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Champion Guide8 min read

Best Renata Glasc Build & Guide (2026) — League of Legends

The definitive Renata Glasc build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.

Renata Glasc is League of Legends' Chem-Baroness — a ruthless enchanter support who weaponizes chemistry and capitalism to empower allies with Bailout's revive, shred enemies with Leverage's max-health damage marks, root and reposition foes with Handshake, shield and slow with Loyalty Program, and turn entire enemy teams against each other with Hostile Takeover's berserk effect. Renata Glasc is played primarily as a support (50.24% win rate on OP.GG Patch 16.06 Emerald+, 51.44% on LoLalytics, 50.08% on U.GG, B Tier) with a 1.05% pick rate and 0.14% ban rate. Whether you are a utility-focused enchanter who wants to keep allies alive with a unique pseudo-revive mechanic, a playmaker who catches enemies out of position with Handshake's root-and-fling, or a teamfight disruptor who turns entire enemy compositions against themselves with one devastating ultimate, this guide covers everything you need to dominate with Renata Glasc in 2026.

Renata Glasc Overview

Renata Glasc operates as a utility enchanter support whose power comes from her unique Bailout revive mechanic, max-health damage marks from Leverage, strong pick potential with Handshake, area-of-effect shielding from Loyalty Program, and one of the most disruptive ultimates in the game — Hostile Takeover forces the entire enemy team to attack each other. She is played almost exclusively as support (1.05% pick rate, 50.24% win rate on OP.GG Emerald+, 51.44% on LoLalytics) with niche viability as an APC (bot lane carry) or mid laner in off-meta builds. Her ban rate is extremely low at 0.14%, meaning she is virtually always available.

Unlike traditional enchanters like Lulu or Janna who focus purely on defensive peeling and healing, Renata Glasc brings a unique blend of offensive and defensive utility — Leverage's max-health damage marks allow her and her allies to chunk down tanks, Handshake provides hard engage and pick potential comparable to hook champions, and Hostile Takeover is a game-changing teamfight ultimate that can single-handedly turn a fight by forcing the enemy team to damage themselves.

Leverage (Passive) causes Renata Glasc's basic attacks to mark enemies for 6 seconds, dealing 1%–2% (based on level) (+2% per 100 AP) of the target's maximum health as bonus magic damage. When an allied champion's attack or ability hits a marked enemy, the mark is consumed to deal the same damage again. Damage is capped at 150 against monsters. This passive gives Renata meaningful trading power in lane — auto-attacking an enemy champion and having your ADC proc the mark deals significant bonus damage, especially against high-health targets.

Handshake (Q) fires a missile in the target direction, dealing 80/125/170/215/260 (+80% AP) magic damage to the first enemy hit and rooting them for 1 second. Renata can recast Handshake to fling the rooted target in a direction, dealing the same damage again. If the thrown target is a champion, any secondary enemies they collide with are stunned for 0.5 seconds. Handshake costs 80 mana with a 16-second cooldown. The root-and-fling mechanic gives Renata strong pick potential — landing Handshake on a frontline tank and flinging them into the enemy backline stuns everyone hit, creating a devastating multi-target CC chain.

Bailout (W) enhances Renata or the target allied champion for 5 seconds, granting ramping attack speed starting at 10/15/20/25/30% (+1% per 100 AP) and increasing to 20/30/40/50/60% (+2% per 100 AP), plus ramping movement speed starting at 10/12.5/15/17.5/20% (+1% per 100 AP) and increasing to 20/25/30/35/40% (+2% per 100 AP) when moving toward nearby visible enemy champions. The buff duration resets on champion takedowns. If the buffed champion takes fatal damage during Bailout, their health is restored to full but they begin burning for 10% of their maximum health every 0.264 seconds as true damage. If the burning champion scores a takedown before dying, the burn stops and they survive. Bailout costs 80 mana with a 28/27/26/25/24-second cooldown. This is Renata's signature ability — the pseudo-revive gives allies a second chance to score a kill in all-in fights, and the attack speed and movement speed buffs make ADCs significantly more dangerous during skirmishes.

Loyalty Program (E) launches chemtech rockets that strike nearby targets before converging into a single missile. Allied champions hit are granted a 50/65/80/95/110 (+50% AP) shield for 3 seconds. Enemy champions hit take 65/95/125/155/185 (+55% AP) magic damage and are slowed by 30% for 2 seconds. Loyalty Program costs 70/80/90/100/110 mana with a 14/13/12/11/10-second cooldown. This is Renata's primary trading and peeling tool — the shield protects your ADC while the damage and slow zone enemies, making it excellent for both offensive trades and defensive disengages.

Hostile Takeover (R) launches a massive cloud of chemicals in the target direction that grants sight of its surroundings. All enemy champions and minions the cloud passes over become berserk for 1.25/1.75/2.25 seconds, gaining 100% bonus attack speed, 25% increased size, and being forced to attack the nearest unit — prioritizing their own allies over Renata's team. Renata gains kill credit for any kills made by berserked enemies. Hostile Takeover costs 100 mana with a 150/130/110-second cooldown. This is one of the most powerful teamfight ultimates in the game — when cast into a grouped enemy team, the berserk effect forces them to attack each other, effectively turning the enemy team's damage against themselves. A well-timed Hostile Takeover in a tight chokepoint or during a clumped objective fight can completely swing a game.

Strengths

  • Bailout's pseudo-revive is a completely unique mechanic that no other support in the game provides — when cast on an ADC who is about to die in an all-in, the target's health is restored to full but they burn down over time, giving them a critical window to score a takedown and survive — This means Renata's all-in fights have a built-in safety net: even if the enemy focuses your ADC, Bailout gives them extra seconds of life to finish the fight, and the ramping attack speed and movement speed buffs make it increasingly likely they secure the kill needed to survive
  • Hostile Takeover is one of the most powerful teamfight ultimates in the game — a well-placed cast forces the entire enemy team to attack each other with 100% bonus attack speed, effectively turning their own damage dealers against them — In tight chokepoints around Dragon, Baron, or narrow jungle paths, Hostile Takeover can hit all five enemies and force their fed ADC to shred through their own team, creating damage that Renata's team does not even need to deal themselves
  • Handshake provides pick potential comparable to hook supports like Thresh or Blitzcrank — the root-and-fling mechanic not only catches out-of-position enemies but can also stun secondary targets if the flung champion collides with allies — Unlike hooks that require enemies to be in front of their team, Handshake can root a frontline tank and fling them backward into the backline, creating a multi-target stun that catches enemies who thought they were safe behind their tank
  • Leverage's max-health damage marks give Renata meaningful trading power throughout the game, especially against tanks and bruisers who stack health — The 1%–2% max health damage (plus 2% per 100 AP) applied by Renata and detonated by her ADC provides consistent bonus damage that scales with enemy health, making Renata's lane trades surprisingly potent and her late-game contribution to objective damage significant

Weaknesses

  • Renata Glasc has very long cooldowns — Handshake has a 16-second cooldown, Bailout has a 28-second cooldown at rank 1, and Hostile Takeover has a 150-second cooldown at rank 1 — meaning if she uses her abilities ineffectively, she is nearly useless for extended periods — If Renata misses Handshake or uses Bailout preemptively and the enemy simply disengages, she has no abilities to contribute to the next fight for 15-30 seconds, making her the most cooldown-dependent enchanter in the game
  • Renata is squishy with relatively low base stats — 545 base health, 49 base AD, and 27 base armor make her vulnerable to aggressive all-in lanes that can burst her down before she can use Bailout defensively — Against aggressive engage supports like Leona, Nautilus, or Rell who jump on Renata directly, she lacks the raw survivability to withstand the burst and often dies before casting her key abilities
  • Bailout's revive mechanic can be played around by experienced opponents — enemies can simply disengage when they see the Bailout buff, wait for the 5-second duration to expire, then re-engage when Renata's 28-second cooldown window is open — Skilled opponents know to check for the Bailout shimmer effect on enemies and back off rather than commit to the all-in, making the ability less effective at higher ranks
  • Hostile Takeover's wide projectile is slow-moving and telegraphed, making it easy to dodge in open areas — enemies can simply walk to the side when they see the chemical cloud approaching, and champions with dashes or blinks can escape the berserk zone entirely — The ultimate is significantly less effective in open lane fights compared to narrow jungle corridors or objective pits where enemies have limited room to sidestep

Recommended Runes

Support — Guardian (Resolve)

The recommended rune page for Renata Glasc support is Guardian, the dominant keystone with the highest pick rate (74.5% on OP.GG, 48.6% on Mobalytics) and a strong win rate across all stat sites. Guardian provides a protective shield to Renata and a nearby ally when either takes damage, synergizing perfectly with Renata's enchanter playstyle and desire to protect her ADC.

  • Guardian — Grants a shield to Renata and the nearest allied champion when either takes damage from an enemy champion. Guardian is the optimal keystone for Renata Glasc because it provides an automatic defensive shield that triggers during the exact moments she needs it most — when the enemy bot lane trades or engages. The shield helps keep both Renata and her ADC healthy through laning phase, and in teamfights it provides an additional layer of protection on top of Loyalty Program's shield. Guardian's cooldown is shorter than most engage cooldowns, meaning it is usually available for the next enemy engagement.
  • Shield Bash — Grants bonus armor and magic resistance while shielded, and empowers the next basic attack after gaining a shield to deal bonus adaptive damage. Shield Bash synergizes with Guardian's shield, Loyalty Program's self-shield, and any item shields (such as Locket of the Iron Solari). Every time Renata shields herself with E or Guardian procs, Shield Bash empowers her next auto-attack — combined with Leverage's max-health damage mark, Renata's empowered auto-attack after shielding deals meaningful poke damage in trades. Shield Bash has a 92.7% pick rate with 50.6% win rate.
  • Bone Plating — Reduces damage from the next 3 instances of champion damage after taking damage from an enemy champion. Bone Plating is essential for Renata's laning phase because she is a squishy enchanter with low base armor. When an aggressive support engages on Renata, Bone Plating absorbs a significant portion of the initial burst, giving Renata time to respond with Handshake or Loyalty Program. Bone Plating has a 95.9% pick rate with 51.0% win rate, making it the most universally chosen rune in this row.
  • Unflinching — Grants bonus tenacity and slow resistance based on missing health. Unflinching is valuable for Renata because she needs to survive long enough to cast her abilities during chaotic teamfights — if Renata is chain-CCed before she can cast Hostile Takeover or Bailout, her team loses her most impactful contributions. The scaling tenacity based on missing health ensures Renata can still cast her abilities even when being focused at low health. Unflinching has an 84.0% pick rate with 50.5% win rate.

Secondary — Domination

  • Sixth Sense — Provides bonus defensive stats when nearby enemies are detected. Sixth Sense gives Renata additional survivability during lane trades and teamfight engages, complementing her Guardian and Bone Plating protections. With a 37.4% pick rate and 50.5% win rate, it is the most popular choice in this slot.
  • Relentless Hunter — Grants stacking out-of-combat movement speed for each unique champion takedown. Relentless Hunter helps Renata roam between lanes and position for teamfights more effectively. As a support who frequently assists in kills across the map, Renata stacks Relentless Hunter efficiently. With a 40.3% pick rate and 50.4% win rate, it is the standard choice for the second Domination slot.

Stat Shards

  • Attack Speed — Bonus attack speed helps Renata apply Leverage marks more frequently in trades. Auto-attacking enemies to place the max-health damage mark is a core part of Renata's trading pattern, and attack speed makes this more fluid. Attack Speed has a 91.5% pick rate with 50.8% win rate, making it the overwhelming favorite.
  • Adaptive Force — Bonus AP increases the damage and shield values of all of Renata's abilities, including Leverage's mark damage, Loyalty Program's shield strength, and Handshake's damage. Adaptive Force has an 85.9% pick rate with 51.0% win rate.
  • Health Scaling — Bonus health that scales with level improves Renata's survivability in the mid and late game when teamfights become more frequent. Health Scaling has an 81.8% pick rate with 50.2% win rate, though flat Health (54.5% win rate, 15.5% pick rate) shows a higher win rate for players who prefer immediate durability.

Alternative Keystone — Aftershock

Aftershock is a viable alternative keystone with a 52.13% win rate on LoLalytics across 7,282 games. Aftershock triggers when Renata immobilizes an enemy with Handshake's root, granting bonus armor and magic resistance for 2.5 seconds before dealing area-of-effect magic damage. This keystone is better suited for aggressive Renata players who look to land Handshake frequently and trade in melee range, as it provides significant burst resistances during the follow-up window after rooting an enemy.

Recommended Item Build

Based on data from ranked Renata Glasc matches tracked across multiple stat sites on Patch 26.6, here are the highest winrate build paths.

Support Build

#### Early Game (0-10 min)

  • World Atlas — The standard support starting item that generates gold from nearby minion deaths. World Atlas is the universal choice for Renata Glasc because she needs gold income to reach her core enchanter items. It upgrades into a Runic Compass that provides ward charges for vision control. World Atlas start has a 51.58% win rate across 9,440 games on LoLalytics.
  • Health Potion x2 — Two Health Potions provide sustain through Renata's laning phase. Since Renata has relatively low base health (545) and no built-in sustain, potions keep her healthy enough to trade with Leverage marks and threaten all-ins with Handshake.

#### Core Build (10-20 min)

  • Dream Maker — Renata's first completed support item on LoLalytics, Dream Maker enhances Renata's shielding and healing power while providing ability haste for more frequent ability rotations. As Renata's kit revolves around shielding allies with Loyalty Program and empowering them with Bailout, Dream Maker amplifies both of these effects. It is the most commonly rushed first item in her highest win rate build path.
  • Ionian Boots of Lucidity — Grants ability haste and summoner spell haste. Ionian Boots are the standard boot choice for Renata with an 82.39% pick rate on OP.GG and 51.13% win rate. The ability haste is critical for reducing Renata's notoriously long cooldowns — bringing Handshake's 16-second cooldown and Bailout's 28-second cooldown to more manageable levels. The summoner spell haste also reduces Flash cooldown, giving Renata more frequent access to Flash-Handshake picks.
  • Locket of the Iron Solari — Grants armor, magic resistance, and an active that shields all nearby allies. Locket of the Iron Solari has a 55.73% win rate on LoLalytics and synergizes powerfully with Renata's protective kit — activating Locket during a teamfight provides a team-wide shield on top of Loyalty Program's shield and Guardian's proc, creating multiple layers of protection. The armor and magic resistance also help Renata survive being caught in the frontline.

#### Late Game (25+ min)

  • Imperial Mandate — Grants ability power, health, and ability haste with a passive that marks enemies hit by Renata's abilities, causing allied damage against marked targets to deal bonus magic damage. Imperial Mandate has a 55.74% win rate on LoLalytics across 1,089 games. Handshake's root, Loyalty Program's slow, and Hostile Takeover's berserk all trigger Imperial Mandate, meaning Renata can mark multiple enemies simultaneously during teamfights for her team to detonate.
  • Redemption — Grants health, mana regeneration, and heal/shield power with an active that heals allies and damages enemies in a large area after a short delay. Redemption has a 55.31% win rate on LoLalytics across 2,271 games. The active heal can be cast from long range, allowing Renata to contribute healing to fights even when she is zoned out or dead. The heal/shield power stat also amplifies Loyalty Program's shield and Guardian's proc.
  • Bandlepipes — Grants magic resistance and ability haste with a passive that provides magic damage shielding to nearby allies during fights. Bandlepipes has a 64.54% win rate on LoLalytics across 705 games. Against AP-heavy enemy compositions, Bandlepipes provides team-wide magic resistance shielding that stacks with Renata's other protective layers.
  • Knight's Vow — Grants health and ability haste with a passive that redirects a portion of damage taken by a bonded ally to Renata. Knight's Vow has a 66.11% win rate on LoLalytics across 422 games. Bonding with the ADC and combining Knight's Vow's damage redirection with Bailout's revive mechanic makes Renata's carry extremely difficult to kill.
  • Shurelya's Battlesong — Grants ability power, health, and ability haste with an active that grants bonus movement speed to Renata and nearby allies. Shurelya's Battlesong has a 62.08% win rate on LoLalytics across 807 games. The active provides engage or disengage speed for the entire team, and the movement speed helps Renata position for Hostile Takeover in teamfights.

Ability Priority

Support: E > W > Q (R at 6, 11, 16)

  1. Loyalty Program (E) — Max first. Each rank increases the shield from 50 to 110 (+50% AP), the damage from 65 to 185 (+55% AP), reduces the cooldown from 14 to 10 seconds, and increases the mana cost from 70 to 110. Maxing E first provides the most consistent value because both the shield and damage scale significantly per rank — at rank 5 with some AP, Loyalty Program provides a meaningful shield to your ADC while simultaneously dealing damage and applying a 30% slow to enemies. The cooldown reduction from 14 to 10 seconds also means more frequent trading and peeling throughout lane phase.
  2. Bailout (W) — Max second. Each rank increases the base attack speed buff from 10% to 30%, the base movement speed buff from 10% to 20%, and reduces the cooldown from 28 to 24 seconds. Maxing W second increases the power of the buff on your ADC during mid-game skirmishes and reduces the critical cooldown window where Bailout is unavailable. The ramping attack speed at rank 5 reaches 60% (+2% per 100 AP), which is a massive steroid for any ADC during an all-in fight.
  3. Handshake (Q) — Max last. Each rank increases damage from 80 to 260, but the root duration remains 1 second and the cooldown stays at 16 seconds at all ranks. Q is maxed last because its primary value — the root and reposition — does not scale with rank. The damage increase is meaningful but less impactful than E's shield/damage scaling or W's buff scaling.
  4. Hostile Takeover (R) — Level at 6, 11, and 16. Each rank increases the berserk duration from 1.25 to 2.25 seconds and reduces the cooldown from 150 to 110 seconds. Level 6 is Renata's biggest power spike because Hostile Takeover transforms teamfights — even a 1.25-second berserk forces enemy champions to attack each other with 100% bonus attack speed.

Summoner Spells

  • Flash — Flash is the essential summoner spell for Renata Glasc. Flash-Handshake allows Renata to instantly close the gap and root an enemy champion before they can react, creating picks that would be impossible with Handshake's 900-range missile alone. Flash also provides an emergency escape when Renata is caught out, and extends the range of Hostile Takeover by Flashing into optimal position before casting.
  • Heal — Heal is the most popular secondary summoner spell for Renata Glasc support with a 71.27% pick rate on OP.GG and 50.4% win rate. Heal provides a burst of health restoration and movement speed to both Renata and a nearby ally, synergizing with her protective playstyle. In combination with Bailout, Heal gives Renata two separate ways to save an ally from lethal damage — Heal can be used to top off an ally before they go into Bailout's burn phase, increasing the chance they survive long enough to score a takedown.
  • Exhaust — Exhaust is a strong alternative with a 52.2% win rate on LoLalytics across 1,613 games. Exhaust reduces an enemy champion's damage and movement speed, which pairs well with Renata's ability to lock down targets with Handshake. Against assassin-heavy or burst-heavy enemy compositions, Exhaust provides more value than Heal by directly reducing the damage that threatens your carry.

Playstyle Tips

Early Game / Laning Phase (0-14 min)

Renata Glasc's early game is about trading efficiently with Leverage marks, looking for Handshake catches on overextended enemies, and protecting your ADC with Loyalty Program shields while managing your extremely long cooldowns wisely.

Start Loyalty Program (E) at level 1 for the combined shield and damage — it allows you to shield your ADC while simultaneously poking the enemy lane. Take Handshake (Q) at level 2 for the root and pick potential, giving you kill pressure if you land it on an overextended enemy. Take Bailout (W) at level 3 for the all-in potential with its attack speed buff and pseudo-revive safety net.

Your standard trading pattern is: auto-attack the enemy ADC or support to apply a Leverage mark, then let your ADC's next auto-attack or ability proc the mark for bonus max-health damage. Follow up with Loyalty Program to shield your ADC and damage/slow the enemy. This trade pattern deals significant damage while keeping your ADC healthy, and the slow from Loyalty Program helps your ADC land additional auto-attacks.

When looking for all-ins, land Handshake on the enemy ADC, root them for 1 second, then recast to fling them toward your ADC. Immediately cast Bailout on your ADC for the attack speed buff. If the enemy support counter-engages, Loyalty Program shields your ADC while damaging the enemy. The Bailout safety net means your ADC can play aggressively without fear of dying — even if they take lethal damage, they get a second chance to score the kill.

Renata's biggest vulnerability in lane is her long cooldowns. If you miss Handshake (16-second cooldown) or use Bailout preemptively (28-second cooldown), you have no tools to protect your ADC for an extended window. Play defensively when your abilities are on cooldown and communicate cooldown status to your ADC.

Mid Game & Teamfighting (14-25 min)

Mid-game Renata with Dream Maker, Ionian Boots, and Locket of the Iron Solari is a teamfight-defining enchanter who looks for Hostile Takeover opportunities in chokepoints, protects her carry with layered shields from Loyalty Program, Guardian, and Locket, and provides game-changing Bailout revives on the highest-value target.

Renata's mid-game revolves around objective fights around Dragon and Rift Herald. Her Hostile Takeover is most effective in the narrow corridors around these objectives where enemies cannot easily sidestep the chemical cloud. Position near walls and chokepoints before fights — casting Hostile Takeover down a narrow jungle corridor ensures it hits multiple enemies who have no room to dodge.

Before major fights, identify which ally benefits most from Bailout. The ADC is usually the default choice, but a fed mid-lane assassin or bruiser diving the backline may benefit more from the attack speed buff and pseudo-revive. Cast Bailout at the moment your carry commits to the fight, not preemptively — the 5-second duration is wasted if cast too early.

In teamfights, your priority sequence is: cast Hostile Takeover into grouped enemies to force the berserk effect, cast Bailout on your most valuable damage dealer, use Loyalty Program to shield allies and damage/slow enemies, and use Handshake to peel for your carry or pick off a priority target. Activate Locket of the Iron Solari when the enemy burst damage comes in, layering it with Guardian's automatic shield.

Late Game (25+ min)

Late-game Renata is a teamfight disruptor whose Hostile Takeover can single-handedly decide games — one well-placed ultimate into a grouped enemy team forces their carries to shred through their own frontline, while Bailout ensures Renata's own carry survives the counterattack.

In the late game, Hostile Takeover's berserk duration at rank 3 is 2.25 seconds with 100% bonus attack speed — a fed enemy ADC forced to attack their own team for 2.25 seconds with doubled attack speed can deal catastrophic damage to their own allies. Position for fights around Baron and Elder Dragon where the narrow pit and surrounding corridors funnel enemies into Hostile Takeover's path.

Late-game objective fights are where Renata's kit shines brightest. If the enemy team groups in the Baron or Dragon pit, cast Hostile Takeover directly into the pit to hit all five members. The berserk effect is most devastating when it hits the enemy ADC, because they deal the most auto-attack damage and will shred through their own team with 100% bonus attack speed.

The key to late-game Renata is patience and positioning. Do not cast Hostile Takeover unless it will hit at least 2-3 enemy champions — the 110-second cooldown at rank 3 means a wasted ultimate leaves your team without their strongest teamfight tool for nearly two minutes. Save it for objective fights, chokepoint skirmishes, or situations where the enemy team is visibly grouped and cannot sidestep.

Matchups

Support

#### Favorable

  • Lulu — Renata wins approximately 56.22% against Lulu support. Lulu is a defensive enchanter whose Whimsy polymorph and Wild Growth ultimate are designed to protect a single target — but Renata's Hostile Takeover ignores single-target protection by forcing the entire enemy team to attack each other. Lulu's shields are less effective when her own ADC is berserked and attacking their own team. Renata's Leverage marks also out-trade Lulu's Glitterlance poke in extended trades, and Bailout's revive mechanic counters Lulu's ability to secure kills on Renata's ADC.
  • Rakan — Renata wins approximately 55.63% against Rakan support. Rakan's engage pattern — Grand Entrance into The Quickness — groups his team together for follow-up, which is exactly where Renata wants them for Hostile Takeover. When Rakan dashes into Renata's team with Grand Entrance, Renata can cast Hostile Takeover into the grouped enemy team behind him. Rakan also struggles to peel Renata's Handshake root because his mobility is committed forward during his engage combo.
  • Soraka — Renata wins approximately 54.84% against Soraka support. Soraka relies on sustained healing to win extended trades and teamfights, but Renata's Hostile Takeover forces Soraka's allies to attack each other rather than enemies, negating the value of Soraka's heals during the berserk duration. Renata's Handshake can also catch Soraka out of position — Soraka's lack of mobility makes her an easy root target, and flinging Soraka into her ADC stuns both.
  • Morgana — Renata wins approximately 56.70% against Morgana support. Morgana's Black Shield blocks Handshake's root, but Hostile Takeover's berserk effect is not blocked by spell shields, meaning Renata's ultimate bypasses Morgana's primary protective tool. Additionally, Morgana's Soul Shackles ultimate requires her to stay close to enemies for the stun, which puts her directly in Renata's Hostile Takeover zone.

#### Even

  • Thresh — Renata fights approximately even against Thresh support (Thresh wins 53.33% on U.GG data). Thresh's Flay can interrupt Handshake's missile, and Dark Passage lantern provides an escape for allies caught by Renata's CC. However, Renata outscales Thresh in teamfights because Hostile Takeover affects the entire enemy team, while Thresh's crowd control requires multiple abilities to lock down individual targets. The matchup depends on whether Thresh can consistently Flay Renata's Handshake and lantern allies out of Hostile Takeover.
  • Karma — Renata fights approximately even against Karma support (Karma wins 53.15% on U.GG data). Karma's Mantra-empowered Inner Flame poke is strong in lane and can bully Renata before she reaches level 6. However, Karma's team-speed shield from Mantra Inspire groups her allies together — ideal positioning for Renata's Hostile Takeover. The matchup is Karma-favored in the early laning phase but shifts toward Renata in mid-game teamfights.
  • Nami — Renata fights approximately even against Nami support (Nami wins 54.5% on U.GG data). Nami's Tidal Wave can disengage from Renata's engage attempts, and Ebb and Flow sustain keeps her lane healthy through Renata's poke. However, Nami's bubble (Aqua Prison) has a long cast time that makes it easy for Renata to sidestep, and Hostile Takeover outclasses Tidal Wave in teamfight impact.

#### Unfavorable

  • Zyra — Renata loses approximately 60.71% against Zyra support (Zyra's win rate vs Renata on U.GG). Zyra's oppressive zone control with plants and Grasping Roots keeps Renata at long range where she cannot effectively trade with Leverage marks or land Handshake. Zyra's plants also block Handshake's missile, preventing Renata from catching the enemy ADC. In teamfights, Zyra's Stranglethorns provides zone control that discourages the grouped positioning Renata needs for effective Hostile Takeover usage.
  • Sona — Renata loses approximately 56.86% against Sona support (Sona's win rate vs Renata on U.GG). Sona's sustained poke with Hymn of Valor and healing with Aria of Perseverance slowly whittles down Renata in lane without committing to the all-in fights where Renata's Bailout and Handshake are most effective. Sona scales incredibly well into late game, and her Crescendo ultimate provides AoE crowd control that can shut down Renata before she casts Hostile Takeover.
  • Tahm Kench — Renata loses approximately 56.36% against Tahm Kench support (Tahm Kench's win rate vs Renata on U.GG). Tahm Kench's Devour can swallow an ally caught by Renata's Handshake, completely negating the pick. His massive health pool and E shield make him nearly impossible to kill in lane, and his tongue-lash poke trades favorably against Renata's relatively low base stats. Tahm Kench can also Devour a berserked ally during Hostile Takeover, removing them from the berserk effect.
  • Swain — Renata loses approximately 58.1% against Swain support (Swain's win rate vs Renata on Mobalytics). Swain's Vision of Empire and Nevermove provide lane poke and catch that outranges Renata's Handshake. Swain's Demonic Ascension sustain in teamfights makes him extremely difficult for Renata's team to kill, and his pull (Passive - Ravenous Flock) can yank Renata into danger when she steps forward to auto-attack for Leverage marks.
  • Janna — Renata loses approximately 56.3% against Janna support (Janna's win rate vs Renata on Mobalytics). Janna's Monsoon knockback directly counters Renata's teamfight setup — when Renata positions for Hostile Takeover, Janna can ult to push Renata away and heal her team, negating the engage. Janna's Howling Gale also interrupts Handshake's missile, and Zephyr's slow makes it difficult for Renata to position aggressively.
Matchup Overview
Favorable
Lulu
Rakan
Soraka
Morgana
Even
Thresh
Karma
Nami
Unfavorable
Zyra
Sona
Tahm Kench
Swain
Janna

Recent Patch Changes

Season 2025 — Bug Fixes and Cosmetic Updates

Renata Glasc received no major balance changes to her abilities or base stats throughout the 2025 season. The patches focused on bug fixes and quality-of-life improvements:

  • Patch 25.04 — Bug fix: Hostile Takeover no longer bypasses Yasuo's Wind Wall.
  • Patch 25.11 — Masque of the Black Rose skin received splash art adjustments, model updates, and visual effect enhancements.
  • Patch 25.13 — Bug fix: Enemy summoners now receive proper kill credit when champions affected by Bailout are eliminated. Bug fix: Hostile Takeover kill credit corrected when Mel damages allies with Searing Brilliance projectiles while targets are under berserk effects.
  • Patch 25.14 — Bug fix: Bailout no longer breaks Kled's health bar when fatal damage occurs during Bailout. Bug fix: Skaarl's health display corrected during Bailout burn effect on Kled.

Season 2026 — No Direct Champion Changes (Patches 26.1–26.6)

Renata Glasc has received no direct balance changes throughout the 2026 season (Patches 26.1 through 26.6). Her win rate has stabilized around 50-51% across all stat sites, reflecting a balanced state. Item system changes in Season 2026 have slightly shifted her build path, with Dream Maker and Locket of the Iron Solari emerging as her optimal core items, but her abilities and base stats remain unchanged from the prior season's state.

Historical Context — Previous Nerfs

Renata Glasc's current relatively low base stats (545 base health, 49 base AD, 27 base armor) reflect cumulative nerfs from earlier seasons: base health was reduced from 595 to 545, base attack damage from 51 to 49, and base armor from 29 to 27. Her passive Leverage damage scaling was reduced from 1%–3.5% to 1%–2% of target's maximum health. These nerfs brought her from an overperforming state at release to her current balanced position.

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