both enemies come into melee range, then R onto both of them. Leap of Faith spawns two extra tentacles that join existing wall tentacles, and every W press triggers all of them to slam. The combined damage and healing from multiple tentacles swinging at two enemies frequently results in a double kill. After one or two failed ganks that end in Illaoi double kills, most junglers learn to avoid top lane entirely.
Mid Game
Mid-game Illaoi with Black Cleaver becomes a split-push threat who forces the enemy team to send multiple champions to answer her, but Leap of Faith means sending multiple champions is exactly what Illaoi wants because more enemies means more tentacles spawned and more damage dealt. The mid game is where Illaoi's split-push pressure becomes her primary contribution to the team.
Push the side lane aggressively, using Q to clear waves rapidly and passive tentacles to maintain zone control. When an enemy comes to answer the split push, look for E to pull their spirit and chunk them. If they commit to a fight, R and turn on them with the full tentacle barrage. If a second enemy rotates to help, even better — R hits both, spawns two tentacles, and the resulting damage is often enough for a double kill.
In teamfights, Illaoi is strongest in choke points and narrow areas where enemies are forced to fight within her tentacle zone. Dragon and Baron pits are ideal because the walls spawn passive tentacles, the confined space prevents enemies from kiting away, and Leap of Faith in a packed pit hits multiple enemies for maximum tentacle spawns. Flank from the side or walk into the fight from a position near walls with tentacles already spawned.
The key mid-game decision is when to group and when to split. Illaoi is generally better as a split-pusher because her teamfight contribution depends on enemies standing in her tentacle zone, which coordinated teams can avoid. Split-pushing forces enemies to come to Illaoi on her terms, in her tentacle zone, where she is strongest.
Late Game
Late-game Illaoi with full build is a nearly unkillable juggernaut whose Leap of Faith in a grouped teamfight spawns enough tentacles to kill the entire enemy team while healing her back to full health through Q healing, Conqueror, Spirit Visage amplification, Sundered Sky procs, and Death's Dance bleed cleanse. The late game is where Illaoi's all-in power reaches maximum effectiveness.
In late-game teamfights, Illaoi needs to find a way into the enemy team to land R on multiple champions. Flash-R is Illaoi's primary engage tool — Flash into the middle of the enemy team and immediately R to spawn tentacles on every enemy hit. Follow with W to command all tentacles to slam, then Q for AoE damage and healing. The combined damage from four or five tentacles slamming simultaneously is enough to kill squishies in two rotations and heavily damage tanks.
If the enemy team refuses to group or kites backward, Illaoi struggles. She has no way to force fights against teams that maintain spacing and poke from range. In these scenarios, continue split-pushing to draw enemies to you where you can fight in your tentacle zone. Serylda's Grudge slow helps keep enemies in range once they commit to the fight.
At Elder Dragon and Baron, Illaoi's power in confined spaces reaches its peak. The pit walls spawn passive tentacles, enemies must stand in the pit to contest, and Leap of Faith in a packed pit is devastating. Zone enemies from the pit entrance with E spirit pull and tentacle slams, and use R the moment enemies commit to contesting.
Death's Dance and Sterak's Gage ensure Illaoi survives the initial burst of damage when she engages, giving her time to start healing through tentacle slams. Spirit Visage amplifies all healing sources, and at full build Illaoi heals for hundreds of health per tentacle slam, making her functionally immortal as long as she is hitting enemies.
Matchups
Favorable
- Darius — Darius is a melee juggernaut who wants to stack Hemorrhage bleed through extended trades, but Illaoi's E spirit pull punishes him for standing in range. When Darius walks up to use Decimate or Apprehend, Illaoi pulls his spirit and hammers it with tentacles while Darius must choose between fighting in Illaoi's zone or backing off and becoming a Vessel. Darius's lack of mobility means he cannot dodge E consistently, and Illaoi's sustain from Q healing matches or exceeds Darius's Decimate healing. At level 6, Leap of Faith out-damages Noxian Guillotine in an all-in because tentacle slam damage far exceeds Darius's single-target execute.
- Mordekaiser — Mordekaiser's Realm of Death ultimate pulls Illaoi into a 1v1, but Illaoi is one of the strongest 1v1 duelists in the game. Inside Mordekaiser's realm, Illaoi presses R, spawns a tentacle, and then W-spams while Q heals her through Mordekaiser's damage. Mordekaiser's slow, predictable Obliterate swings are easy to dodge while Illaoi's tentacles slam automatically with W commands. Illaoi typically wins the Realm of Death 1v1 and emerges with a kill.
- Malphite — Malphite is a tank who relies on armor stacking and Unstoppable Force engage, but Illaoi's Black Cleaver armor shred nullifies his armor stacking and her sustain outsustains his poke. Malphite's Comet Spear poke is annoying but does not threaten Illaoi's health bar against her Q healing. When Malphite ults Illaoi, she responds with R and turns the fight immediately. Malphite cannot kill Illaoi in a sustained fight because he has no sustained damage, while Illaoi's tentacles steadily chew through his health bar.
Even
- Garen — Garen is a tanky juggernaut with strong sustain from Perseverance passive and burst from Demacian Justice execute. The matchup is even because Garen's Decisive Strike silence prevents Illaoi from casting E or R for a critical moment, and his Judgment spin deals sustained damage that threatens Illaoi in melee range. However, Illaoi's E spirit pull punishes Garen whenever he walks forward, and her sustain from tentacles matches his passive regeneration. The lane is determined by whether Illaoi can land E consistently — hit E and she wins trades, miss E and Garen's silence-spin combo wins.
- Renekton — Renekton is an early game bully with strong burst trades from Slice and Dice dash into empowered Ruthless Predator stun. The matchup is even because Renekton can dash through Illaoi's E projectile and stun her before she sets up her tentacle zone. However, Illaoi outscales Renekton significantly — once Illaoi has Black Cleaver and levels in R, her all-in damage exceeds Renekton's burst. The early lane is Renekton-favored as his dash and stun disrupt Illaoi's E-focused pattern, but the matchup shifts to Illaoi-favored after level 9 with Q maxed.
- Sett — Sett is a bruiser with strong all-in from Facebreaker pull into Haymaker true damage shield. The matchup is even because both champions want to stand and fight in melee range, but the winner depends on positioning. If Illaoi has tentacles set up and lands E, she wins the all-in because tentacle slams shred Sett's health faster than Haymaker can shield. If Sett catches Illaoi without tentacles or without E, his Facebreaker-into-Haymaker combo deals devastating damage. Sett's The Show Stopper ultimate can also displace Illaoi away from her tentacle zone, nullifying her strength.
Unfavorable
- Quinn — Quinn is a ranged top laner with Vault knockback and Blinding Assault blind that keep Illaoi at range permanently. Quinn stands outside Illaoi's E range, pokes with auto-attacks and Blinding Assault, and if Illaoi ever walks forward, Quinn Vaults backward to maintain spacing. Illaoi cannot reach Quinn without Flash, and even if she does reach Quinn, Vault knocks her away before she can set up her tentacle zone. The lane is miserable for Illaoi — she farms under tower while Quinn freezes and denies CS.
- Vayne — Vayne is a ranged marksman who kites Illaoi endlessly with Tumble dashes and Condemn knockback. Vayne's true damage from Silver Bolts ignores Illaoi's armor and health stacking, shredding her health bar regardless of defensive items. When Illaoi tries to all-in with R, Vayne Tumbles away from the tentacle zone and Condemns Illaoi into a wall if she pursues. Vayne's Final Hour stealth makes E nearly impossible to land because Illaoi cannot target what she cannot see. The matchup is a hard counter — Illaoi has no tools to reach or fight Vayne.
- Heimerdinger — Heimerdinger sets up turrets that poke Illaoi constantly and zone her away from CS. His turrets destroy Illaoi's passive tentacles quickly, denying her zone control. When Illaoi tries to all-in with R, Heimerdinger drops Upgrade!!! turret and stun grenade, dealing massive damage while Illaoi is slowed. Heimerdinger's range advantage means Illaoi cannot land E without walking into turret fire, and even if E lands, Heimerdinger's turrets threaten Illaoi while she attacks the spirit. The lane requires Illaoi to farm safely and give up pressure entirely.
Track Your Illaoi Stats
Search your profile on dodge.gg to see your Illaoi-specific stats including winrate, average KDA, most-built items, and how you compare to other Illaoi players at your rank.
Check out the full Illaoi champion page for live data including winrate by rank bracket, popular builds, and synergy picks.
Ready to Track Your Stats?
Search your Steam profile on Dodge.gg to see your rank, match history, hero performance, and more.
Continue Reading
Prestige Skin Guide (2026) — How to Get Prestige Skins, Farm Mythic Essence & Which Are Best
Prestige skins are premium gold-accented cosmetics in League of Legends that go beyond simple chromas — featuring unique splash art, enhanced VFX, and exclusive borders. This guide explains every way to get prestige skins in 2026, how to farm Mythic Essence efficiently, the full list of every prestige skin ever released, and which ones are worth chasing.
Skins & CosmeticsBest Ultimate Skins in League of Legends (2026) — Every Ultimate Skin Ranked
Ultimate skins are the rarest and most expensive cosmetics in League of Legends, featuring multiple forms, evolving visuals, and unique in-game mechanics that no other skin tier offers. This guide ranks every Ultimate skin from best to worst, breaks down what makes each one special, and helps you decide which ones are actually worth the 3250 RP price tag.
Skins & CosmeticsBest Legendary Skins in League of Legends (2026) — Top Skins With the Best Animations and VFX
Legendary skins are the premium tier of League of Legends cosmetics, offering new voice lines, completely reworked animations, and stunning visual effects for 1820 RP. This guide ranks the best Legendary skins in the game based on model quality, ability VFX, sound design, animations, and overall feel. Whether you are looking for the flashiest skin to flex on or the smoothest skin to play with, these are the ones worth your RP.