Best Singed Build & Guide (2026) — League of Legends
The definitive Singed build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.
Singed is League of Legends' Mad Chemist — a disruptive AP bruiser who poisons the ground behind him with Poison Trail, flings enemies over his shoulder with Fling, grounds and slows with Mega Adhesive, and transforms into an unstoppable juggernaut with Insanity Potion. He is one of the most unique champions in the game with a proxy-farming playstyle that forces enemies to chase him through poison rather than taking traditional trades. Singed is played primarily as a top laner (53.32% win rate on OP.GG, 54.42% on LoLalytics Patch 16.6 Emerald+, S- Tier ranked 10th of 103 top laners) with a 2.75% pick rate and 1.22% ban rate. His secondary role is mid lane (57.72% WR on LoLalytics). Whether you want to proxy farm behind enemy turrets with Poison Trail, fling priority targets into your team with Fling, or become an unkillable frontline with Insanity Potion's massive stat boost, this guide covers everything you need to master the Mad Chemist in 2026.
Singed Overview
Singed operates as an AP bruiser, split pusher, and disruptive frontliner whose power comes from his unique movement-based poison damage, crowd control, and Insanity Potion's massive stat amplification. He is played primarily as a top laner (53.32% win rate on OP.GG, 54.42% on LoLalytics Emerald+, ranked 10th out of 103 top laners) with niche viability as a mid laner (57.72% WR on LoLalytics). His ban rate of 1.22% is low, reflecting his niche appeal despite his strong win rate.
Unlike traditional top laners who win through direct trades, Singed provides relentless map pressure through proxy farming behind enemy turrets, area denial with Poison Trail's lingering damage, pick potential with Fling into Mega Adhesive's ground and root, and teamfight disruption as an unkillable frontline during Insanity Potion. Singed wins by forcing enemies to chase him through poison — the more they chase, the more damage they take, making him one of the most frustrating champions to play against.
Noxious Slipstream (Passive) grants Singed 25% bonus movement speed for 2 seconds when moving near an enemy or allied champion, with an 8-second per-target cooldown. Noxious Slipstream defines Singed's kiting identity — weaving in and out of enemy range triggers the movement speed boost repeatedly across different champions in teamfights, making him nearly impossible to pin down while he trails poison through the entire enemy team.
Poison Trail (Q) is a toggle that costs 13 mana per second. Singed leaves a trail of poison behind him that lingers for 3.25 seconds and poisons enemies for 2 seconds, dealing 5/7.5/10/12.5/15 (+10.625% AP) magic damage per 0.25-second tick, for a total of 40/60/80/100/120 (+85% AP) magic damage over the full 2-second duration. During Insanity Potion, Poison Trail applies 40% Grievous Wounds for 1 second. Poison Trail also grants minion kill credit if poisoned minions die to allied minion damage. Poison Trail is Singed's signature ability — running through enemies with Q active deals devastating sustained damage that scales with AP, and the lingering trail creates area denial that zones enemies off minion waves, objectives, and jungle paths.
Mega Adhesive (W) has a 17/16/15/14/13-second cooldown and costs 60/70/80/90/100 mana. Singed throws a puddle of adhesive on the ground that lasts 3 seconds, slowing enemies by 50/55/60/65/70% and grounding them, preventing all dashes and blinks. Mega Adhesive has a 1000 range and 265 area radius. Mega Adhesive is Singed's most powerful crowd control tool — the ground effect completely shuts down mobility-reliant champions like Riven, Irelia, and Yasuo who rely on dashes to function, and the slow ensures enemies caught in the puddle cannot escape Singed's Fling range.
Fling (E) has a 10/9.5/9/8.5/8-second cooldown and costs 60/70/80/90/100 mana. Singed flings the target enemy over his shoulder, dealing 50/60/70/80/90 (+55% AP) plus 6/6.5/7/7.5/8% of the target's maximum health as magic damage and throwing them 550 units over 0.693 seconds. If the target lands on Mega Adhesive, they are rooted for 1/1.25/1.5/1.75/2 seconds. Maximum health damage against minions and monsters is capped at 300. Fling is Singed's playmaking ability — flinging an enemy carry into your team is a death sentence, and the root combo with Mega Adhesive provides up to 2 seconds of hard CC that guarantees follow-up damage from allies.
Insanity Potion (R) has a 100-second cooldown at all ranks and costs 100 mana. Singed drinks a potent chemical brew for 25 seconds, gaining +25/60/95 ability power, armor, and magic resistance, and 125/300/475 health and mana regeneration per 5 seconds. During Insanity Potion, Poison Trail applies 40% Grievous Wounds for 1 second. Insanity Potion is what makes Singed an unkillable frontline threat — the massive simultaneous boost to AP, armor, magic resist, and regeneration makes him one of the most stat-efficient champions in the game during its 25-second duration, and the built-in Grievous Wounds eliminates the need to build anti-heal items.
Strengths
- Insanity Potion transforms Singed into one of the most stat-efficient champions in the game for 25 seconds — gaining +25/60/95 AP, armor, and magic resistance simultaneously while regenerating 125/300/475 HP and mana per 5 seconds makes him nearly unkillable in extended fights, and the built-in 40% Grievous Wounds on Poison Trail eliminates the need to buy anti-heal items — At rank 3, the combined stats from Insanity Potion are worth over 6,000 gold, making every all-in during R heavily Singed-favored
- Poison Trail's unique toggle mechanic creates constant area denial and damage that scales incredibly well with Liandry's Torment and Rylai's Crystal Scepter — enemies chasing Singed take continuous poison damage amplified by Liandry's burn, and Rylai's slow ensures they cannot escape the trail, turning Singed's retreat into an offensive weapon — The "never chase Singed" meme exists because chasing him through poison with both items active deals more damage than most champions' full combos
- Mega Adhesive's ground effect is one of the strongest anti-mobility tools in the game — grounding prevents all dashes and blinks for the full 3-second duration with a massive 70% slow at max rank, completely shutting down champions like Riven, Irelia, Yasuo, and any other mobility-reliant threat who steps on the puddle — In teamfights, a well-placed W can single-handedly neutralize an enemy carry by removing their escape tools while Singed flings them into the team
- Singed's proxy farming playstyle creates unmatched map pressure — by farming minion waves behind enemy turrets, Singed forces the enemy top laner to choose between losing CS to tower or chasing Singed through poison, while simultaneously drawing jungle attention that relieves pressure on the rest of the map — Proxy farming also denies the enemy laner the ability to roam or teleport, as leaving lane means losing multiple waves to the tower
Weaknesses
- Singed has no ranged abilities to last hit safely or trade in lane — his entire damage kit requires him to run into melee range, making him vulnerable to ranged top laners like Vayne, Quinn, and Varus who can kite him endlessly and punish every CS attempt with free auto-attack harass — Against ranged matchups, Singed often falls 20-30 CS behind by 10 minutes and must rely on proxy farming to stay relevant
- Fling's 125 range is extremely short and requires Singed to be directly on top of the target — against champions with strong disengage or range, getting into Fling range without Flash or Ghost is nearly impossible, and a missed engage leaves Singed deep in enemy territory with no escape tools — Without Ghost or Flash, Singed lacks reliable gap-closing and must rely on Noxious Slipstream's conditional movement speed to reach priority targets
- Singed's early game before Liandry's Torment is weak — Poison Trail's base damage of 40/60/80/100/120 (+85% AP) over 2 seconds deals minimal damage without AP itemization, and his mana costs of 13 per second on Q plus 60-100 on W and E drain his mana pool quickly without Doran's Ring or mana sustain — Early jungle invades, level 1-3 all-ins from aggressive top laners like Darius or Renekton, and early ganks can shut down Singed before he reaches his power spikes
- Singed's teamfight impact depends entirely on the enemy team chasing him — against disciplined teams that refuse to chase and instead focus objectives or other targets, Singed's Poison Trail damage drops dramatically, and his only hard CC is Fling which affects a single target — Organized teams can simply ignore Singed in teamfights and focus his carries, forcing him to either peel (which he does poorly) or split push (which may not be optimal)
Recommended Runes
Conqueror (Precision) — Highest Win Rate
The recommended rune page for Singed top is Conqueror in the Precision tree, which achieves a 53.7% win rate with 78% pick rate on OP.GG. Conqueror synergizes perfectly with Singed's extended fight playstyle — Poison Trail continuously stacks Conqueror as enemies take damage ticks, and once fully stacked, the bonus adaptive force converts to AP that amplifies Poison Trail, Fling, and Insanity Potion's damage.
- Conqueror — After stacking from damaging enemy champions, Conqueror grants bonus adaptive force and healing at maximum stacks. Conqueror is the optimal keystone for Singed because Poison Trail's repeated damage ticks stack Conqueror rapidly in teamfights where Singed runs through the entire enemy team — at full stacks, the bonus AP directly increases Poison Trail's damage per tick, creating a feedback loop where more poison damage means more Conqueror stacking means more AP means more poison damage.
- Triumph — Restores health and grants bonus gold on champion takedowns. Triumph (53.8% WR, 75.1% pick rate) provides clutch healing during chaotic teamfights where Singed runs through multiple enemies — each kill or assist heals him, compounding with Insanity Potion's massive regeneration to keep him alive through extended fights.
- Legend: Alacrity — Grants attack speed per legend stack. Legend: Alacrity (53.6% WR, 68.8% pick rate) improves Singed's auto-attack damage for last hitting and trading in lane, and the attack speed helps him weave auto-attacks between Fling and poison damage during all-ins to maximize DPS.
- Last Stand — Deals bonus damage when below 60% max health, scaling up to 11% increased damage at 30% health. Last Stand (53.6% WR, 75% pick rate) rewards Singed's dive-heavy playstyle where he runs into the entire enemy team with Insanity Potion active — the damage amplification synergizes with Insanity Potion's defensive stats, giving Singed more effective health before Last Stand activates while dealing increasingly devastating poison damage as the fight progresses.
Secondary — Sorcery
- Nimbus Cloak — Grants bonus movement speed after casting a summoner spell. Nimbus Cloak (53.8% WR, 62.1% pick rate) gives Singed a burst of movement speed when he activates Ghost or Flash, enhancing his engage and escape power. Ghost plus Nimbus Cloak makes Singed nearly uncatchable while also letting him run down priority targets through their entire team.
- Celerity — Grants bonus movement speed and increases the effectiveness of bonus movement speed. Celerity (53.6% WR, 63.5% pick rate) amplifies all of Singed's movement speed bonuses — Noxious Slipstream's 25%, Ghost, Nimbus Cloak, and Boots of Swiftness all gain additional value, making Singed one of the fastest champions on the map.
Stat Shards
- Adaptive Force — Bonus adaptive force converts to AP, directly increasing Poison Trail damage per tick and Fling's burst damage. 53.5% win rate, 98% pick rate.
- Movement Speed — Bonus movement speed keeps Singed ahead of enemies while trailing poison, synergizing with Celerity's movement speed amplification. 53.5% win rate, 57.8% pick rate.
- Health Scaling — Bonus scaling health makes Singed tankier in the mid-to-late game, complementing Insanity Potion's defensive stat bonuses. 53.2% win rate, 66.2% pick rate.
Recommended Item Build
Based on data from ranked Singed matches tracked across multiple stat sites on Patch 16.6, the Liandry's Torment rush into Rylai's Crystal Scepter has the highest win rates. Here are the optimal build paths.
Standard Build
#### Early Game (0-10 min)
- Doran's Ring — Grants ability power, health, and mana regeneration on unit kill. Doran's Ring (53.57% WR, 78.11% pick rate) is the standard starting item for Singed because the mana sustain helps offset Poison Trail's constant 13 mana per second drain, and the AP and health provide better early trading than alternatives.
- 2 Health Potions — Provides sustain through early laning where Singed takes harass while farming in melee range. Two Health Potions give enough sustain to survive until first recall.
#### Core Build (10-20 min)
- Liandry's Torment — Grants ability power, health, and a passive that deals bonus magic damage over time to enemies based on their maximum health. Liandry's Torment is Singed's most important item because Poison Trail continuously re-applies Liandry's burn, creating layered damage-over-time that melts through tanks and squishies alike. The max-health burn is particularly devastating when enemies chase Singed through his poison trail, as both the poison and Liandry's burn tick simultaneously.
- Boots of Swiftness — Grants enhanced movement speed and reduces the effectiveness of slows. Boots of Swiftness (54.18% WR, 65.69% pick rate) are the standard boots for Singed because movement speed is his most important stat — faster Singed means more poison coverage, better chasing, and more effective proxy farming. The slow resistance also helps him escape ganks. Take Plated Steelcaps (52.69% WR, 23.15% pick rate) against heavy AD auto-attack compositions.
- Rylai's Crystal Scepter — Grants ability power, health, and a passive that slows enemies hit by abilities. Rylai's Crystal Scepter is Singed's core second item because it makes Poison Trail apply a slow to every enemy who walks through it, ensuring they cannot escape the poison cloud. The Liandry's plus Rylai's two-item spike (~57% WR) is Singed's strongest power spike — enemies caught in poison are slowed, taking continuous burn damage from both Liandry's and Poison Trail, unable to escape.
#### Late Game (25+ min)
- Dead Man's Plate — Grants health, armor, and a passive that builds momentum stacks while moving, granting movement speed and empowering the next basic attack. Dead Man's Plate (58.47% WR in 3-item combo) provides armor against AD threats while amplifying Singed's movement speed for even faster roaming and proxy farming. The momentum-empowered auto-attack adds burst to his Fling combo.
- Jak'Sho, The Protean — Grants health, armor, magic resistance, and a passive that increases resistances during combat. Jak'Sho (60.47% WR) is the premier tank item for Singed when he needs to be the primary frontline — the ramping resistances during combat stack with Insanity Potion's +25/60/95 armor and magic resistance, making Singed extraordinarily difficult to kill during extended teamfights.
- Riftmaker — Grants ability power, health, omnivamp, and a passive that converts a portion of damage dealt to true damage after ramping up. Riftmaker (60.97% WR in Liandry's + Rylai's + Riftmaker 3-item combo) is the highest win rate offensive option, providing omnivamp sustain that stacks with Insanity Potion's regeneration and true damage conversion that makes Poison Trail impossible to itemize against.
Highest Win Rate 3-Item Combinations
The highest win rate full builds include Liandry's Torment + Rylai's Crystal Scepter + Riftmaker (60.97% WR, 4.14% pick rate), Liandry's Torment + Rylai's Crystal Scepter + Dead Man's Plate (58.47% WR, 9.77% pick rate), and Liandry's Torment + Rylai's Crystal Scepter + Protoplasm Harness (57.33% WR, 19.02% pick rate). Build additional armor against AD-heavy teams, magic resistance against AP threats, and Riftmaker when you need sustain to carry teamfights through extended Insanity Potion engages.
Ability Priority
Top Lane: Q > E > W (R at 6, 11, 16)
- Poison Trail (Q) — Max first. The recommended skill order (56.97% WR, 48.54% pick rate) prioritizes Q because each rank increases the damage per tick from 5 to 15 (+10.625% AP) and total damage from 40 to 120 (+85% AP), dramatically increasing Singed's wave clear, proxy farming speed, and teamfight damage output. Maxing Q first is mandatory because Poison Trail is Singed's primary damage source in every phase of the game.
- Fling (E) — Max second. Each rank increases magic damage from 50 to 90 (+55% AP), max health damage from 6% to 8%, and reduces cooldown from 10 to 8 seconds. The root duration when landing on Mega Adhesive also increases from 1 to 2 seconds. Maxing E second provides more burst on Fling combos and more frequent pick potential with the reduced cooldown.
- Mega Adhesive (W) — Max last. Each rank increases the slow from 50% to 70% and reduces cooldown from 17 to 13 seconds. W max last is correct because the 50% slow at rank 1 is already strong, and the ground effect does not change with rank — the primary value of W is the dash prevention, which is fully available at rank 1.
- Insanity Potion (R) — Level at 6, 11, and 16. Each rank increases bonus AP, armor, and magic resistance from 25 to 95 and HP/mana regeneration from 125 to 475 per 5 seconds. Level 6 is Singed's most important power spike because Insanity Potion turns every all-in into a stat-check that Singed wins against most top laners.
Level-by-level order: Q, E, Q, W, Q, R, Q, E, Q, E, R, E, E, W, W, R, W, W.
Summoner Spells
- Flash — Flash is essential on Singed for Flash-Fling combos that catch enemies off guard — Flash behind an enemy and immediately E to fling them into your team or into Mega Adhesive for a guaranteed root. Flash also provides an escape when Singed is caught in a bad position without Ghost available. Taken in virtually every game.
- Ghost — Ghost is the preferred secondary summoner spell (53.62% WR, 53.61% pick rate) because movement speed is Singed's most valuable stat. Ghost lets Singed run through entire teams with Poison Trail active, chase down fleeing enemies, and escape ganks when proxy farming behind enemy turrets. Ghost synergizes with Noxious Slipstream, Nimbus Cloak, Celerity, and Boots of Swiftness for unmatched movement speed. Take Ignite (54.38% WR, 23.31% pick rate) for stronger kill pressure in lane against matchups where you need early kills to snowball.
Playstyle Tips
Early Game / Laning Phase (0-14 min)
Singed's early game is about surviving the laning phase, farming efficiently with Poison Trail, and reaching Liandry's Torment as quickly as possible while looking for Fling opportunities against overextended enemies.
Start Poison Trail (Q) at level 1 for wave clear and trading — toggle Q on and run through the minion wave to poison all minions while positioning for CS. Take Fling (E) at level 2 for kill pressure — if the enemy walks too close, Fling them into your minion wave for heavy damage. Take Mega Adhesive (W) at level 4 to complete the Fling-W combo that roots enemies in the adhesive.
In most matchups, Singed should look to push the wave with Poison Trail and roam or proxy. Against melee champions, Singed can trade aggressively by running past them with Q active and flinging them back through the poison trail. Against ranged champions, focus on farming under turret and waiting for jungle ganks where Fling and Mega Adhesive provide strong gank setup.
Proxy farming is Singed's signature strategy — after backing with early AP or on a wave state where you would lose CS anyway, run behind the enemy tier 1 tower and farm the minion wave before it reaches lane. This denies the enemy top laner from freezing, forces them to farm under tower, and draws jungle attention away from your other lanes. Only proxy when you have vision of the enemy jungler or when you know they are on the opposite side of the map.
Mid Game & Objectives (14-25 min)
Mid-game Singed with Liandry's Torment, boots, and Rylai's Crystal Scepter is a disruptive teamfight threat and relentless split pusher who forces the enemy team to commit multiple members to stop him while his team takes objectives elsewhere.
Singed's mid-game strategy revolves around creating map pressure through side lane pushing and forcing advantageous fights with Insanity Potion. The Liandry's plus Rylai's two-item spike makes Poison Trail devastating — enemies who walk through the poison are slowed and burned, taking layered damage that chunks tanks and kills squishies. Use this power spike to push side lanes aggressively and force enemy rotations.
Before major teamfights, ensure Insanity Potion is available — a teamfight without R is significantly weaker as you lose the +25/60/95 AP, armor, and magic resistance that make you unkillable. The ideal teamfight combo is: activate Insanity Potion, Ghost into the enemy backline with Q active trailing poison through the entire team, W the enemy carry to ground and slow them, then Fling the carry into your team or into the Mega Adhesive for a guaranteed root. The 40% Grievous Wounds on Poison Trail during R negates enemy healing.
In teamfights, your role is disruption — run through the enemy team with Poison Trail active, forcing them to either chase you through poison (taking massive Liandry's-amplified damage) or ignore you while you fling their carries. Either outcome favors your team. Focus on flinging the enemy ADC or mage into your team rather than trying to burst targets yourself.
Late Game (25+ min)
Late-game Singed with Liandry's Torment, Rylai's Crystal Scepter, and a third item is a nearly unkillable frontline disruptor who wins teamfights through sustained area denial and critical Fling picks on enemy carries.
In the late game, Insanity Potion's rank 3 bonus of +95 AP, armor, and magic resistance combined with your bruiser itemization makes Singed extremely difficult to kill. Your Poison Trail deals massive damage with maxed AP from Insanity Potion, Liandry's burn, and Conqueror stacks — enemies who chase you through poison in the late game take enough damage to die before they catch you.
In teamfights, prioritize running through the enemy frontline with Q active to apply Poison Trail and Liandry's burn to multiple targets, then look for Fling opportunities on enemy carries who step too close. A well-timed Flash-Fling on the enemy ADC wins teamfights instantly. Save Mega Adhesive for high-value targets who try to dash away — the ground effect prevents all dashes, trapping champions like Ezreal, Lucian, and Zeri in the adhesive for a guaranteed follow-up Fling.
Around objectives like Baron and Elder Dragon, Singed excels at zoning enemies away from the pit with Poison Trail and Mega Adhesive. Place W in the entrance to the pit to ground any enemies trying to dash in and steal, and run Q through the area to create a poison zone that discourages face-checking.
Matchups
Top Lane
#### Favorable
- K'Sante — Singed wins approximately 61.62-64.24% against K'Sante on OP.GG. K'Sante struggles to deal with Singed's proxy farming and Poison Trail area denial — K'Sante's kit is designed for extended trades and all-ins, but Singed refuses to stand and fight, instead running through K'Sante with poison active and flinging him away when he overcommits. K'Sante's All Out ultimate transformation cannot stick to Singed through Ghost, Noxious Slipstream, and Boots of Swiftness movement speed.
- Gwen — Singed wins approximately 60.39-63.66% against Gwen on OP.GG. Gwen needs to stack Snip Snip! and auto-attack in melee range to deal damage, but Singed's Fling disrupts her attack pattern and throws her away from her Hallowed Mist. Gwen cannot chase Singed through Poison Trail without taking devastating damage, and Singed outscales her with Liandry's and Rylai's.
- Shyvana — Singed wins approximately 63.16-63.37% against Shyvana top on OP.GG. Shyvana top lacks the crowd control to pin down Singed and cannot match his proxy farming speed or roaming pressure. Singed's Fling disrupts Shyvana's Dragon Form engages, and Mega Adhesive's ground effect prevents Dragon's Descent from dashing through the puddle.
#### Even
- Urgot — Singed fights approximately even against Urgot (49.89% WR on OP.GG). Urgot's ranged harass and Purge legs make him difficult to approach, but Singed can proxy farm to avoid the lane entirely and outscale with teamfight disruption. The matchup often comes down to whether Singed can avoid Urgot's Disdain flip and Fear Beyond Death execute.
- Heimerdinger — Singed fights approximately even against Heimerdinger (~50% WR on OP.GG). Heimerdinger's turrets zone Singed away from the wave in direct laning, but Singed can proxy farm behind turrets to bypass the turret zone entirely. The matchup requires Singed to give up direct lane interaction and focus on wave manipulation.
#### Unfavorable
- Gangplank — Singed loses to Gangplank approximately 54-55% of the time (45.38-45.88% WR on OP.GG). Gangplank pokes with barrel combos from range, slows with passive, and cleanses Singed's Mega Adhesive slow and Fling displacement with Remove Scurvy oranges. Gangplank can farm safely from range and outscale Singed with barrel crits while never needing to chase through poison.
- Vayne — Singed loses to Vayne approximately 53-56% of the time (43.57-47.39% WR on OP.GG). Vayne's ranged auto-attacks and Silver Bolts percent-health true damage shred Singed even through Insanity Potion's defensive stats. Vayne's Condemn pushes Singed away when he tries to Fling, and her Tumble repositioning makes it nearly impossible to catch her without Flash-Ghost.
- Varus — Singed loses to Varus approximately 52-56% of the time (43.57-47.59% WR on OP.GG). Varus top pokes Singed from range with Piercing Arrow and Hail of Blades auto-attacks, applying Blight stacks that deal percent-health damage. Singed cannot close the distance against Varus's range advantage, and Chain of Corruption's root prevents Singed from running through the enemy team in teamfights.
Recent Patch Changes
Singed received a mini-rework in Patch 25.06 that adjusted his base stats and abilities. His base attack speed was increased from 0.625 to 0.7, Poison Trail gained the "Respect the Dibs" mechanic (poisoned minions dying to allied minions grant Singed kill credit), and Fling's AP ratio was reduced from 60% to 55%. A hotfix reduced Poison Trail's AP ratio per tick. Subsequent patches in 25.07 adjusted Noxious Slipstream's per-target cooldown and Insanity Potion's bonus stats, and 25.17 fine-tuned Poison Trail's duration and linger damage.
His current 53.32-54.42% win rate with a 2.75% pick rate reflects a champion who rewards dedicated players — Singed's unique proxy farming playstyle and movement-based combat require game knowledge that most players lack, resulting in a high win rate among experienced Singed mains despite his low overall pick rate. The S- tier ranking on LoLalytics (10th of 103 top laners) confirms he is a strong pick in the current meta. The statistically dominant Liandry's Torment into Rylai's Crystal Scepter build path creates a devastating two-item power spike that turns Singed from a farming nuisance into a teamfight-winning frontliner.
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