Best Nunu & Willump Build & Guide (2026) — League of Legends
The definitive Nunu & Willump build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.
Nunu & Willump are League of Legends' Boy and His Yeti — a tank-controller jungler duo who roll a Biggest Snowball Ever across the map to knock up and devastate entire teams, chomp through objectives with Consume's massive true damage to monsters, blanket allied champions with Call of the Freljord's attack speed and movement speed aura, pelt enemies with Snowball Barrage to slow them into submission, and channel the devastating Absolute Zero to shield themselves while dealing up to 1275 (+300% AP) magic damage in a massive area around them. Nunu & Willump excel in the jungle with a 52.0% win rate on Patch 16.6 in Emerald+ on u.gg (A tier) and a 53.45% win rate on LoLalytics (A+ tier, rank 12/76 junglers), thriving as a gank-heavy tank jungler who secures every neutral objective with Consume's smite-level burst, ganks lanes from creative angles with Biggest Snowball Ever's long-range rolling engage, and enables teammates with Call of the Freljord's powerful aura. Whether you are a jungle main looking for a champion who dominates objective control and can guarantee every Dragon and Baron with Consume, a tank player who wants a jungler with devastating ganks and teamfight presence through massive AoE crowd control and damage, or a climbing player who wants a reliable jungle pick that is easy to learn but creates enormous map pressure through constant ganking and objective securing, this guide covers everything you need to dominate with Nunu & Willump in 2026.
Nunu & Willump Overview
Nunu & Willump operate as a tank-controller jungler whose power comes from their unmatched objective control with Consume's true damage to monsters, devastating rolling ganks with Biggest Snowball Ever's knock-up, and teamfight-warping Absolute Zero channel that forces enemies to either flee the massive damage zone or interrupt it. They are currently played primarily in the jungle (52.0% win rate, A tier on u.gg Emerald+). On LoLalytics, Nunu & Willump jungle sits at a 53.45% win rate with a 2.2% pick rate, ranked 12/76 junglers with an A+ tier grade. Their pick rate is modest at around 2.1–2.2% with a moderate ban rate, reflecting their role as a reliable tank jungler who rewards proactive ganking and objective-focused play.
Unlike assassin junglers who look for solo kills, Nunu & Willump's approach centers on teamwork — Call of the Freljord buffs a nearby ally with attack speed and movement speed whenever Nunu deals damage, Biggest Snowball Ever provides long-range engage that sets up kills for laners, and Consume guarantees every neutral objective by dealing massive true damage that outbursts even Smite at certain levels. This makes Nunu & Willump the ultimate "team jungler" who wins games by making every lane and every objective fight go in their team's favor.
Call of the Freljord (Passive) activates when Nunu & Willump deal damage to an enemy champion, large monster, or structure, granting them and the nearest allied champion 20% bonus attack speed and 10% bonus movement speed for 4 seconds, prioritizing the ally with the highest attack speed. Willump's basic attacks also deal 30% AD bonus physical damage to secondary targets in a cone. Call of the Freljord is an incredibly powerful passive for a jungler because it buffs your ADC or other attack speed-reliant teammate simply by being near them and fighting — the 20% attack speed buff is equivalent to a component item's worth of stats given for free, and the 10% movement speed helps both Nunu and the ally reposition during fights. The passive activates on every gank and every objective fight, silently contributing enormous value that does not show up in Nunu's personal damage stats.
Consume (Q) causes Willump to bite a target enemy, dealing 60 / 100 / 140 / 180 / 220 (+50% AP) (+5% bonus health) magic damage to champions and healing Nunu & Willump for 37.5 / 60 / 82.5 / 105 / 127.5 (+50% AP) (+6% bonus health). Against minions and monsters, Consume deals 340 / 500 / 660 / 820 / 980 true damage and heals for 75 / 120 / 165 / 210 / 255 (+90% AP) (+10% bonus health), with the healing increased by 50% when below 50% maximum health. Consume has a cooldown of 13 / 12 / 11 / 10 / 9 seconds and costs 60 mana. Consume is the ability that makes Nunu & Willump the undisputed king of objective control — 980 true damage at max rank combined with Smite means Nunu can burst objectives for over 1800 true damage in an instant, making it nearly impossible for the enemy jungler to outsmite. The healing component also keeps Nunu extremely healthy during clears and provides significant sustain in fights, especially when below 50% health where the healing is amplified by 50%.
Biggest Snowball Ever! (W) causes Willump to begin rolling a snowball in the target direction for up to 10 seconds, gaining increasing movement speed as the snowball grows over 5 seconds. The snowball deals between 30 / 39 / 48 / 57 / 66 (+30% AP) minimum magic damage and 180 / 225 / 270 / 315 / 360 (+150% AP) maximum magic damage based on how long it has been rolling, and knocks up enemies hit for 0.5–0.75 seconds based on snowball size. The snowball can be steered during the roll and explodes upon hitting an enemy champion, large monster, or terrain. Biggest Snowball Ever is one of the most unique and devastating ganking tools in League of Legends — a fully charged snowball rolling out of the fog of war deals massive damage and provides an unavoidable knock-up that sets up kills for laners. The movement speed increase while rolling means Nunu approaches at terrifying speed, and the snowball's large hitbox at full size makes it extremely difficult to dodge. Creative pathing is key — rolling the snowball through the jungle and emerging from unexpected angles creates ganks that are nearly impossible to react to.
Snowball Barrage (E) causes Nunu to throw three volleys of snowballs in the target direction over 0.4 seconds, each dealing 16 / 24 / 32 / 40 / 48 (+6% AP) magic damage to enemies hit. Enemies struck by all three volleys are slowed by 30 / 35 / 40 / 45 / 50% for 1 second. Champions and large monsters hit are marked Snowbound for 4 seconds, resetting on each hit. After the volleys, Willump creates a frost zone around himself for 3 seconds that detonates Snowbound marks on enemies, rooting them for 0.5 / 0.625 / 0.75 / 0.875 / 1.0 seconds. Snowball Barrage has a cooldown of 14 seconds and costs 50 / 55 / 60 / 65 / 70 mana. Snowball Barrage provides both a slow and a root, making it Nunu's primary crowd control ability after Biggest Snowball Ever's knock-up — the combo of landing a W knock-up followed by E snowballs into the Snowbound root chain-CCs enemies for a devastating duration, allowing laners to follow up with guaranteed damage. The Snowbound root is also essential for locking down enemies during Absolute Zero's channel.
Absolute Zero (R) causes Nunu & Willump to channel for up to 3 seconds, gaining a shield of 65 / 75 / 85 (+150% AP) (+30 / 40 / 50% bonus health) that refreshes each second. Enemies within the area are slowed by 50%, increasing to 95% based on channel time. When the channel ends or is interrupted, enemies in the area take up to 625 / 950 / 1275 (+300% AP) magic damage based on channel duration. Moving cancels the channel. Absolute Zero has a cooldown of 110 / 100 / 90 seconds and costs 100 mana. Absolute Zero has the highest AP ratio of any single ability in League of Legends at 300%, and even on tank Nunu the base damage of 1275 at max rank with a full channel is devastating — the massive slow forces enemies to either use a dash to escape or take catastrophic damage, and the shield keeps Nunu alive during the channel. Absolute Zero is strongest when used from fog of war (bushes) where enemies cannot see the animation, and after chain-CC from Biggest Snowball Ever and Snowball Barrage roots prevent enemies from walking out.
Strengths
- Nunu & Willump have the strongest objective control of any jungler in League of Legends because Consume deals up to 980 true damage to monsters at max rank, which combined with Smite gives Nunu a burst window of over 1800 true damage — this makes it nearly impossible for the enemy jungler to outsmite Nunu at Dragon, Baron, or Rift Herald, and experienced Nunu players can solo objectives early and secure contested objectives with near-certainty — This objective monopoly wins games because Dragon Soul and Baron Nashor are the primary win conditions in League of Legends, and Nunu can guarantee almost every neutral objective for his team
- Biggest Snowball Ever is one of the most devastating ganking tools in the game because a fully charged snowball rolling out of fog of war at maximum speed with its enormous hitbox is extremely difficult to dodge, deals massive magic damage scaled up to 360 (+150% AP), and provides a knock-up that guarantees follow-up CC from Snowball Barrage's root — this makes Nunu's ganks some of the most reliable in the game, especially when rolling from creative angles through the jungle — The snowball also provides enormous movement speed while rolling, meaning Nunu can cross the map quickly and arrive at fights or objectives faster than almost any other jungler
- Nunu & Willump's Consume healing provides exceptional jungle sustain that keeps them healthy throughout their clears and during fights — the healing scales with both AP and bonus health, and is amplified by 50% when below 50% health, meaning Nunu becomes increasingly difficult to kill the lower his health gets, often baiting enemies into committing to fights they cannot win because they underestimate the sustain — This sustain means Nunu can full-clear the jungle without recalling, take aggressive early objectives like Rift Herald solo, and survive extended teamfights through repeated Consume heals
- Call of the Freljord passively grants 20% attack speed and 10% movement speed to both Nunu and a nearby ally whenever Nunu deals damage, which is an enormous free stat buff that makes every ADC, fighter, or attack speed champion on Nunu's team significantly stronger in every fight — this passive value is invisible but massive, and Nunu's mere presence in a teamfight makes his entire team fight better — The passive also causes Willump's basic attacks to deal 30% AD bonus damage in a cone, adding AoE damage to Nunu's already strong kit
Weaknesses
- Nunu & Willump's damage output is low compared to assassin or bruiser junglers because their kit is designed for crowd control, objective control, and utility rather than killing champions — while Absolute Zero has enormous theoretical damage, it requires a full 3-second channel that is easily interrupted by any crowd control, and Nunu's basic abilities deal modest damage that relies on AP ratios he does not build heavily — This means Nunu struggles to solo-kill enemy champions without significant help from laners, and in games where his team is behind, Nunu cannot carry through damage alone
- Biggest Snowball Ever is Nunu's primary engage tool but it is telegraphed when enemies have vision — the snowball is visible and audible from a distance, giving enemies several seconds to react by dashing, flashing, or simply stepping aside, and if the snowball collides with terrain before reaching a target it explodes harmlessly, wasting the entire ability — Against teams with strong vision control and mobile champions, Nunu's snowball ganks become predictable and easy to avoid, reducing his primary source of map pressure
- Nunu & Willump fall off in the late game relative to scaling junglers because their tank build provides less value when enemy carries have full build armor penetration and true damage — Nunu's crowd control remains relevant but his damage becomes negligible, and his Absolute Zero becomes harder to channel effectively in late-game teamfights where enemies have more mobility and CC to interrupt it — Games that extend to 35+ minutes often see Nunu's impact diminish as carries outscale his tank stats
- Nunu & Willump are heavily dependent on their team following up on their engages — a perfect Biggest Snowball Ever knock-up into Snowball Barrage root is wasted if laners do not capitalize on the CC chain, and Absolute Zero requires enemies to remain in the area for the full channel duration which rarely happens without prior CC from teammates — In solo queue where team coordination is unreliable, Nunu can set up perfect engages that lead to nothing because teammates are not on the same page
Recommended Runes
Jungle — Phase Rush (Sorcery)
The recommended rune page for Nunu & Willump jungle is Phase Rush with a strong win rate on u.gg Patch 16.6. Phase Rush synergizes perfectly with Nunu's ganking pattern, providing a burst of movement speed after landing abilities to stick to targets or reposition during fights.
- Phase Rush — Grants a burst of bonus movement speed and slow resistance after hitting an enemy champion with 3 separate attacks or abilities within 4 seconds. Phase Rush is ideal for Nunu because after landing Biggest Snowball Ever's knock-up and Snowball Barrage's three volleys, Phase Rush activates immediately, giving Nunu a massive movement speed boost to stay on top of the target and ensure the Snowbound root detonates. Phase Rush also helps Nunu escape after diving deep with snowball or reposition during teamfights to land a better Absolute Zero.
- Nimbus Cloak — Grants bonus movement speed after casting a summoner spell. Nimbus Cloak synergizes with Smite usage during objective fights and ganks — using Smite on a champion triggers a burst of movement speed that helps Nunu stick to targets or escape after aggressive plays. Combined with Phase Rush, this gives Nunu exceptional mobility in the middle of fights.
- Celerity — Grants a percentage increase to all bonus movement speed. Celerity amplifies every movement speed bonus Nunu receives — Phase Rush, Nimbus Cloak, Biggest Snowball Ever's rolling speed, and Call of the Freljord's passive all scale with Celerity, making Nunu one of the fastest champions on the map during ganks and fights. The synergy with Nunu's movement-speed-heavy kit makes Celerity far more valuable than the alternatives.
- Waterwalking — Grants bonus movement speed and adaptive force while in the river. Waterwalking is perfect for a jungler who constantly moves through the river to contest scuttle crabs, gank lanes, and rotate to objectives — the bonus movement speed makes snowball ganks through the river even faster, and the adaptive force adds damage to river fights over Dragon and Rift Herald.
Secondary — Precision
- Triumph — Restores health on champion takedowns. Triumph keeps Nunu alive after successful ganks and teamfights, providing clutch healing that supplements Consume's sustain when diving into the enemy team.
- Legend: Haste — Grants ability haste from champion takedowns and large monster kills. Legend: Haste reduces cooldowns on all of Nunu's abilities, most importantly lowering Consume's cooldown for faster objective bursts and Biggest Snowball Ever's cooldown for more frequent ganks. As a jungler who constantly kills large monsters, Nunu stacks this rune efficiently.
Stat Shards
- Ability Haste — Reduces cooldowns across Nunu's entire kit, allowing more frequent snowball ganks and Consume casts for objective control.
- Adaptive Force — Extra AP increases damage on Consume, Biggest Snowball Ever, Snowball Barrage, and Absolute Zero, while also increasing Consume's healing.
- Health — Bonus health improves survivability during ganks and early jungle clears, and scales with Consume's bonus health ratios.
Recommended Item Build
Based on data from ranked Nunu & Willump matches tracked across multiple stat sites on Patch 16.6, here are the highest winrate build paths.
Jungle Build
#### Early Game (0-10 min)
- Mosstomper Seedling — The green jungle pet provides a shield when entering combat from out of combat, giving Nunu bonus survivability when ganking lanes. The shield absorbs burst damage during the initial engage, letting Nunu survive longer during dives and tower dives.
- Health Potion — A Health Potion supplements Consume's healing during the first clear, ensuring Nunu stays at high health for early scuttle crab contests and level 3 ganks.
#### Core Build (10-20 min)
- Liandry's Torment — Grants AP, health, and a passive that deals bonus magic damage over time based on the target's maximum health. Liandry's Torment is Nunu's optimal first item with a 50.6% win rate because the burn damage synergizes with Nunu's sustained AoE damage pattern — Snowball Barrage's repeated hits and Absolute Zero's area damage all apply and reapply Liandry's burn, dealing significant percentage health damage to tanks and carries alike. The AP also significantly boosts Consume's healing and Absolute Zero's damage.
- Plated Steelcaps — Grants armor and reduces incoming basic attack damage. Plated Steelcaps are the standard boot choice for Nunu because as a tank who dives into the enemy team, reducing auto-attack damage from ADCs and fighters keeps him alive longer during engages. Mercury's Treads are a strong alternative against heavy CC or AP compositions.
- Frozen Heart — Grants armor, mana, and ability haste, with a passive aura that reduces the attack speed of nearby enemies. Frozen Heart has a 51.9% win rate as a second item because it perfectly complements Nunu's tank role — the attack speed reduction aura weakens enemy ADCs and fighters simply by being near them, the armor makes Nunu extremely durable against physical damage, and the ability haste reduces cooldowns on Consume and Biggest Snowball Ever for more frequent objective control and ganks.
#### Late Game (25+ min)
- Kaenic Rookern — Grants magic resistance, health, and a passive magic damage shield that regenerates out of combat. Kaenic Rookern provides Nunu with strong magic resistance to complement Frozen Heart's armor, making him a well-rounded tank against both damage types. The magic damage shield absorbs burst from enemy mages, letting Nunu survive longer during Absolute Zero channels.
- Thornmail — Grants armor, health, and a passive that reflects damage back to attackers and applies Grievous Wounds to enemies who auto-attack Nunu. Thornmail is essential against teams with significant healing — as a frontline tank who draws enemy fire, Nunu applies Grievous Wounds to every auto-attacker passively, reducing healing from ADC lifesteal and fighter sustain without needing to actively apply it.
- Unending Despair — Grants armor, health, and ability haste, with a passive that periodically drains health from nearby enemies in combat and heals Nunu. Unending Despair synergizes with Nunu's dive-heavy playstyle — the health drain activates during prolonged teamfights where Nunu is in the middle of the enemy team channeling Absolute Zero or chain-CCing targets, providing sustained healing that stacks with Consume's sustain to make Nunu extremely difficult to kill.
Ability Priority
Jungle: Q > W > E (R at 6, 11, 16)
- Consume (Q) — Max first. Levels at 1, 3, 5, 7, 9. Each rank increases Consume's true damage to monsters from 340 to 980, increases the champion damage from 60 to 220, and increases the healing significantly. Maxing Q first is essential because Consume is the backbone of Nunu's jungle clear and objective control — the increasing true damage ensures Nunu can secure every Dragon, Rift Herald, and Baron with Consume + Smite, and the healing keeps Nunu healthy enough to gank immediately after clearing.
- Absolute Zero (R) — Level at 6, 11, and 16. Each rank dramatically increases Absolute Zero's maximum damage from 625 to 1275 (+300% AP), increases the shield from 65 to 85 (+150% AP) (+30% to 50% bonus health), and reduces the cooldown from 110 to 90 seconds. Level 6 is a significant power spike because Absolute Zero adds massive teamfight damage and zoning to Nunu's already strong gank setup.
- Biggest Snowball Ever! (W) — Max second. Levels at 2, 4, 8, 10, 12. Each rank increases the maximum damage from 180 to 360 and increases the minimum damage from 30 to 66. Maxing W second increases the damage on Nunu's primary engage tool, making ganks more lethal and increasing the punishment on enemies hit by a fully charged snowball.
- Snowball Barrage (E) — Max last. Levels at 6, 13, 14, 15, 17. Each rank increases the damage per snowball from 16 to 48 and increases the slow from 30% to 50%, with the Snowbound root duration increasing from 0.5 to 1.0 seconds. While the increased root duration is valuable, Q and W provide more impactful scaling through objective control and gank damage respectively.
Summoner Spells
- Flash — Flash is essential on Nunu for both offensive and defensive purposes. Flash-Biggest Snowball Ever allows Nunu to redirect the snowball at the last second for unexpected angles, Flash-Absolute Zero positions Nunu in the middle of the enemy team for maximum damage, and Flash can be used defensively to escape after overcommitting to a dive.
- Smite — Smite is mandatory for all junglers to purchase jungle items, clear camps efficiently, and secure neutral objectives. Combined with Consume's true damage, Nunu's objective burst is unmatched — Consume + Smite at level 9 deals over 1800 true damage to monsters in an instant, making objective steals against Nunu nearly impossible.
Playstyle Tips
Early Game / Jungle Clear (0-14 min)
Nunu & Willump's early game is about ganking frequently and securing early objectives, because their snowball engage and objective control are strongest relative to other junglers in the early and mid game.
Start Consume at level 1 for the healing and true damage on your first camp. Take Biggest Snowball Ever at level 2 for immediate gank potential. Take Consume again at level 3. The standard clear path for Nunu is a 3-camp clear into an early gank: Red Buff → Krugs → Raptors (or Blue Buff → Gromp → Wolves), then immediately look for a gank with Biggest Snowball Ever. Unlike farming junglers who need level 6 to gank effectively, Nunu's Biggest Snowball Ever provides devastating ganks from level 2 — a fully charged snowball rolling into a lane provides a knock-up that almost guarantees a Flash or a kill.
After your first gank attempt, clear toward the opposite side of the map and look for another gank or the first scuttle crab. Nunu's Consume makes scuttle crab contests heavily favored because the true damage chunks the crab instantly. At level 4, take Snowball Barrage to add a slow and root to your gank combo — the full CC chain of W knock-up → E slow → Snowbound root is devastating.
Prioritize early Dragons and Rift Herald. Nunu can solo these objectives earlier and faster than almost any other jungler thanks to Consume's true damage. Communicating with your bot lane to set up Dragon at level 4–5 gives your team an enormous early advantage, and contesting these objectives against Nunu is extremely risky for the enemy jungler because Consume + Smite makes outsmiting nearly impossible.
Mid Game & Teamfighting (14-25 min)
Mid-game Nunu & Willump with Liandry's Torment and Frozen Heart are a powerful frontline tank who uses Biggest Snowball Ever to engage teamfights, chain-CCs priority targets with Snowball Barrage's root, and zones or devastates the enemy team with Absolute Zero's massive AoE damage and slow.
The ideal mid-game pattern is to constantly pressure objectives and gank lanes. With Consume maxed, Nunu's objective burst is at its strongest — always be ready to take Dragon or Rift Herald whenever they spawn, and communicate with your team to set up these plays. Between objectives, look for snowball ganks on overextended laners and use Phase Rush to escape after successful dives.
In teamfights, Nunu's role is to engage with Biggest Snowball Ever, immediately cast Snowball Barrage to slow and root priority targets, then either channel Absolute Zero if enemies are trapped or use Consume to sustain through the fight. The ideal combo is: charge W from fog of war → knock up priority target → E to apply Snowbound → wait for root to proc → R while enemies are rooted and cannot escape the channel. If enemies have strong interrupts, consider using Absolute Zero from a bush where the channel is invisible, or saving it for cleanup after the initial burst of CC abilities has been used.
Call of the Freljord's passive aura means Nunu should always be fighting near his team's ADC or other attack speed champion — the 20% attack speed and 10% movement speed buff significantly increases your team's DPS in prolonged fights.
Late Game (25+ min)
Late-game Nunu & Willump with full tank items are a durable frontline who excels at peeling for carries, engaging with snowball, and securing the game-winning Baron or Elder Dragon with Consume's unmatched objective burst.
In late-game teamfights, Nunu's primary value shifts from ganking to engaging and peeling. Use Biggest Snowball Ever to either engage onto the enemy backline or peel for your carries by rolling the snowball into diving assassins and fighters. Snowball Barrage's root becomes increasingly important for locking down threats to your ADC, and Absolute Zero can zone entire areas during objective fights.
Late-game Nunu shines brightest at Baron and Elder Dragon fights. Your Consume + Smite burst is the strongest objective securing tool in the game, and enemies know this — use this pressure to force the enemy team into unfavorable positions around objectives. Even if a teamfight breaks out around Baron, Nunu can often Consume-Smite the objective while simultaneously contributing CC to the fight.
Position as the primary frontline and absorb damage with Frozen Heart's attack speed reduction aura, Kaenic Rookern's magic shield, and Thornmail's Grievous Wounds application. Nunu's job is to create space for his carries by being an unkillable CC machine in the middle of the fight.
Matchups
Jungle
#### Favorable
- Volibear — Nunu wins approximately 60.9% against Volibear in the jungle. Volibear is a bruiser jungler who relies on running at enemies with Stormbringer's tower-disabling leap and Frenzied Maul's sustained damage, but Nunu's Biggest Snowball Ever provides superior ganking range and engage quality. Nunu also outpaces Volibear's objective control with Consume's true damage, and Volibear's lack of mobility makes him easy to kite with Phase Rush and Snowball Barrage's slow after Nunu engages on his lanes.
- Udyr — Nunu wins approximately 59.1% against Udyr in the jungle. Udyr is a stance-swapping bruiser who needs to run into melee range to be effective, but Nunu's Biggest Snowball Ever and Snowball Barrage's slow and root keep Udyr at bay while Nunu's team follows up. Udyr cannot match Nunu's objective control because Consume's true damage outbursts anything in Udyr's kit, and Nunu's ganks are far more reliable than Udyr's run-at-you approach.
- Fizz — Nunu wins strongly against Fizz in the jungle. Fizz jungle relies on reaching level 6 and bursting squishy targets with Chum the Waters, but Nunu's tank build makes him too durable for Fizz to assassinate, and Nunu's superior ganking and objective control before level 6 creates leads that Fizz cannot overcome. Nunu's crowd control chain also locks Fizz down through Playful/Trickster's cooldown, and Consume's sustain means Fizz's burst is healed back quickly.
#### Even
- Lee Sin — Lee Sin is a skill matchup because both champions are early-game junglers who want to gank frequently and snowball leads. Lee Sin's stronger 1v1 dueling with Sonic Wave and Dragon's Rage can punish Nunu in invades, but Nunu's objective control and teamfight scaling give him the advantage in the mid-to-late game. Nunu should avoid early 1v1 fights and focus on ganking lanes that Lee Sin is not near.
- Viego — Viego matches Nunu's early game presence with strong dueling and skirmishing power through Blade of the Ruined King passive damage and Heartbreaker resets. Nunu cannot duel Viego 1v1 but outperforms him in ganking reliability and objective control, while Viego outscales Nunu in damage and carry potential. The matchup depends on whether Nunu's team capitalizes on his superior setup and objective play.
- Jarvan IV — Jarvan IV provides similar tanky engage with Cataclysm and Demacian Standard + Dragon Strike combo, matching Nunu's CC chain with his own. Both champions want to gank early and control objectives, making this a mirror-style matchup where team composition and individual execution determine the outcome.
#### Unfavorable
- Sejuani — Nunu wins only approximately 42.3% against Sejuani in the jungle. Sejuani is a tank jungler whose crowd control chain with Permafrost stuns, Winter's Wrath knock-back, and Glacial Prison stun overwhelms Nunu's own CC — in teamfights, Sejuani provides more reliable engage and peel than Nunu while being equally tanky. Sejuani's Permafrost stun also interrupts Absolute Zero's channel, denying Nunu's biggest teamfight damage tool.
- Evelynn — Nunu wins only approximately 44.7% against Evelynn in the jungle. Evelynn's permanent camouflage after level 6 makes her impossible for Nunu to track, and her burst assassination pattern with Allure charm into Last Caress execute deletes Nunu's carries before he can peel. Nunu's tank build means he personally survives Evelynn's burst, but he cannot protect his teammates from an invisible assassin, and Evelynn's ability to avoid Biggest Snowball Ever through camouflage positioning neutralizes Nunu's engage.
- Pantheon — Nunu wins only approximately 44.7% against Pantheon in the jungle. Pantheon's early game aggression with Shield Vault stun and Comet Spear poke dominates Nunu in early skirmishes and invades, and Pantheon's Grand Starfall semi-global ultimate matches Nunu's map pressure while providing far more burst damage. Pantheon's Shield Vault stun interrupts both Biggest Snowball Ever and Absolute Zero, denying Nunu's two most impactful abilities.
Recent Patch Changes
Patch 26.3 (February 2026) — Partial Buff Revert
Riot overshot their nerf goals in Patch 26.2 and walked back part of the changes to bring Nunu & Willump back to a healthier state.
- Biggest Snowball Ever! (W): Maximum base damage increased from 150 / 195 / 240 / 285 / 330 back to 180 / 225 / 270 / 315 / 360. This revert restored Nunu's snowball damage to its pre-nerf values, re-establishing Biggest Snowball Ever as a threatening engage tool.
- Snowball Barrage (E): Damage per snowball increased from 14 / 21 / 28 / 35 / 42 back to 15 / 22.5 / 30 / 37.5 / 45. This partial revert restored most of Snowball Barrage's damage, improving Nunu's clear speed and gank follow-up damage.
Patch 26.2 (January 2026) — Nerf
Nunu & Willump were overperforming in the early 2026 season, so Riot reduced a mix of their PvP and PvE power.
- Consume (Q): Cooldown increased from 12 / 11 / 10 / 9 / 8 seconds to 13 / 12 / 11 / 10 / 9 seconds. This nerf increases the window between Consume casts, slightly reducing Nunu's jungle clear speed and objective burst frequency. The extra second of cooldown means Nunu gets fewer Consume casts during extended fights and must time objective secures more carefully.
- Biggest Snowball Ever! (W): Maximum damage reduced from 180 / 225 / 270 / 315 / 360 to 150 / 195 / 240 / 285 / 330. This nerf was subsequently reverted in Patch 26.3.
- Snowball Barrage (E): Damage per hit reduced from 16 / 24 / 32 / 40 / 48 to 14 / 21 / 28 / 35 / 42. This nerf was partially reverted in Patch 26.3.
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