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Champion Guide10 min read

Best Sivir Build & Guide (2026) — League of Legends

The definitive Sivir build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.

Sivir is League of Legends' Battle Mistress — a waveclear-dominant marksman who hurls Boomerang Blade for long-range poke, bounces Ricochet off entire teams for massive AoE damage, blocks critical spells with Spell Shield, and rallies her team with On the Hunt's movement speed aura. She is one of the strongest teamfight ADCs in the game with unmatched waveclear from Ricochet bounces that can push waves instantly and deal damage to every enemy in a teamfight simultaneously. Sivir is played exclusively as a bot lane ADC (50.78% win rate on OP.GG, 52.02% on LoLalytics Patch 16.6 Emerald+, C+ Tier ranked 35th of 48 bot laners) with a 5.78% pick rate and 4.74% ban rate. Whether you want to shove waves faster than any other marksman with Ricochet, block game-changing abilities with Spell Shield's perfectly timed spellblock, or engage entire teamfights with On the Hunt's team-wide movement speed burst, this guide covers everything you need to master the Battle Mistress in 2026.

Sivir Overview

Sivir operates as a waveclear-focused, teamfight-oriented marksman whose power comes from her unmatched AoE damage through Ricochet bounces, safe laning with Spell Shield, and team utility through On the Hunt's movement speed aura. She is played as a bot lane ADC (50.78% win rate on OP.GG, 52.02% on LoLalytics Emerald+, ranked 35th out of 48 bot laners) with a 4.74% ban rate reflecting her strong presence in the current meta.

Unlike traditional ADCs who focus on single-target DPS, Sivir provides massive AoE teamfight damage through Ricochet bounces that hit up to 8 additional targets, long-range poke and waveclear with Boomerang Blade's 1250-range boomerang, a unique defensive tool in Spell Shield that blocks any hostile ability and heals her on success, and team-wide engage with On the Hunt's movement speed aura that turns her entire team into a charging force. Sivir wins by pushing waves relentlessly to create tempo advantages and then using her AoE damage to dominate teamfights around objectives.

Fleet of Foot (Passive) grants Sivir 55-75 bonus movement speed (based on level) decaying over 1.5 seconds whenever she hits an enemy champion with a basic attack or damaging ability. Fleet of Foot is what makes Sivir deceptively mobile for a marksman — the constant movement speed bursts from auto-attacks and abilities let her kite melee champions, reposition in teamfights, and chase down fleeing enemies without needing dedicated mobility spells, making her harder to pin down than her 325 base movement speed would suggest.

Boomerang Blade (Q) has a 10/9.5/9/8.5/8-second cooldown and costs 55/60/65/70/75 mana. Sivir hurls her crossblade forward up to 1250 range, dealing 60/85/110/135/160 (+70% bonus AD)(+60% AP) physical damage to all enemies hit. The blade then returns to Sivir, hitting enemies again on the way back. Damage is increased by 0-40% based on critical strike chance (up to 0-52% with Infinity Edge). Boomerang Blade is Sivir's primary poke and waveclear tool — the 1250-range throw-and-return mechanic means enemies in the center of the path take damage twice, and with critical strike scaling, a late-game Boomerang Blade chunks squishies for massive damage from safe range.

Ricochet (W) has a 12-second cooldown and costs 60 mana. For 4 seconds, Sivir gains 20/25/30/35/40% bonus attack speed, and her basic attacks bounce to nearby enemies up to 8 times, dealing 40/42.5/45/47.5/50% AD per bounce and prioritizing new targets within a 500-unit radius. Ricochet is what defines Sivir's identity as the premier waveclear and teamfight AoE marksman — a single auto-attack hitting 8 additional targets means Sivir deals damage to nearly the entire enemy team simultaneously, and the bonus attack speed allows her to fire multiple bouncing autos during the 4-second window for devastating multi-target DPS.

Spell Shield (E) has a 24/22.5/21/19.5/18-second cooldown. Sivir creates a spell shield for 1.5 seconds that blocks the next hostile ability. Upon successfully blocking a spell, Sivir heals for 60/65/70/75/80% AD (+50% AP) after 0.25 seconds and triggers Fleet of Foot. Spell Shield is one of the most powerful defensive abilities available to any marksman — it completely negates a single hostile ability including ultimates like Malphite's Unstoppable Force, Ashe's Enchanted Crystal Arrow, or Blitzcrank's Rocket Grab, and the heal on successful block provides sustain that rewards skilled timing.

On the Hunt (R) has a 120/100/80-second cooldown and costs 100 mana. Sivir rallies her nearby allies for 8/10/12 seconds, granting herself and nearby allies 20/25/30% bonus movement speed. During On the Hunt, Sivir's basic attacks reduce her basic ability cooldowns by 0.5 seconds. The buff refreshes its duration on enemy champion takedowns. On the Hunt is what makes Sivir a team-focused ADC rather than a selfish carry — the team-wide movement speed aura turns engages into unstoppable charges and retreats into clean disengages, while the cooldown reduction on autos lets Sivir throw more Boomerang Blades and activate more Ricochet bounces during extended teamfights.

Strengths

  • Ricochet's 8-target bouncing auto-attacks give Sivir the strongest AoE teamfight damage of any marksman — each auto during Ricochet's 4-second window hits up to 8 additional enemies for 40-50% AD, meaning a single teamfight activation can deal hundreds of percent AD in total damage across the enemy team, far exceeding any other ADC's multi-target output — Combined with the 20-40% bonus attack speed, Sivir can fire 3-5 bouncing autos during a single Ricochet activation, creating a damage spread that no other marksman can match in grouped fights
  • Sivir has the fastest waveclear of any ADC in the game — a single Ricochet-empowered auto-attack plus Boomerang Blade instantly clears full minion waves, allowing her to shove lanes faster than any other marksman and create tempo advantages through permanent wave priority — This waveclear dominance translates into gold leads through faster farming, roam timers through instant wave shoving, and objective control through the ability to push side lanes and rotate to fights without losing CS
  • Spell Shield provides Sivir with a unique defensive tool that no other marksman possesses — the ability to completely negate any single hostile ability on a 1.5-second window means Sivir can block game-changing ultimates, key CC abilities, and critical skillshots that would kill any other ADC, and the heal on successful block adds sustain value — Against champions like Blitzcrank, Thresh, Nautilus, and Ashe whose power is concentrated in a single key ability, Spell Shield makes Sivir nearly impossible to catch with standard engage patterns
  • On the Hunt's team-wide movement speed aura makes Sivir one of the only ADCs who provides direct team utility beyond damage — the 20-30% bonus MS for all nearby allies enables engage compositions to reach enemies faster, kite compositions to maintain distance more effectively, and pick compositions to run down isolated targets — The cooldown reduction on auto-attacks during On the Hunt also increases Sivir's personal DPS by allowing more frequent Q and W casts in extended fights

Weaknesses

  • Sivir's 500-unit auto-attack range is the shortest of any traditional marksman, tied with Lucian and Kai'Sa — this forces her to position dangerously close to enemies during teamfights, making her vulnerable to burst from assassins, engage from tanks, and AoE damage that longer-range ADCs like Caitlyn (650), Jinx (700+), and Aphelios (550) can avoid entirely — Without Spell Shield available, Sivir has no dashes, blinks, or other escape tools, making her reliant on Flash and On the Hunt's movement speed for survival
  • Sivir's single-target damage is significantly lower than most marksmen because her kit invests power into AoE — Ricochet bounces only deal 40-50% AD per bounce, and her Q damage is split between two passes, meaning against isolated targets like Baron, Dragon, or a single priority enemy, Sivir's DPS falls behind crit ADCs like Jinx, Aphelios, and Draven who deal full damage to single targets — This makes Sivir weaker in skirmishes and 1v1 duels where her AoE advantage is neutralized
  • Spell Shield has one of the longest cooldowns of any basic ability at 24 seconds rank 1, and its 1.5-second window requires precise timing — using it too early wastes the shield entirely, while using it too late means the ability hits before the shield activates, and champions with multi-hit abilities like Syndra, Cassiopeia, and Ryze can easily bait the shield with a low-impact spell before following up with their real damage — Once Spell Shield is on cooldown, Sivir has zero defensive tools for 18-24 seconds
  • Sivir's early game is weaker than most lane-dominant ADCs because Boomerang Blade's mana cost (55-75) and Ricochet's fixed 60 mana cost deplete her mana pool quickly, and her 500-range autos make aggressive trading dangerous against longer-range opponents like Caitlyn, Ashe, and Jinx who can harass her without retaliation — Sivir often needs to farm safely until her first item spike at Essence Reaver, which solves her mana issues, before she can play aggressively

Recommended Runes

Lethal Tempo (Precision) — Highest Win Rate

The recommended rune page for Sivir bot is Lethal Tempo in the Precision tree, which achieves a 51.15% win rate with 73.73% pick rate on OP.GG. Lethal Tempo synergizes perfectly with Sivir's Ricochet — the bonus attack speed from Lethal Tempo stacking means more bouncing auto-attacks during Ricochet's 4-second window, maximizing her AoE teamfight damage output and waveclear speed.

  • Lethal Tempo — Grants stacking bonus attack speed on auto-attacks against enemy champions. Lethal Tempo is the optimal keystone for Sivir because Ricochet's bouncing autos need as many attacks as possible within the 4-second activation window to maximize AoE damage — more attacks means more bounces, and more bounces means exponentially more total damage spread across the enemy team in grouped fights.
  • Presence of Mind — Restores mana on champion takedowns and increases mana regeneration when damaging enemy champions. Presence of Mind (50.7% WR, 94.3% pick rate) is essential for Sivir because her abilities are mana-hungry (55-75 mana Q, 60 mana W) and sustained fighting relies on having mana to activate Ricochet and throw Boomerang Blades throughout extended teamfights.
  • Legend: Bloodline — Grants stacking life steal from champion takedowns. Legend: Bloodline (50.9% WR, 69.6% pick rate) provides sustain scaling that Sivir needs because her short 500-unit range means she takes more incidental damage than longer-range ADCs, and the life steal applies to every Ricochet bounce, healing her from multi-target damage in teamfights.
  • Cut Down — Deals increased damage to enemies with more max health than Sivir. Cut Down (50.8% WR, 94.5% pick rate) is the standard option because Sivir builds pure damage with no health items, making the bonus damage against tanks, bruisers, and anyone who builds HP a consistent DPS increase throughout the game.

Secondary — Inspiration

  • Cash Back — Grants gold efficiency on item purchases. Cash Back (51.1% WR, 67.3% pick rate) accelerates Sivir's item spikes, helping her reach the critical Essence Reaver first item that solves her mana problems and the Navori Flickerblade second item that transforms her teamfight potential.
  • Triple Tonic — Grants an elixir at levels 3, 6, and 9 providing bonus stats. Triple Tonic (51% WR, 61.7% pick rate) provides early stat boosts during Sivir's weaker laning phase, helping her survive and farm until her item power spikes come online.

Stat Shards

  • Attack Speed — Bonus attack speed improves last-hitting, Ricochet DPS, and Lethal Tempo stacking speed. 50.9% win rate, 99.4% pick rate.
  • Adaptive Force — Bonus adaptive force converts to AD, increasing Boomerang Blade damage, Ricochet bounce damage, and auto-attack damage. 50.9% win rate, 99.5% pick rate.
  • Health — Bonus health helps Sivir survive all-ins during the laning phase where her 500-unit range makes her vulnerable to engages. 50.9% win rate, 69.3% pick rate.

Recommended Item Build

Based on data from ranked Sivir matches tracked across multiple stat sites on Patch 16.6, the Essence Reaver rush into Navori Flickerblade has the highest pick rates and win rates. Here are the optimal build paths.

Standard Build

#### Early Game (0-10 min)

  • Doran's Blade — Grants attack damage, health, and life steal on-hit. Doran's Blade (50.96% WR, 91.46% pick rate) is the standard starting item for Sivir because the AD improves last-hitting and Boomerang Blade poke, the health helps survive all-ins against aggressive bot lanes, and the life steal sustains her through trades where her 500-unit range forces close-quarters combat.
  • Health Potion — Provides additional sustain through the laning phase where Sivir may take harass from longer-range opponents while farming.

#### Core Build (10-20 min)

  • Essence Reaver — Grants attack damage, critical strike chance, ability haste, and a Spellblade passive that restores mana on-hit after using abilities. Essence Reaver is Sivir's most important first item because the Spellblade mana restoration completely solves her mana problems — every Ricochet or Boomerang Blade followed by an auto-attack restores mana, enabling unlimited waveclear and sustained teamfight damage without running out of resources.
  • Berserker's Greaves — Grants attack speed and movement speed. Berserker's Greaves (51.45% WR, 91.09% pick rate) are the standard boots because the attack speed increases Ricochet bounces per activation and improves DPS during Lethal Tempo stacking. The movement speed stacks with Fleet of Foot's passive for strong kiting potential.
  • Navori Flickerblade — Grants attack damage, critical strike chance, ability haste, and a passive that reduces basic ability cooldowns on critical strikes. Navori Flickerblade is Sivir's core second item because the critical strike cooldown reduction directly synergizes with her kit — every crit during Ricochet's bouncing autos reduces Q and W cooldowns, allowing Sivir to activate Ricochet more frequently and throw more Boomerang Blades during On the Hunt's duration.

#### Late Game (25+ min)

  • Infinity Edge — Grants attack damage, critical strike chance, and increased critical strike damage. Infinity Edge (56.41% WR in 3-item combo with Essence Reaver + Navori) is the essential third item because it amplifies all critical strikes including Ricochet bounces, and Boomerang Blade's damage scales with 0-52% based on crit chance with IE's bonus, making Q a devastating poke tool.
  • Lord Dominik's Regards — Grants attack damage, critical strike chance, and armor penetration. Lord Dominik's Regards (63.13% pick rate as 4th item) provides the armor penetration needed to cut through tanks and bruisers who stack armor in the late game, ensuring Sivir's Ricochet bounces and auto-attacks maintain their damage against frontline targets.
  • Guardian Angel — Grants attack damage, armor, and a passive that revives upon death. Guardian Angel (66% WR as 5th item) provides a crucial safety net for Sivir whose 500-unit range puts her in danger during teamfights — the revive passive means assassins and divers who manage to kill Sivir must deal with her team collapsing during the resurrection timer.

Highest Win Rate 3-Item Combinations

The highest win rate full builds include Yun Tal Wildarrows + Navori Flickerblade + Infinity Edge (59.55% WR, 9.22% pick rate) and Essence Reaver + Navori Flickerblade + Infinity Edge (56.41% WR, 48.83% pick rate). The Essence Reaver path is more popular because it solves Sivir's mana issues immediately, while Yun Tal Wildarrows provides higher raw damage but requires more careful mana management. Build Essence Reaver when you need sustained waveclear and mana sustain, and Yun Tal Wildarrows when your support provides mana sustain or when you want maximum teamfight damage.

Ability Priority

Bot Lane: Q > W > E (R at 6, 11, 16)

  1. Boomerang Blade (Q) — Max first. Each rank increases damage from 60 to 160 while reducing cooldown from 10 to 8 seconds. Q max provides Sivir's highest poke damage and waveclear improvement, and the critical strike scaling means each rank becomes increasingly powerful as she builds crit items. The reduced cooldown also means more Boomerang Blades during On the Hunt's auto-attack cooldown reduction.
  2. Ricochet (W) — Max second. Each rank increases bounce damage from 40% to 50% AD and bonus attack speed from 20% to 40%. W max second amplifies Sivir's teamfight AoE damage significantly — the 10% AD increase per rank on bounces applies to every single bounce across up to 8 targets, making each rank point worth far more total damage than it appears.
  3. Spell Shield (E) — Max last. Each rank increases the heal from 60% to 80% AD and reduces cooldown from 24 to 18 seconds. The 6-second cooldown reduction across all ranks is valuable but less impactful than the damage increases from Q and W max, and the shield's core function (blocking one ability) does not change with rank.
  4. On the Hunt (R) — Level at 6, 11, and 16. Each rank increases movement speed from 20% to 30%, duration from 8 to 12 seconds, and reduces cooldown from 120 to 80 seconds. Level 6 is a significant power spike as On the Hunt enables team engages and provides the cooldown reduction mechanic on autos.

Level-by-level order: W, E, Q, Q, Q, R, Q, W, Q, W, R, W, W, E, E, R, E, E.

Summoner Spells

  • Flash — Flash is essential on Sivir for repositioning during teamfights, escaping ganks, and flashing forward for kill-securing Boomerang Blades. With only 500-unit auto-attack range and no dashes, Flash is Sivir's only hard escape tool outside of On the Hunt's movement speed. Taken in virtually every game.
  • Barrier — Barrier is the standard secondary summoner spell (51% WR, 90.78% pick rate) because Sivir's 500-unit range puts her in danger of burst damage from assassins and divers, and Barrier's instant shield can absorb lethal damage during teamfights where repositioning is not possible. Take Cleanse against heavy CC compositions with unavoidable crowd control like Leona, Nautilus, or Ashe where Spell Shield alone cannot block everything.

Playstyle Tips

Early Game / Laning Phase (0-14 min)

Sivir's early game is about farming efficiently with Ricochet for waveclear, poking with Boomerang Blade when enemies stand in the minion wave, using Spell Shield to block key engage abilities, and managing mana carefully until Essence Reaver solves resource problems.

Start Ricochet (W) at level 1 for immediate waveclear advantage — activating W and auto-attacking the wave pushes faster than almost any other ADC level 1, establishing early wave priority for your support to roam or ward. Take Spell Shield (E) at level 2 to block the enemy support's engage tool — champions like Blitzcrank, Thresh, Nautilus, and Leona rely on landing their hook or engage at level 2, and Spell Shield completely neutralizes their all-in attempt. Take Boomerang Blade (Q) at level 3 for poke damage — throw Q through the minion wave when enemies stand behind their CS to hit both the wave and the enemy for double value.

In most matchups, Sivir should focus on shoving the wave with Ricochet and poking with Boomerang Blade through the minion wave. Sivir's waveclear is so fast that she can permanently push the enemy ADC under tower, denying them CS and creating roam opportunities for her support. Against aggressive all-in lanes like Draven/Leona or Lucian/Nautilus, play defensively and hold Spell Shield for the engage ability — a well-timed E completely negates their all-in and heals Sivir in the process.

Watch mana carefully before Essence Reaver — each Q costs 55-75 mana and W costs 60 mana, so spamming abilities without purpose will leave Sivir unable to fight when it matters. Use Ricochet primarily for waveclear and save Boomerang Blade for trades where both passes will hit the enemy champion.

Mid Game & Objectives (14-25 min)

Mid-game Sivir with Essence Reaver, Berserker's Greaves, and Navori Flickerblade is a teamfight-dominating AoE marksman who pushes waves instantly, deals damage to entire teams with Ricochet bounces, and enables her team's engages with On the Hunt's movement speed aura.

Sivir's mid-game strategy revolves around pushing side lanes for tempo and then grouping for objective fights where her Ricochet AoE and On the Hunt utility shine. With Essence Reaver solving mana issues and Navori Flickerblade providing cooldown reduction on crits, Sivir can spam abilities freely and activate Ricochet multiple times during extended fights.

Before major teamfights, look for opportunities to use On the Hunt to engage — the team-wide movement speed boost turns your entire team into a charging force that overwhelms enemies before they can position properly. The ideal teamfight combo is: activate On the Hunt to engage, immediately activate Ricochet for bouncing autos, throw Boomerang Blade through the clustered enemy team for double-pass damage, and continue auto-attacking to reduce cooldowns via On the Hunt's passive and Navori Flickerblade's crit reduction for additional W and Q casts.

In teamfights, your role is sustained AoE DPS — position behind your frontline and auto-attack with Ricochet active to bounce damage across the enemy team. Save Spell Shield for the most dangerous ability aimed at you, whether that is an assassin's engage, a mage's burst combo, or a support's CC chain. Sivir's damage output in teamfights scales with how many enemies are grouped together, so fight around objectives where enemies are forced to cluster.

Late Game (25+ min)

Late-game Sivir with Essence Reaver, Navori Flickerblade, Infinity Edge, and Lord Dominik's Regards is a teamfight-winning AoE powerhouse whose Ricochet bounces deal devastating crit damage to every enemy in range while Boomerang Blade chunks squishies for massive damage with full crit scaling.

In the late game, Sivir's AoE damage with Ricochet bounces critting off Infinity Edge reaches its peak — each bouncing auto-attack can deal significant damage to up to 8 targets simultaneously, meaning a grouped enemy team takes thousands of damage per second from Sivir alone. Combined with On the Hunt's cooldown reduction on autos and Navori Flickerblade's crit-based ability cooldown reduction, Sivir can activate Ricochet and throw Boomerang Blade multiple times during a single teamfight.

In teamfights, prioritize staying alive and auto-attacking with Ricochet — Sivir's damage is entirely dependent on being able to auto-attack continuously, and every second of uptime translates to massive AoE damage across the enemy team. Use Fleet of Foot's passive movement speed to kite melee champions and On the Hunt to reposition when enemies try to collapse on you.

Around objectives like Baron and Elder Dragon, Sivir excels at zone control with Boomerang Blade's 1250-range poke and Ricochet's AoE threat that punishes enemies for grouping in the tight corridors around objective pits. Push side waves before grouping to create pressure — Sivir clears waves faster than any other ADC, so she can shove a side lane and rotate to the objective before enemies can respond.

Matchups

Bot Lane

#### Favorable

  • Ezreal — Sivir wins approximately 54.08% against Ezreal (5,749 games). Spell Shield blocks Ezreal's Mystic Shot poke that he relies on for Sheen procs and damage, and Sivir's superior waveclear with Ricochet shoves Ezreal under tower where he struggles to farm with his auto-attack-only waveclear. Sivir also outscales Ezreal in teamfights with her AoE damage spread.
  • Varus — Sivir wins approximately 54.15% against Varus. Spell Shield can block Varus's Chain of Corruption ultimate, completely negating his primary teamfight engage tool. Sivir's waveclear pushes Varus under tower where his immobility makes him vulnerable to ganks, and she outscales in AoE teamfight damage.
  • Ziggs — Sivir wins approximately 54.97% against Ziggs. Spell Shield blocks Ziggs' key abilities including Mega Inferno Bomb, and Sivir can match his waveclear with Ricochet. Sivir's sustained auto-attack damage output in teamfights far exceeds Ziggs' ability-dependent burst once she reaches her item spikes.

#### Even

  • Zeri — Sivir fights approximately even against Zeri (~54.02% WR, slightly favorable). Both are teamfight-oriented ADCs with strong AoE, but Zeri's mobility makes her harder to pin down while Sivir's waveclear is superior. The matchup often comes down to which team groups better around objectives.
  • Nilah — Sivir fights approximately even against Nilah (~53.21% WR, slightly favorable). Sivir's range advantage and waveclear can keep Nilah pushed under tower, but Nilah's all-in potential with her short-range kit can overwhelm Sivir if she gets in melee range. Spell Shield is critical for blocking Nilah's engage.

#### Unfavorable

  • Ashe — Sivir loses to Ashe approximately 53% of the time (~46.89% WR). Ashe's 600-unit range and Frost Shot slow make it difficult for Sivir to trade with her 500-unit range, and Ashe's Enchanted Crystal Arrow provides long-range engage that Spell Shield can block but creates constant pressure on a shorter cooldown than Sivir can manage with E's 24-second base cooldown.
  • Lucian — Sivir loses to Lucian approximately 52% of the time (~47.61% WR). Lucian's aggressive trading pattern with Lightslinger passive and short-trade combos overwhelms Sivir in lane before she can build Essence Reaver. Lucian's burst damage in short trades punishes Sivir's desire to farm safely, and his mobility from Relentless Pursuit lets him dodge Boomerang Blade consistently.
  • Senna — Sivir loses to Senna approximately 54% of the time (~46.32% WR). Senna's infinite range scaling means she outranges Sivir significantly as the game progresses, her poke from Piercing Darkness harasses from outside Sivir's 500-unit auto-attack range, and Senna's utility with healing and global ultimate provides teamfight value that rivals On the Hunt.
Matchup Overview
Favorable
Ezreal
Varus
Ziggs
Even
Zeri
Nilah
Unfavorable
Ashe
Lucian
Senna

Recent Patch Changes

Sivir's current state in Patch 16.6 reflects a balanced marksman who rewards teamfight-oriented play and waveclear-focused laning. Her 50.78-52.02% win rate with a 5.78% pick rate shows she is a consistently viable bot lane pick who rewards players who understand wave management and teamfight positioning. The C+ tier ranking on LoLalytics (35th of 48 bot laners) places her as a solid mid-tier ADC who excels in specific team compositions that leverage her AoE damage and On the Hunt's engage utility.

Her kit's strength lies in the combination of unmatched waveclear for a marksman, defensive self-peel through Spell Shield, and team utility through On the Hunt — making her particularly strong in coordinated team environments where her On the Hunt engages and Ricochet teamfight damage can be maximized. The statistically dominant Essence Reaver into Navori Flickerblade into Infinity Edge build path provides the perfect blend of mana sustain, ability haste, and crit scaling that unlocks Sivir's full potential as a teamfight AoE carry.

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