Best Miss Fortune Build & Guide (2026) — League of Legends
The definitive Miss Fortune build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.
Miss Fortune is League of Legends' bounty-hunting gunslinger — a lane-dominant marksman who punishes enemies with devastating Double Up bounces that crit-kill through minions, shreds towers and squishies with Love Tap's bonus damage on every target swap, sprints across the map with Strut's massive out-of-combat movement speed, zones entire areas with Make It Rain's persistent slow field, and obliterates grouped enemies with Bullet Time's channeled barrage that fires up to eighteen waves of bullets in a cone for over 1,000% total AD scaling. Miss Fortune excels at winning bot lane through aggressive Q poke and Love Tap trading, transitioning that lead into teamfight-ending ultimates that punish any team foolish enough to group in a chokepoint — because a well-positioned Bullet Time with lethality and critical strike items deals more area-of-effect damage in three seconds than almost any other ability in the game. Whether you're an ADC player who loves the fantasy of winning lane through oppressive poke and then pressing R to delete the entire enemy team in a single teamfight, a beginner looking for a marksman whose straightforward kit rewards positioning and timing over complex mechanics, or a climbing player who wants a champion with one of the highest winrates in bot lane across every rank bracket, this guide covers everything you need to dominate with Miss Fortune in 2026.
Miss Fortune Overview
Miss Fortune operates as a lane-dominant, teamfight-oriented marksman whose power comes from her ability to bully enemies out of lane with Love Tap and Double Up poke, then devastate grouped enemies with Bullet Time's massive area-of-effect damage. Unlike sustained-DPS marksmen who rely on auto-attack speed and on-hit effects, Miss Fortune's damage profile is front-loaded into burst trades and her channeled ultimate — she wants to win lane hard, build lethality and crit items, and end fights quickly with Bullet Time before they devolve into extended auto-attack duels where scaling ADCs outperform her.
Love Tap (Passive) causes Miss Fortune's basic attacks to deal bonus physical damage whenever she attacks a new target — a different unit from her previous auto-attack. The bonus damage scales from 50% to 100% of her total attack damage based on level, dealing half damage to minions. Love Tap is the foundation of Miss Fortune's trading pattern in lane — by alternating auto-attacks between the enemy ADC and a nearby minion, Miss Fortune procs Love Tap on every single hit, dealing dramatically more damage than simply attacking the same target repeatedly. The passive encourages constant target-switching, which creates a unique rhythm where Miss Fortune weaves between minions and champions to maximize her DPS. In teamfights, Love Tap rewards Miss Fortune for spreading her auto-attacks across multiple targets rather than focusing one, adding bonus physical damage to every new target she hits.
Double Up (Q) fires a shot at a target enemy that bounces to a second target behind the primary target, dealing physical damage to both. The first shot deals 20 to 120 base damage plus 100% total AD and 35% AP. The bounce targets enemies behind and to the sides of the primary target, prioritizing champions and units directly behind. If the first shot kills its target, the bounce is guaranteed to critically strike, dealing 30 to 180 base damage plus 150% total AD and 52.5% AP — and with Infinity Edge, the guaranteed crit bounce deals even more. Double Up is Miss Fortune's primary trading tool in lane — by last-hitting a low-health minion with Q, the guaranteed crit bounce onto the enemy champion behind it deals enormous damage that most ADCs cannot trade back against. The ability costs only 40 mana at all ranks and has a 3-second cooldown at max rank, making it spammable for consistent poke.
Strut (W) passively grants Miss Fortune bonus movement speed after not taking direct damage for a few seconds, ramping from 30 to 50 bonus movement speed initially up to 60 to 100 after the ramp completes. When activated, Strut instantly grants the maximum movement speed bonus and 40% to 100% bonus attack speed for 4 seconds. Each Love Tap proc reduces Strut's cooldown by 2 seconds. Strut is what makes Miss Fortune one of the fastest champions on the map when she is not in combat — the passive movement speed lets her roam between lanes, return to lane quickly, and reposition between fights faster than any other ADC. The active attack speed steroid is critical for maximizing DPS during all-in fights and tower taking. The Love Tap cooldown reduction rewards target-switching, as each proc brings Strut's active back up faster for the next fight.
Make It Rain (E) calls down a rain of bullets in a target area for 2 seconds, dealing 70 to 190 base magic damage plus 120% AP over the duration and slowing enemies inside by 40% plus additional scaling with AP. Make It Rain is Miss Fortune's utility ability — the slow zone controls space, sets up Bullet Time by keeping enemies grouped in the area, and provides vision of bushes and fog of war. The ability is not used for damage in most builds because Miss Fortune's AD-focused itemization does not scale E's AP ratios, but the 40% slow is powerful for setting up ganks, peeling against divers, and most importantly ensuring enemies stay in Bullet Time's cone for the full three seconds.
Bullet Time (R) channels for 3 seconds, firing 14 to 18 waves of bullets in a cone in a target direction. Each wave deals 20 to 40 base damage plus 60% total AD and 25% AP to all enemies caught in the cone. Each wave can critically strike for 120% damage. The total maximum base damage across all waves reaches 280 to 720 plus 840% to 1080% total AD scaling. Bullet Time is one of the highest area-of-effect damage abilities in League of Legends — a full-channel Bullet Time with lethality and crit items deals devastating damage to every enemy caught in the cone, and with critical strike chance each wave's damage is amplified further. The channel can be canceled by hard crowd control, making positioning critical — Miss Fortune must find an angle where she can channel the full three seconds without being stunned, knocked up, or silenced. The ideal Bullet Time follows allied crowd control that keeps enemies grouped and unable to interrupt the channel.
Strengths
- Bullet Time is one of the highest area-of-effect damage abilities in the game, dealing up to 1080% total AD scaling across eighteen waves that can each critically strike — a well-positioned Bullet Time following allied crowd control deals more total damage to grouped enemies than almost any other single ability in League of Legends, and it wins teamfights outright when the enemy team cannot interrupt the three-second channel — Miss Fortune's R is the reason she is picked, and it defines her teamfight identity. A single Bullet Time in a chokepoint fight around Dragon or Baron can deal lethal damage to the entire enemy team simultaneously
- Miss Fortune is one of the strongest lane bullies among ADCs because Love Tap's bonus damage on target-swapped auto attacks and Double Up's guaranteed crit bounce through dead minions create a poke pattern that most bot lanes cannot sustain against — a single Q bounce crit deals more damage than many ADCs' full trade combos, and it costs only 40 mana on a 3-second cooldown at max rank — The lane dominance comes from a simple, repeatable pattern that does not require mechanical complexity — kill a low-health minion with Q and the crit bounce chunks the enemy ADC for a massive percentage of their health bar
- Miss Fortune's Strut passive gives her the highest out-of-combat movement speed of any ADC, letting her roam between lanes faster, return from base quicker, and reposition between fights with unmatched speed — the movement speed advantage means Miss Fortune arrives to Dragon and Baron fights before other ADCs and can rotate to help teammates in skirmishes across the map — The passive movement speed is free and always active when Miss Fortune has not taken damage, giving her a permanent macro advantage
- Miss Fortune's kit is straightforward and effective at every rank bracket — her high winrate in Iron through Challenger comes from the combination of easy-to-execute lane trading with Q, a powerful ultimate that rewards basic positioning, and a build path that spikes hard at one and two items — Unlike mechanically intensive ADCs whose winrates drop in lower elos, Miss Fortune performs consistently across all skill levels because her damage comes from positioning rather than micro execution
Weaknesses
- Miss Fortune has zero dashes, blinks, or escape abilities — she is one of the most immobile ADCs in the game, relying entirely on Flash and Strut movement speed for safety, and any champion who can close the gap and lock her down will kill her before she can respond — Against assassins like Zed, Talon, or Rengar, Miss Fortune has no outplay tools beyond Flash. Her Strut passive movement speed breaks the instant she takes any direct damage, leaving her with base movement speed and no way to escape
- Bullet Time is a three-second channel that is interrupted by any hard crowd control — stuns, knockups, silences, and displacements all cancel the channel immediately, wasting Miss Fortune's most important ability and removing her primary teamfight contribution — Enemy teams with accessible hard CC can simply save one interrupt for Bullet Time and negate Miss Fortune's entire purpose in the fight. A single Alistar Headbutt, Nautilus hook, or Leona stun aimed at Miss Fortune during R ends her damage output completely
- Miss Fortune falls off against sustained-DPS ADCs in the late game because her damage is front-loaded into Bullet Time and burst trades rather than continuous auto-attack DPS — champions like Jinx, Kog'Maw, and Vayne outscale Miss Fortune after three or four items because their kits multiply auto-attack damage while Miss Fortune's kit does not provide comparable sustained DPS outside of her ultimate — If Miss Fortune cannot end fights quickly with Bullet Time or if R is interrupted, she is left with average auto-attack damage that does not match hypercarry ADCs in extended fights
- Strut's passive movement speed is completely removed by any direct damage, including damage-over-time effects, single auto attacks, and abilities that barely graze Miss Fortune — this means that in any fight where Miss Fortune takes even chip damage, she loses her signature mobility advantage and becomes one of the slowest-feeling ADCs in the game — A single Liandry's burn, Teemo poison, or Red Buff tick keeps Strut disabled for its entire duration, making Miss Fortune feel sluggish throughout fights where she is taking any damage at all
Recommended Runes
Primary — Press the Attack (Precision)
- Press the Attack — After hitting an enemy champion with 3 consecutive basic attacks, deals bonus adaptive damage and exposes the target to take increased damage from all sources for 6 seconds. Press the Attack is optimal for Miss Fortune because Love Tap's target-swapping pattern means she frequently hits new targets, and her Strut attack speed steroid lets her proc PtA quickly in trades. The exposure debuff amplifies Double Up bounce damage and Bullet Time waves, making the marked target take significantly more damage from Miss Fortune's burst and from her support's follow-up damage. PtA also procs in lane with a simple auto-auto-auto pattern that Miss Fortune's high base AD and Love Tap bonus make extremely punishing.
- Presence of Mind — Restores mana on enemy champion takedowns and increases maximum mana based on takedowns. Presence of Mind keeps Miss Fortune's mana topped up for continuous Q poke in lane and ensures she always has mana for Bullet Time when a teamfight breaks out. Double Up's 40-mana cost is low but adds up over repeated casts, and Presence of Mind prevents the scenario where Miss Fortune runs dry before a critical fight.
- Legend: Bloodline — Grants bonus life steal based on Legend stacks earned from minion kills, monster kills, and champion takedowns. Legend: Bloodline provides sustain that Miss Fortune needs because she takes return damage in trades — even though she wins most poke exchanges, the chip damage adds up without life steal. The free life steal from Bloodline lets Miss Fortune sustain through the laning phase without needing to buy a Vampiric Scepter early.
- Coup de Grace — Deals increased damage to enemies below 40% health. Coup de Grace synergizes with Miss Fortune's burst pattern because her Q bounce and Bullet Time waves chunk enemies rapidly — the bonus damage on low-health targets ensures that enemies who survive the initial burst are finished off by the final waves of Bullet Time or a follow-up auto with Love Tap.
Secondary — Sorcery
- Absolute Focus — Grants bonus adaptive force when above 70% health. Absolute Focus gives Miss Fortune extra attack damage during the lane phase when she is healthy and poking with Q — the bonus AD amplifies both the first hit and the bounce of Double Up, making her poke even more punishing. Since Miss Fortune wins most trades and stays high health in favorable matchups, Absolute Focus is active for a large portion of the laning phase.
- Gathering Storm — Grants bonus adaptive force that increases every 10 minutes. Gathering Storm addresses Miss Fortune's late-game scaling weakness by providing free attack damage that grows as the game progresses. The bonus AD is added to Bullet Time's total AD scaling, meaning a 30-minute Gathering Storm bonus is multiplied across all eighteen waves of R for substantial extra teamfight damage.
Recommended Item Build
Based on data from over 65,000 ranked Miss Fortune matches tracked on dodge.gg, here's the highest winrate build path.
Early Game (0–10 min)
- Doran's Blade — Grants attack damage, health, and life steal on hit. Doran's Blade is the standard starting item for Miss Fortune because the AD increases her Q and auto-attack damage for Love Tap trading, the health gives her survivability against enemy poke and all-ins, and the life steal sustains her through the aggressive short trades that define her laning pattern.
- Health Potion — Sustains Miss Fortune through early trades and enemy harass. Miss Fortune wants to trade aggressively with Q bounces, and a potion keeps her healthy enough to maintain lane pressure until her first back.
Core Build (10–20 min)
- Youmuu's Ghostblade — Grants attack damage, lethality, and a passive that provides out-of-combat movement speed plus an active that grants bonus movement speed. Youmuu's Ghostblade is Miss Fortune's optimal first item because the lethality amplifies Double Up bounce damage and Bullet Time wave damage against squishy targets, the out-of-combat movement speed stacks with Strut's passive for incredible roaming speed, and the active movement speed burst helps Miss Fortune reposition for Bullet Time angles in teamfights. Lethality is most effective in the early and mid game when enemies have low armor, and this is exactly when Miss Fortune's lane dominance translates into fights.
- Boots of Swiftness — Grants movement speed and reduces the effectiveness of slows. Boots of Swiftness complement Miss Fortune's identity as the fastest ADC — combined with Strut's passive and Youmuu's movement speed, she becomes extremely fast out of combat and the slow resistance helps her maintain mobility during fights where Strut's passive would otherwise be broken by damage. The slow reduction also makes it easier to reposition during Bullet Time's channel.
- The Collector — Grants attack damage, lethality, and critical strike chance, with a passive that executes enemies below 5% health. The Collector provides a mix of lethality for early burst and critical strike chance that begins building toward Infinity Edge's threshold. The lethality stacks with Youmuu's for armor shredding against squishies, and the execute passive ensures that enemies who survive Bullet Time by a sliver are finished off. The critical strike chance also means more Bullet Time waves critically strike for bonus damage.
Late Game (25+ min)
- Infinity Edge — Grants a massive amount of attack damage and critical strike chance, with a passive that increases critical strike damage when you have at least 60% critical strike chance. Infinity Edge is the ultimate damage amplifier for Miss Fortune — with The Collector already providing critical strike chance, Infinity Edge pushes toward the threshold for the bonus crit damage passive, making every critical Bullet Time wave deal massively increased damage. A crit-amplified Bullet Time with lethality and Infinity Edge is the single highest area-of-effect damage output in the game.
- Lord Dominik's Regards — Grants attack damage, critical strike chance, and armor penetration. Lord Dominik's Regards is essential as the game progresses because enemy tanks and bruisers build armor that reduces Miss Fortune's physical damage output. The percentage armor penetration stacks with lethality's flat armor penetration, meaning Bullet Time shreds both squishy and tanky targets in the late game.
- Bloodthirster — Grants a large amount of attack damage, life steal, and a passive shield that absorbs damage when above a health threshold. Bloodthirster provides the survivability Miss Fortune needs in the late game — the life steal lets her heal through fights with auto-attacks, and the overheal shield adds an extra layer of protection for a marksman with zero escape abilities. The high AD also amplifies Bullet Time's scaling.
Ability Priority
- Double Up (Q) — Max first. Each rank increases the base damage significantly and reduces the cooldown from 7 seconds to 3 seconds, making Q Miss Fortune's primary trading and poke tool. Maxing Q first is non-negotiable because it is her highest-damage basic ability, her most reliable poke through minions, and her most frequently used ability in every lane trade. The guaranteed crit bounce on minion kill scales with total AD and does not need ranks to crit, but the base damage increase and cooldown reduction make Q dramatically stronger at each rank.
- Bullet Time (R) — Level at 6, 11, and 16. Each rank increases the number of waves fired from 14 to 16 to 18, increases the damage per wave, and reduces the cooldown. Level 6 is Miss Fortune's biggest power spike because Bullet Time transforms her from a lane bully into a teamfight threat — a single level-6 R in a Dragon fight can deal hundreds of damage to the entire enemy team. Each additional rank fires more waves, directly increasing the total damage output.
- Strut (W) — Max second. Each rank increases the passive movement speed, increases the active attack speed bonus from 40% to 100%, and increases the movement speed cap. Higher W ranks give Miss Fortune more DPS during fights through the attack speed steroid and faster rotations through the movement speed passive. The attack speed increase per rank is substantial and directly improves her auto-attack damage and tower-taking speed.
- Make It Rain (E) — Max last. Each rank increases E's magic damage and reduces the cooldown, but Miss Fortune's AD-focused build does not scale E's AP ratios. A single point in E at level 4 provides the 40% slow that Miss Fortune needs for zoning, setting up Bullet Time, and peeling — additional ranks add only magic damage that is negligible in an AD build.
Playstyle Tips
Laning Phase
Miss Fortune's early game is about leveraging Love Tap's bonus damage on target-swapped auto attacks and Double Up's guaranteed crit bounce through dead minions to win every trade, establishing lane dominance that translates into a gold lead for her Youmuu's Ghostblade power spike.
Start Q at level 1 and immediately look for Q bounce opportunities. The ideal pattern is to auto-attack the enemy ADC (proccing Love Tap), then Q a low-health melee minion so the bounce crits onto the enemy ADC behind it. This two-hit pattern — auto with Love Tap plus Q crit bounce — deals enormous damage at level 1 and establishes Miss Fortune's lane dominance from the first wave. Position so that the enemy ADC stands behind low-health minions, creating bounce angles that are unavoidable.
At level 2, take W for the attack speed steroid and use it during all-in trades or extended fights. Activate W before committing to a trade to gain the maximum attack speed bonus, then weave Love Tap procs between the enemy ADC and minions to reduce W's cooldown for the next trade. The attack speed from W combined with Love Tap's bonus damage on every target swap makes Miss Fortune's level 2 all-in one of the strongest in bot lane.
Use Love Tap constantly during trades by alternating auto-attack targets. Do not auto the same target twice in a row — always swap between the enemy ADC and a nearby minion or the enemy support to proc Love Tap's bonus damage on every hit. This target-swapping rhythm is the core of Miss Fortune's trading pattern and deals significantly more damage than repeatedly attacking the same target.
Take E at level 4 for the slow and use it to set up ganks or zone enemies away from CS. Do not waste E for poke damage — the mana cost is high and the damage is low in an AD build. Save E for when your jungler ganks, when you need to slow a diver, or when you need vision in a bush.
Mid Game
Mid-game Miss Fortune with Youmuu's Ghostblade and The Collector is a roaming, pick-focused marksman who uses Strut's massive movement speed to arrive at fights before other ADCs, sets up devastating Bullet Time angles behind allied crowd control, and converts teamfight wins into objectives that end the game before scaling ADCs can catch up.
After completing Youmuu's Ghostblade, Miss Fortune's movement speed becomes extraordinary — Strut passive plus Youmuu's passive plus Boots of Swiftness means she outruns every other ADC on the map. Use this speed advantage to rotate to Dragon fights early, collapse on mid lane skirmishes, and return to bot lane for farm faster than the enemy ADC can match. The movement speed advantage translates into map pressure that other marksmen cannot replicate.
In teamfights, position behind your frontline and wait for allied crowd control before channeling Bullet Time. The ideal Bullet Time angle is through a chokepoint where enemies are grouped — river fights around Dragon and Baron, narrow jungle corridors, and tower sieges where enemies cluster behind their turret. Use Make It Rain to slow enemies in the area, then immediately channel Bullet Time through the slow zone to maximize the number of waves that hit each target. The E slow keeps enemies in the cone longer, dramatically increasing total damage.
Do not use Bullet Time without allied CC setup unless enemies are already low and fleeing. An unassisted Bullet Time in an open area is easily interrupted or sidestepped — enemies can walk out of the cone, Flash sideways, or CC Miss Fortune to cancel the channel. Wait for your Leona to ult, your Amumu to bandage toss, or your Malphite to engage before pressing R. The three seconds of Bullet Time deal more damage when enemies are locked in place by crowd control than any other timing.
Activate Youmuu's active movement speed before repositioning for Bullet Time angles. The burst of speed lets Miss Fortune flank to a new angle that enemies are not expecting, then channel R from a position where they cannot interrupt her. Youmuu's active into E slow into R is Miss Fortune's standard teamfight combo.
Late Game
Late-game Miss Fortune with Infinity Edge and full crit is a teamfight-deciding marksman whose Bullet Time deals the highest area-of-effect damage in the game when positioned correctly — but who must play cautiously between ultimates because her auto-attack DPS does not match hypercarry ADCs in sustained fights.
In late-game teamfights, Bullet Time is everything. Position yourself at the maximum range of R's cone and wait for the critical moment — when the enemy team is grouped and locked down by allied CC. A single late-game Bullet Time with lethality, crit, and Infinity Edge amplification can deal over 2,000 damage to every enemy in the cone, which is often enough to win the fight immediately. If R kills or forces multiple enemies out of the fight, the game is effectively over.
Between Bullet Time cooldowns, play front-to-back and use auto attacks with Love Tap to contribute DPS. Swap targets constantly to proc Love Tap on every hit, activate W for the attack speed steroid during extended fights, and use Q on cooldown for poke and burst. Miss Fortune's auto-attack DPS is respectable but not exceptional compared to Jinx or Kog'Maw — her value between ultimates comes from Q bounces and Love Tap procs rather than sustained auto-attacking.
Position conservatively because you have no escape. In the late game where death timers are 40+ seconds, dying before a crucial teamfight loses the game. Stay behind your tanks at all times, save Flash for defensive escapes, and do not walk forward for auto-attack range unless you are certain the enemy's dive threats are on cooldown or dead. Miss Fortune's value in late-game fights comes from one Bullet Time, not from risky auto-attack positioning.
Use Make It Rain to peel for yourself against divers. When an enemy bruiser or assassin dives onto Miss Fortune, cast E directly on top of yourself to slow them and give yourself time to reposition or wait for allied peel. The 40% slow is often enough to prevent a diver from reaching you for the critical second that your support needs to CC them.
Matchups
Favorable
- Aphelios — Aphelios is a scaling ADC with a complex weapon system who is weak in the early game while building toward his two-item spike. Miss Fortune dominates Aphelios because her Q bounce poke and Love Tap trading are far stronger than Aphelios's early laning, and he has no mobility to escape Bullet Time. Aphelios's weapon system requires time and items to become effective, and Miss Fortune's lane aggression denies him the safe farming he needs. By the time Aphelios has two items, Miss Fortune should have built a gold lead that keeps her ahead through the mid game.
- Vayne — Vayne is a short-range scaling marksman who excels at killing tanks with Silver Bolts true damage but is weak in lane against poke-heavy matchups. Miss Fortune's 550 auto-attack range outranges Vayne's 550, and more importantly Q bounce through minions hits Vayne from ranges she cannot trade back against. Love Tap trades are free against Vayne because she must walk into Miss Fortune's range to CS, and Bullet Time zones Vayne's limited-range engage patterns. Vayne's Tumble is not enough mobility to escape a full Bullet Time channel.
- Kai'Sa — Kai'Sa is a short-range marksman-assassin hybrid who needs multiple items to evolve her abilities and reach her power spikes. Miss Fortune bullies Kai'Sa in lane because Kai'Sa's early damage output cannot match Q bounce poke and Love Tap trading, and Kai'Sa has no sustain to heal through the chip damage. Kai'Sa's Killer Instinct dash can reposition her in fights, but it does not help her survive the lane phase where Miss Fortune establishes her gold lead.
Even
- Jhin — Jhin is a utility marksman who deals burst damage with his fourth shot and controls fights with Deadly Flourish root and Curtain Call. The matchup is even because Jhin's fourth-shot burst matches Miss Fortune's Q bounce damage in trades, and his longer auto-attack range lets him poke without taking Love Tap trades. Jhin's Deadly Flourish can root Miss Fortune during Bullet Time if an ally marks her first, but Miss Fortune's Bullet Time outperforms Jhin's Curtain Call in close-range teamfights. The lane often depends on which support provides better setup.
- Ezreal — Ezreal is a poke-heavy marksman with Arcane Shift for safe repositioning. The matchup is even because Ezreal's Q poke from long range can match Miss Fortune's Q bounce damage, and Arcane Shift lets him dodge or escape Bullet Time. Miss Fortune wins direct all-in trades with Love Tap and W attack speed, but Ezreal's ability to farm safely with Q from distance means he is difficult to bully out of lane completely. The matchup rewards whichever player lands their poke more consistently.
- Caitlyn — Caitlyn is a long-range marksman who excels at sieging and zoning with traps. The matchup is even because Caitlyn's 650 auto-attack range lets her harass Miss Fortune from outside Love Tap range, but Miss Fortune's Q bounce through minions outranges Caitlyn's poke and deals more burst damage. Caitlyn's headshot trap combos are threatening in lane, but Miss Fortune's Bullet Time is far more impactful in teamfights than Caitlyn's ultimate single-target shot.
Unfavorable
- Yasuo — Yasuo is a melee marksman-fighter whose Wind Wall blocks all projectiles passing through it. Yasuo hard-counters Miss Fortune because Wind Wall completely blocks both Double Up and Bullet Time — a single Wind Wall cast during Bullet Time negates the entire channel's damage, removing Miss Fortune's teamfight identity. Yasuo's mobility with Sweeping Blade through minions lets him dash into Miss Fortune's face for all-in trades where her immobility is punished, and his Steel Tempest knockup interrupts Bullet Time's channel. Wind Wall alone makes this matchup unplayable for Miss Fortune in teamfights.
- Samira — Samira is an aggressive marksman whose Blade Whirl blocks all projectiles around her while dealing damage. Like Yasuo's Wind Wall, Samira's W completely blocks Double Up and Bullet Time, negating Miss Fortune's burst pattern. Samira's aggressive all-in playstyle with dash resets and her own channeled ultimate outperforms Miss Fortune in close-range fights, and Samira's mobility lets her dodge Make It Rain's slow zone. Miss Fortune cannot use Bullet Time safely when Samira has Blade Whirl available.
- Nilah — Nilah is a melee ADC whose Jubilant Veil reduces incoming magic damage and grants her dodge chance against auto-attacks. Nilah counters Miss Fortune because Jubilant Veil's damage reduction weakens Q bounce poke, her melee all-in pattern with Slipstream dash exploits Miss Fortune's immobility, and Nilah's passive experience sharing from Jubilant Veil means she matches Miss Fortune's level scaling despite being melee. Nilah excels in the close-range all-in fights where Miss Fortune is weakest, and her sustain through Formless Blade keeps her healthy through poke damage.
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