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Champion Guide8 min read

Best Kayn Build & Guide (2026) — League of Legends

The definitive Kayn build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.

Kayn is League of Legends' Shadow Reaper — a scythe-wielding jungler who begins every game as a weak base form and transforms mid-game into one of two entirely different champions depending on how the game is playing out. Kayn's unique identity comes from his passive The Darkin Scythe, which forces players to choose between two transformations: Shadow Assassin, a hyper-mobile burst assassin who deletes squishy targets from the shadows, or Rhaast, a drain-tank bruiser who deals percentage max-health damage and heals for a portion of all damage dealt to champions. This dual identity makes Kayn one of the most adaptable junglers in the game — he can become the answer to whatever the enemy team composition demands. Whether you're a jungle main who loves flexible champion identities or a player looking for a jungler who can single-handedly carry through either assassination or sustained teamfighting, this guide covers everything you need to dominate with Kayn in 2026.

Kayn Overview

Kayn operates as a form-shifting jungler whose identity is defined by The Darkin Scythe passive. During the early game, Kayn collects orbs by damaging enemy champions — ranged champions drop blue orbs that progress toward Shadow Assassin, and melee champions drop red orbs that progress toward Rhaast. Once enough orbs are collected, Kayn can transform into whichever form has more orbs, or wait a few minutes to unlock the alternate form. This transformation is permanent for the rest of the game and fundamentally changes Kayn's abilities, playstyle, and role in the team.

Shadow Assassin gains bonus magic damage on the first instance of damage against each enemy champion, with a per-target cooldown. Shadow Assassin's E (Shadow Step) duration is extended significantly and he moves faster through terrain with no slow upon exiting walls. Shadow Assassin's R (Umbral Trespass) gains increased cast range and allows Kayn to exit at any position around the target, making him one of the most mobile assassins in the game.

Rhaast transforms Kayn's Q and R into percentage max-health physical damage abilities, and heals for a significant percentage of all spell damage dealt to enemy champions. Rhaast's W (Blade's Reach) gains a knockup in addition to the slow, providing hard crowd control. Rhaast's R heals for a massive percentage of the target's max health, making it both a damage tool and a full-health reset in the middle of a fight.

Reaping Slash (Q) is Kayn's primary damage and mobility ability. Kayn dashes forward a short distance and then spins his scythe in a circle, dealing physical damage twice — once on the dash and once on the spin. Q passes through walls during the dash portion, allowing Kayn to use terrain creatively for ganks and escapes. In Rhaast form, both hits deal bonus percentage max-health physical damage, making Q devastating against tanks and bruisers.

Blade's Reach (W) is Kayn's crowd control and area damage ability. Kayn swings his scythe upward in a line, dealing physical damage and slowing all enemies hit. In base form and Shadow Assassin form, W only slows. In Rhaast form, W knocks up all enemies hit, providing reliable hard crowd control that sets up Q follow-up damage and allows teammates to collapse. W's range is long enough to hit targets from a safe distance and is Kayn's primary tool for applying orb damage in the early game.

Shadow Step (E) is Kayn's signature terrain-phasing ability. Kayn enters a wall or piece of terrain, gaining massive movement speed and healing for a flat amount. While inside terrain, Kayn is untargetable and can traverse any piece of terrain on the map, including the thickest walls around Baron and Dragon pit. E has a brief slow on exit in base form and Rhaast form, but Shadow Assassin removes this slow entirely and extends the duration dramatically. Shadow Step is what makes Kayn's ganks uniquely threatening — he approaches lanes through walls that no other jungler can traverse, bypassing wards placed in standard locations.

Umbral Trespass (R) is Kayn's ultimate ability. Kayn infests a nearby enemy champion he has recently damaged, becoming untargetable inside their body for up to 2.5 seconds. When he exits — either voluntarily or when the duration expires — Kayn deals physical damage to the target. In Rhaast form, the exit damage is percentage max-health physical damage and Rhaast heals for a massive percentage of the target's max health, often restoring him to near-full health. In Shadow Assassin form, Kayn can choose where to exit around the target and gains increased cast range, enabling him to use R as both an execute and a repositioning tool. Umbral Trespass's untargetability makes it a critical survival tool — entering a target during a burst combo dodges all incoming damage and buys time for cooldowns to come back.

Strengths

  • Kayn is the most adaptable jungler in League of Legends because he can permanently transform into either a burst assassin or a drain-tank bruiser, allowing him to become the exact champion his team needs based on the enemy composition — If the enemy team has multiple squishy carries, Shadow Assassin deletes them from stealth angles through walls. If the enemy team is tanky with heavy frontline, Rhaast's percentage max-health damage and healing shreds through them. No other jungler offers this level of draft flexibility from a single champion pick
  • Shadow Step allows Kayn to gank from angles that no other jungler can access, bypassing standard ward placements and approaching lanes through walls that enemies assume are safe — A ward in river bush or tri-bush does not protect against a Kayn who enters the lane through the wall behind the turret. This forces the enemy team to use Control Wards and Oracle Lens on unconventional locations, draining their vision budget while still not guaranteeing safety against Kayn's pathing
  • Rhaast's healing from spell damage to champions makes him one of the most durable fighters in extended teamfights — every Q, W, and R that hits an enemy champion heals Rhaast for a significant percentage of the damage dealt, meaning he effectively gains thousands of health over the course of a fight — Rhaast with Black Cleaver and Death's Dance can sustain through the damage of multiple enemies focusing him, and Umbral Trespass's massive max-health heal can restore him from near-death to near-full in a single cast
  • Kayn's jungle clear is one of the fastest in the game thanks to Q's double-hit AOE damage and E's terrain movement speed between camps, allowing him to full-clear the jungle rapidly and maintain a gold and experience lead over slower-clearing junglers — Fast clearing means Kayn can farm efficiently to reach his transformation faster while still having time windows to gank lanes and contest objectives

Weaknesses

  • Base form Kayn before transformation is one of the weakest junglers in the game — his damage is low, he has no hard crowd control, and he loses most 1v1 fights against meta junglers who have their full kits available from level 1 — Early-game junglers like Elise, Lee Sin, and Nidalee can invade Kayn, steal his camps, and kill him in his own jungle because base form Kayn simply does not have the stats or abilities to fight back. Kayn must avoid early skirmishes and focus on farming to his transformation
  • The transformation mechanic requires Kayn to damage enemy champions to collect orbs, but fighting enemies in base form is risky because he is so weak — this creates a tension where Kayn needs to interact with enemies to transform but is punished for fighting them — Kayn players must find low-risk ways to collect orbs, such as landing W poke in ganks without committing to all-ins, or waiting for teammates to engage before adding damage. Falling behind in orb collection delays the transformation and extends Kayn's weak phase
  • Shadow Assassin is extremely fragile and dies instantly if caught by crowd control — his entire gameplan relies on entering from unexpected angles, bursting a target, and leaving before the enemy can react — If the enemy team has reliable point-and-click crowd control like Malzahar ultimate or Twisted Fate gold card, Shadow Assassin's approach is shut down because he must enter melee range to execute his combo and any hard CC during that window means death
  • Kayn's early-game weakness means his team is effectively playing with a weaker jungler for the first 10-12 minutes, putting pressure on all three lanes to survive without strong jungle support — If the enemy jungler ganks aggressively while Kayn farms, Kayn's team falls behind before he transforms. Teams with Kayn must play safely in the early game and avoid fights, which is not always possible depending on lane matchups

Recommended Runes

Primary — Conqueror (Precision)

  • Conqueror — Grants stacking adaptive force on each instance of damage to enemy champions, and at full stacks provides healing on damage dealt. Conqueror is Kayn's optimal keystone because it synergizes powerfully with both forms. Rhaast stacks Conqueror rapidly with Q's double hit and W, and the healing at full stacks compounds with Rhaast's innate spell vamp to create enormous sustain in teamfights. Shadow Assassin stacks Conqueror quickly during his burst combo, and the adaptive force at full stacks amplifies the burst damage. Conqueror provides the best scaling value of any keystone for Kayn because the stacking mechanic rewards the extended fights that Rhaast excels in while still providing meaningful burst amplification for Shadow Assassin.
  • Triumph — Restores health on champion takedowns and grants bonus gold. Triumph is essential for Kayn because both forms frequently fight at low health — Rhaast sustains through fights while low and Triumph's heal on each takedown provides additional recovery that compounds with his spell vamp. Shadow Assassin often takes return damage during assassination combos and Triumph's heal can keep him alive to escape. The bonus gold per takedown also accelerates Kayn's item progression.
  • Legend: Tenacity — Grants stacking tenacity for each champion takedown. Legend: Tenacity is critical because crowd control is Kayn's primary counter in both forms. Rhaast needs to stay in melee range auto-attacking and casting abilities to sustain, and being stunned or rooted shuts down his healing. Shadow Assassin needs to execute his burst combo and escape quickly, and any CC during the combo means death. Tenacity reduces the duration of all disabling effects, giving Kayn more time to fight and less time locked down.
  • Last Stand — Increases damage dealt when below a health threshold. Last Stand is ideal for Kayn because Rhaast frequently fights at low health while sustaining with spell vamp — the bonus damage while low health means Rhaast's abilities deal more damage precisely when he needs healing most, creating a positive feedback loop. Shadow Assassin also benefits when he takes return damage during an assassination and needs the extra damage to finish the kill.

Secondary — Inspiration

  • Magical Footwear — Grants free upgraded boots at 12 minutes, minus 45 seconds per takedown. Magical Footwear saves 300 gold that Kayn can redirect toward his transformation power spike items. The slight movement speed bonus on the upgraded boots helps with jungle traversal and gank pathing, and the gold savings accelerate Kayn's first completed item which amplifies his transformed form significantly.
  • Cosmic Insight — Grants item haste and summoner spell haste. Cosmic Insight reduces Flash and Smite cooldowns, both critical for a jungler. Shorter Flash cooldowns mean more Flash-Q or Flash-W engages, and shorter Smite cooldowns improve objective security. The item haste also reduces the cooldown of any active items like Edge of Night or Youmuu's Ghostblade.

Recommended Item Build

Based on data from over 14,500 ranked Kayn matches tracked on dodge.gg, here's the highest winrate build path for Rhaast. Shadow Assassin players should refer to the playstyle section for lethality alternatives.

Early Game (0–10 min)

  • Gustwalker Hatchling (Jungle Item) — Grants bonus movement speed when moving through brush and after killing large monsters. Gustwalker is Kayn's optimal jungle item because the out-of-combat movement speed synergizes with his gank-focused playstyle and complements Shadow Step's terrain traversal. The movement speed burst after clearing a camp lets Kayn transition between camps and gank paths rapidly, and the brush movement speed helps him approach lanes from gank angles before entering walls with E.
  • Long Sword — Grants attack damage. Long Sword provides early AD that improves Kayn's first clear speed and early gank damage while building into multiple core components. Starting Long Sword with Refillable Potion gives Kayn more damage than starting with other jungle item combinations, and the build path flexibility means the Long Sword contributes to whichever first item Kayn chooses based on his transformation.
  • Refillable Potion — Restores health over two charges that refill on recall. Refillable Potion provides efficient sustain across multiple jungle clears without the recurring gold cost of Health Potions. Combined with Shadow Step's healing inside terrain, Refillable Potion keeps Kayn healthy enough to contest scuttle crab and look for gank opportunities after his first clear.

Core Build (10–20 min)

  • Eclipse — Grants attack damage, ability haste, and a passive that deals bonus damage and grants a shield and movement speed when hitting a champion with two attacks or abilities within a short window. Eclipse is Rhaast's premier mythic-tier item because the shield proc provides survivability during engages, the movement speed burst helps Rhaast stick to targets, and the omnivamp component synergizes with Rhaast's innate spell healing. Eclipse's passive procs easily off Q's double hit, meaning every Q onto a champion triggers the shield and movement speed. The ability haste reduces Rhaast's cooldowns so he can cast more Q and W in fights, directly increasing his healing output.
  • Ionian Boots of Lucidity — Grants ability haste, summoner spell haste, and movement speed. Ionian Boots are optimal for Kayn because ability haste is his most valuable secondary stat — more casts of Q and W means more damage and more healing for Rhaast, and shorter cooldowns for Shadow Assassin means faster rotation back to assassination readiness. The summoner spell haste reduces Flash cooldown, which is critical for Flash-W knockup engages as Rhaast or Flash-Q burst entries as Shadow Assassin.
  • Black Cleaver — Grants attack damage, health, and ability haste, with a passive that stacks armor reduction on targets hit by physical damage. Black Cleaver is core on Rhaast because Q's double hit stacks armor reduction rapidly — after one Q, the target has multiple stacks of armor shred, meaning all subsequent physical damage from Rhaast and his AD teammates is amplified. The health makes Rhaast tankier, the ability haste lets him cast more frequently for more healing, and the armor reduction scales his damage against tanks who stack armor to counter him. Black Cleaver's movement speed passive on dealing physical damage also helps Rhaast stick to kiting targets.

Late Game (25+ min)

  • Serylda's Grudge — Grants attack damage, ability haste, and percentage armor penetration, with a passive that slows enemies hit by abilities. Serylda's Grudge solves Rhaast's biggest late-game problem — targets stacking armor to reduce his physical damage and healing. The percentage armor penetration ensures Rhaast's Q and W deal meaningful damage to even the most armored tanks, and the ability slow on Q and W makes it nearly impossible for targets to escape Rhaast once he reaches them. For Shadow Assassin, the armor penetration ensures one-shot potential against targets who build a single armor item.
  • Death's Dance — Grants attack damage, ability haste, and armor, with a passive that converts a portion of damage taken into a bleed effect and a passive that cleanses the bleed and heals on champion takedowns. Death's Dance is Rhaast's premier survivability item because the damage conversion gives him time to heal back the damage with spell vamp before it kills him, and the takedown cleanse means every kill fully resets his health bar. In teamfights, Rhaast with Death's Dance and his innate healing becomes nearly unkillable — he takes lethal damage, heals through the bleed with Q and W spam, and every kill he secures cleanses remaining bleed and heals him further.
  • Guardian Angel — Grants attack damage, armor, and a passive that revives the champion on death with a portion of health. Guardian Angel is the safety net that ensures Rhaast's aggressive dive playstyle has a fallback if the enemy team focuses him down through all his healing. The revive gives Rhaast a second chance to continue fighting after death, and in the time enemies spend waiting for the revive, Rhaast's cooldowns come back and his team can follow up. The armor stacks with Death's Dance to make Rhaast durable against physical damage.

Ability Priority

  1. Reaping Slash (Q) — Max first. Each rank increases Q's base damage on both the dash and the spin, reduces the cooldown, and in Rhaast form increases the percentage max-health damage. Q is Kayn's primary damage ability in both forms — it provides burst, AOE damage, mobility, and is his main tool for jungle clearing, ganking, and fighting. Maxing Q first maximizes Kayn's clear speed, gank damage, and fight contribution at every stage of the game. The cooldown reduction per rank is especially valuable because more Q casts means more damage and more healing for Rhaast.
  2. Blade's Reach (W) — Max second. Each rank increases W's base damage and slow duration, and in Rhaast form increases the knockup's effectiveness as a setup tool. W max second improves Kayn's gank crowd control and poke damage. The increased slow duration makes it harder for targets to escape after being hit, and the higher base damage means W contributes meaningful damage in skirmishes. For Rhaast, W's knockup is his only hard CC, so maximizing its damage per rank adds the most value after Q.
  3. Shadow Step (E) — Max last. E provides the same wall-traversal, movement speed, and healing at all ranks, with additional ranks reducing the cooldown. While the cooldown reduction is valuable, Q and W provide far more combat value per skill point. E is fully functional at rank 1 for ganking and terrain traversal, and the reduced cooldown from ranking is less impactful than the damage increases from Q and W.
  4. Umbral Trespass (R) — Level when available at 6, 11, and 16. Each rank increases R's base damage and in Rhaast form increases the percentage max-health damage and healing. R ranks are critical power spikes — the increased damage and healing per rank make Umbral Trespass a more powerful execute, sustain tool, and fight-resetting ability. Level 6 R often coincides with or shortly precedes Kayn's transformation, so the first rank is when Kayn becomes a real champion.

Playstyle Tips

Early Game / Jungle Clear

Kayn's early game is about full-clearing the jungle as fast as possible, collecting orbs from low-risk gank attempts, and reaching transformation before the enemy jungler creates an insurmountable lead. Base form Kayn is weak in duels and skirmishes, so the priority is farming and avoiding fights you cannot win while finding safe opportunities to damage enemy champions for orbs.

Start Q at level 1 and full-clear from either buff. Kayn's Q deals AOE damage on both the dash and spin, making him one of the fastest level 1 clearers in the game. Use Q to hit all monsters in a camp simultaneously and auto-attack between Q cooldowns. Take W at level 2 and E at level 3. Use Shadow Step between camps to heal and move through terrain faster — entering a wall between raptors and red buff or between wolves and blue buff saves seconds on every clear that compound over the course of the game.

After your first clear, look for a gank on the nearest lane. The goal is not necessarily to kill the enemy — it is to land W and Q on the enemy champion to collect orbs. Even a gank that forces Flash without getting the kill still provides orbs toward your transformation. Prioritize ganking ranged champions for blue orbs (Shadow Assassin) or melee champions for red orbs (Rhaast) depending on which form you want. If the enemy team has three or more melee champions, Rhaast is usually the better choice. If the enemy team has multiple squishy ranged carries, Shadow Assassin is ideal.

Avoid the enemy jungler in the early game. If you see the enemy jungler on your side of the map, use Shadow Step to escape through a wall rather than fighting. Base form Kayn loses most 1v1s against meta junglers, and dying early delays your transformation significantly. Farm, gank safely, and transform — that is the entire early-game plan.

Mid Game

Mid-game Kayn after transformation is a completely different champion who should aggressively leverage his new form's strengths — Rhaast should teamfight around objectives and drain-tank through the enemy frontline, while Shadow Assassin should flank through walls and assassinate isolated carries before they can react.

As Rhaast, group with your team for dragon and Baron fights. Rhaast's strength is sustained teamfighting — enter the fight with Q dash into the enemy cluster, W knockup to CC multiple targets, and auto-attack while Q comes back off cooldown. Every ability that hits a champion heals you, so Rhaast wants to hit as many enemies as possible with each Q and W. Use Umbral Trespass on the highest-health target when you get low — the max-health damage and percentage healing from R often heals Rhaast from 10% to 80% health, completely resetting the fight. Do not R too early — save it for when you are about to die so you maximize the untargetability window and the heal value.

As Shadow Assassin, do not teamfight head-on. Shadow Assassin's job is to flank through walls with E, burst a squishy carry with the bonus magic damage passive plus Q plus W, and exit the fight with R untargetability. The ideal assassination pattern is: Shadow Step through a wall behind the enemy backline, Q through the carry, W to slow them, auto-attack to apply the Shadow Assassin bonus damage, and R into them to finish. If the target survives, R's exit repositions you away from danger. If you cannot find a flank angle, do not force the engage — wait for your team to start the fight and then enter from the side when enemies use their abilities on your frontline.

Late Game

Late-game Rhaast with Death's Dance and full build is a virtually unkillable drain-tank who heals thousands of health per teamfight through Q and W spam on grouped enemies while his percentage max-health damage shreds through tanks and bruisers — Death's Dance bleed conversion buys time for Rhaast's healing to outpace the incoming damage, and Umbral Trespass provides a full health reset on the highest-health target when Rhaast finally gets low. Late-game Shadow Assassin is a one-shot threat who phases through terrain to instantly delete any carry who is not standing directly on top of their team, with R providing both the execute damage and the escape.

As Rhaast in late-game teamfights, play as the secondary engage or follow up on your team's initiation. Dash into the fight with Q onto as many targets as possible, W knockup to disrupt the enemy formation, and then continue cycling Q and W on cooldown while auto-attacking. Every ability hit heals you, and with four or five enemies grouped, each Q heals for an enormous amount because it hits multiple targets. Use R on the tankiest enemy when you get low — the percentage max-health heal on a 4000-health tank restores more health than using R on a squishy carry. Death's Dance converts burst damage into a survivable bleed that your healing easily outpaces.

As Shadow Assassin, look for picks before teamfights start. Phase through walls to catch enemies who are rotating between lanes or walking to objectives. A full Shadow Assassin combo with Serylda's Grudge and lethality items kills most carries in under a second, and the R exit puts you back inside a wall where you can Shadow Step to safety. In teamfights, wait for the fight to break out and then flank through the nearest wall to reach the enemy ADC or mage. Do not enter the fight first — let enemies use their CC on your frontline, then strike.

Matchups

Favorable

  • Karthus — Karthus is a farming jungler who wants to full-clear repeatedly and scale with AP items. Kayn out-clears Karthus and can contest scuttle crabs and invade without fear because Karthus has no mobility or crowd control to punish Kayn in the early game. Kayn's Shadow Step allows him to escape any attempted collapse from Karthus's laners, and after transformation, both forms overwhelm Karthus — Rhaast heals through Karthus's sustained damage while Shadow Assassin one-shots him before Defile deals meaningful damage. Umbral Trespass dodges Karthus's Requiem global damage.
  • Amumu — Amumu's weak early jungle and vulnerability to invades make him an easy matchup for Kayn. Amumu cannot contest Kayn's camps or fight him at scuttle crab, allowing Kayn to farm freely and reach transformation without interference. After transformation, Rhaast's percentage max-health damage shreds Amumu through his tank stats, and the healing from Q and W sustain through Amumu's relatively low damage output. Shadow Assassin can ignore Amumu entirely and assassinate the carries that Amumu is trying to protect.
  • Sejuani — Sejuani is a tank jungler who clears slowly and relies on her team to deal damage. Kayn farms faster, reaches transformation while Sejuani is still clearing her jungle, and outscales her as a damage-dealing jungler. Rhaast's percentage max-health damage is specifically designed to shred through tanks like Sejuani, and his healing sustains through her crowd control chain. Sejuani cannot kill Kayn alone and must rely on laners to collapse, but Shadow Step allows Kayn to escape through walls before the collapse arrives.

Even

  • Lee Sin — Lee Sin is an early-game jungler who can invade Kayn and punish his weak base form. Lee Sin's mobility with Safeguard and Sonic Wave makes him difficult to escape from, and his early dueling power is significantly higher than base form Kayn's. However, Kayn's clear speed matches Lee Sin's, and Shadow Step provides escape routes through terrain that Lee Sin cannot follow. After transformation, Rhaast matches Lee Sin in extended fights with percentage max-health damage and sustain, and Shadow Assassin can one-shot Lee Sin if he catches him without Safeguard available. The matchup depends on whether Lee Sin converts his early advantage into a game-ending lead before Kayn transforms.
  • Viego — Viego has a flexible kit with stealth, sustain, and reset potential that matches Kayn's versatility. Viego's early dueling with Blade of the Ruined King passive is stronger than base form Kayn's, but Kayn clears faster and reaches transformation before Viego hits his power spike. After transformation, Rhaast and Viego trade evenly in extended fights — both have sustain mechanics and percentage-health damage. Shadow Assassin can burst Viego but risks getting hit by Spectral Maw stun during the combo. The matchup is a skill-dependent race to snowball first.
  • Graves — Graves is a farming jungler with strong dueling from True Grit armor stacking and Quickdraw dash. Graves clears as fast as Kayn and contests scuttle crabs aggressively with his high early damage. Base form Kayn should avoid fighting Graves and focus on ganking lanes that Graves cannot counter-gank quickly. After transformation, Rhaast can fight Graves in extended duels once Black Cleaver shreds through True Grit's armor, and Shadow Assassin can burst Graves if he catches him without his dash. Graves's smoke screen can disrupt both forms' combat patterns.

Unfavorable

  • Elise — Elise is an early-game ganking jungler who punishes Kayn's weak pre-transformation phase. Elise's Cocoon stun into full burst combo kills base form Kayn in his own jungle, and her turret-dive capability with Rappel means Kayn's laners cannot rely on turret safety when Elise ganks. Elise generates leads in the first ten minutes while Kayn is still farming for transformation, and if Elise's lanes snowball hard enough, Kayn's transformation arrives too late to matter. Rappel also dodges Umbral Trespass's exit damage, negating Kayn's execute.
  • Kindred — Kindred is a ranged jungler who contests Kayn's camps and marks with aggressive early-game invades. Kindred's Lamb's Respite ultimate counters both of Kayn's forms — Rhaast cannot execute targets inside the Respite zone, and Shadow Assassin's burst is negated by the minimum health threshold. Kindred's range advantage means she kites Kayn in early skirmishes, and her mark system incentivizes her to invade Kayn's jungle for camps, directly stealing his resources. After transformation, Kindred's mobility with Dance of Arrows makes her difficult for Rhaast to lock down, and her ultimate saves her from Shadow Assassin's burst.
  • Nidalee — Nidalee is an aggressive early-game AP jungler who invades Kayn's jungle and fights him at every opportunity. Nidalee's Javelin Toss poke chunks base form Kayn from range, and her Pounce mobility lets her chase through the jungle and escape over walls. Nidalee clears faster than Kayn in the early levels and uses her speed advantage to invade, ward, and steal camps. Kayn cannot fight Nidalee pre-transformation and must concede camps and scuttle crabs when she appears. If Nidalee builds a significant gold lead before Kayn transforms, she can continue to bully him even after transformation.
Matchup Overview
Favorable
Karthus
Amumu
Sejuani
Even
Lee Sin
Viego
Graves
Unfavorable
Elise
Kindred
Nidalee

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