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Champion Guide10 min read

Best Soraka Build & Guide (2026) — League of Legends

The definitive Soraka build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.

Soraka is League of Legends' Starchild — a dedicated healer support who sacrifices her own health to sustain her allies through Astral Infusion, zones enemies with Equinox's silence field, pokes and self-heals with Starcall, and saves her entire team globally with Wish. She is a pure enchanter healer who builds support items like Moonstone Renewer and Dawncore to maximize her healing output across entire teamfights. Soraka is played primarily as a support (52.94% win rate on LoLalytics Patch 16.6 Emerald+, A+ Tier ranked 11th of 80 support champions) with a 5.04% pick rate. Whether you want to keep your entire team alive through relentless healing, silence and root diving assassins with Equinox, or save a teammate across the map with a clutch global Wish, this guide covers everything you need to master the Starchild in 2026.

Soraka Overview

Soraka operates as a dedicated healer support whose power comes from Astral Infusion's low-cooldown targeted healing that costs her own health, Starcall's AoE poke that grants Rejuvenation self-healing, Equinox's silence zone that roots enemies who remain inside, and Wish's global heal that can save any ally on the map. She is played as a support (52.94% win rate on LoLalytics Emerald+, A+ Tier ranked 11th out of 80 support champions) with a 5.04% pick rate reflecting her consistent performance across all skill levels.

Unlike engage supports who initiate fights with crowd control, Soraka provides sustained single-target healing through Astral Infusion that keeps her ADC and carries alive through burst and poke damage, AoE poke and self-sustain through Starcall's Rejuvenation that offsets her health costs, powerful zone control through Equinox's silence field that shuts down channeling abilities and roots enemies who overstay, and game-saving global healing through Wish that can turn fights anywhere on the map. Soraka wins by keeping her team healthy through sustained healing, denying enemy all-ins with Equinox's silence, and using Wish to swing fights across the entire map.

Salvation (Passive) grants Soraka 90% bonus movement speed while moving toward nearby allied champions who are below 40% maximum health within a 2500-unit radius. Salvation defines Soraka's identity as a dedicated healer — the massive movement speed boost lets her rush to endangered allies quickly, making it nearly impossible for enemies to zone Soraka away from a low-health teammate. The 40% health threshold synergizes with Wish's enhanced healing on low-health targets and encourages Soraka to always be moving toward allies who need her most.

Starcall (Q) has an 8/7/6/5/4-second cooldown and costs 45/50/55/60/65 mana. Soraka calls down a star at a target area, dealing 85/120/155/190/225 (+35% AP) magic damage to enemies in the area and slowing them by 30% for 1.5 seconds. If Starcall hits at least one enemy champion, Soraka gains Rejuvenation for 2.5 seconds, healing herself for 60/75/90/105/120 (+30% AP) over the duration and granting 20/22.5/25/27.5/30% bonus movement speed. Starcall is Soraka's primary poke and self-sustain tool — landing it on enemy champions provides the Rejuvenation self-healing that offsets the health cost of Astral Infusion, and the slow helps set up Equinox roots or escape ganks.

Astral Infusion (W) has a 6/5/4/3/2-second cooldown and costs 40/45/50/55/60 mana plus 10% of Soraka's maximum health. Soraka heals a target allied champion for 90/110/130/150/170 (+50% AP) health. While Soraka has Rejuvenation from landing Starcall, Astral Infusion's health cost is reduced by 80/85/90/95/100%. Astral Infusion cannot be cast if Soraka is below 5% maximum health. Astral Infusion is the core of Soraka's kit — the extremely low cooldown at max rank (2 seconds) combined with strong base healing and AP scaling makes Soraka the most consistent single-target healer in League of Legends. The health cost mechanic creates a skill-expressive pattern where landing Starcall to gain Rejuvenation dramatically reduces the self-damage, rewarding players who weave Q pokes between heals.

Equinox (E) has a 20/19/18/17/16-second cooldown and costs 70/75/80/85/90 mana. Soraka creates a zone of silence at a target area for 1.5 seconds, dealing 70/95/120/145/170 (+40% AP) magic damage to enemies inside. After the zone expires, it erupts and roots all enemies still inside for 1/1.25/1.5/1.75/2 seconds, dealing an additional 70/95/120/145/170 (+40% AP) magic damage for a total of 140/190/240/290/340 (+80% AP). Equinox is Soraka's only crowd control ability and her most powerful defensive tool — the silence zone prevents enemies from casting abilities during all-ins and dives, and the follow-up root punishes anyone who stays inside. Equinox can shut down channeling ultimates like Katarina's Death Lotus, Warwick's Infinite Duress, and Nunu's Absolute Zero.

Wish (R) has a 150/135/120-second cooldown and costs 100 mana at all ranks. Soraka calls upon the stars, healing all allied champions globally for 150/250/350 (+50% AP) health. Allies below 40% maximum health receive 50% increased healing for a total of 225/375/525 (+75% AP). Wish is Soraka's signature ability and one of the most impactful ultimates in the game — the global range means Soraka can save allies in any lane from any position on the map, and the 50% increased healing on low-health targets means Wish can turn seemingly lost 1v1s or 2v2s across the map into victories without Soraka even being present.

Strengths

  • Soraka's Astral Infusion has the lowest cooldown of any healing ability in the game at max rank (2 seconds), combined with a 170 (+50% AP) base heal that scales with AP support items like Moonstone Renewer and Dawncore, making her sustained healing output unmatched by any other support champion — No other support can match Soraka's raw healing-per-second in extended teamfights where she continuously casts W every 2 seconds
  • Wish's global range and 50% increased healing on allies below 40% health makes Soraka a constant threat to swing fights anywhere on the map — a well-timed Wish can save a solo laner from an all-in, turn a jungle skirmish, or keep the entire team alive during a baron fight from across the map — The global presence forces enemies to account for Soraka's ultimate in every fight, even when she isn't nearby
  • Equinox's silence zone provides powerful defensive utility that can completely shut down assassins, divers, and channeling champions — a well-placed Equinox on a diving Katarina, Zed, or Fizz silences them during their combo and roots them if they remain inside, turning their all-in against them — The silence is especially devastating against champions who rely on chaining multiple abilities together
  • Salvation's 90% movement speed boost toward low-health allies combined with Starcall's movement speed from Rejuvenation makes Soraka deceptively mobile and difficult to zone away from her carries, allowing her to reposition rapidly in teamfights to reach endangered allies — The passive movement speed ensures Soraka can always reach the ally who needs healing most

Weaknesses

  • Astral Infusion's 10% maximum health cost means Soraka literally kills herself to heal her team — without consistently landing Starcall for Rejuvenation to reduce the health cost, Soraka drains her own health pool rapidly and becomes an easy target for enemy assassins and divers who can finish her off — Missing Q pokes in teamfights while spamming W heals can bring Soraka dangerously low without any enemy even targeting her
  • Soraka is extremely vulnerable to Grievous Wounds (anti-heal) effects — Morellonomicon, Thornmail, Executioner's Calling, and Oblivion Orb all reduce her healing output by 40%, directly neutralizing her core identity as a healer and making her significantly less effective compared to shield-based supports like Lulu or Janna who are unaffected by anti-heal — A single 800-gold Oblivion Orb purchase can reduce Soraka's healing effectiveness substantially
  • Soraka has no mobility dashes or self-peel beyond Equinox's silence zone, making her extremely vulnerable to hooks from Blitzcrank, Thresh, and Nautilus, engage from Leona and Alistar, and flanking assassins who can bypass her frontline — Once caught, Soraka dies almost instantly due to her low base health and lack of escape tools
  • Soraka's lane phase against aggressive all-in bot lanes is extremely punishing — she cannot heal her ADC effectively until level 2 and her W health cost means trading heals while being pressured leaves her at dangerously low health, inviting tower dives and all-ins from lanes with strong kill pressure — Against Draven/Leona, Lucian/Nautilus, or Samira/Rell, Soraka must concede lane pressure and risk falling behind

Recommended Runes

Summon Aery (Sorcery) — Highest Win Rate

The recommended rune page for Soraka support is Summon Aery in the Sorcery tree. Summon Aery synergizes perfectly with Soraka's playstyle — it procs on Starcall for bonus poke damage and provides an additional shield whenever Astral Infusion heals an ally, effectively adding a small shield on top of every heal for increased effective healing output.

  • Summon Aery — Sends Aery to damage enemies when Soraka deals ability damage or shield allies when she heals them. Summon Aery is the optimal keystone for Soraka because it adds bonus poke damage to every Starcall hit in lane, and provides a shield on every Astral Infusion cast that stacks with her healing for increased effective sustain — Soraka's constant W spam in teamfights means Aery procs on virtually every heal.
  • Manaflow Band — Grants bonus maximum mana when hitting champions with abilities, up to 250 bonus mana, then restores 1% missing mana per 5 seconds. Manaflow Band is essential for Soraka because Starcall and Astral Infusion both cost mana on top of W's health cost, and the bonus mana pool and regeneration ensure she can sustain her healing rotation throughout the laning phase and extended teamfights.
  • Transcendence — Grants ability haste at levels 5 and 8, and reduces remaining basic ability cooldowns by 20% on champion takedowns at level 11. Transcendence provides crucial ability haste that reduces Astral Infusion's already-low cooldown even further, and the takedown reset in teamfights means Soraka's W comes back even faster during extended fights where she's earning assists through heals.
  • Gathering Storm — Grants increasing AP every 10 minutes. Gathering Storm complements Soraka's scaling identity — the free AP increases Astral Infusion's healing, Starcall's damage and Rejuvenation healing, and Wish's global heal, making her late-game healing output even more dominant.

Secondary — Resolve

  • Font of Life — Marks enemy champions hit by Soraka's crowd control (Starcall slow and Equinox root), causing allies who attack marked targets to heal. Font of Life provides additional healing utility that synergizes with Starcall's slow — every Q hit marks the enemy, giving Soraka's ADC bonus healing on their auto-attacks during trades.
  • Revitalize — Increases healing and shielding power by 5%, and by an additional 10% on targets below 40% health. Revitalize directly amplifies Soraka's entire kit — every W heal, Wish global heal, Moonstone proc, and Aery shield is increased, with the low-health bonus synergizing perfectly with Wish's own 50% increased healing on targets below 40% health for massive clutch saves.

Stat Shards

  • Ability Haste — Bonus ability haste reduces Soraka's Starcall and Astral Infusion cooldowns for faster healing rotations and more Rejuvenation uptime to offset W's health cost.
  • Adaptive Force (AP) — Bonus AP increases Starcall's poke damage and Rejuvenation healing, Astral Infusion's heal amount, and Wish's global heal, providing immediate value across all of Soraka's abilities.
  • Health Scaling — Bonus health scaling provides increasing durability throughout the game, helping Soraka survive burst damage and giving her a larger health pool to fuel Astral Infusion's 10% max health cost.

Recommended Item Build

Based on data from ranked Soraka matches tracked across multiple stat sites on Patch 16.6, the Dream Maker into Moonstone Renewer and Dawncore build has the highest pick rates and win rates. Here are the optimal build paths.

Standard Build

#### Early Game (0-10 min)

  • World Atlas — Grants health and generates gold when nearby minions die. World Atlas is the standard support starting item for Soraka because it provides passive gold generation without requiring her to poke enemies (unlike Spellthief's Edge), bonus health to offset Astral Infusion's health cost, and upgrades into a ward-generating item for vision control.
  • Health Potions — Provide sustain during early lane trading where Soraka takes damage from both enemy poke and her own W health cost.

#### Core Build (10-20 min)

  • Dream Maker — Grants AP, ability haste, health, and mana regeneration, with a passive that causes allies near Soraka to deal bonus magic damage and take reduced damage after she casts an ability. Dream Maker is Soraka's ideal first completed item because its aura passive synergizes with her constant ability cycling — every Q poke and W heal refreshes the buff for nearby allies, providing both offensive and defensive value.
  • Boots of Swiftness — Grants bonus movement speed and reduces the effectiveness of slows. Boots of Swiftness are the optimal boots for Soraka because the enhanced movement speed stacks with Salvation's passive for even faster repositioning toward low-health allies, and the slow resistance helps her avoid being kited or caught during teamfights where she needs to stay close to her carries.
  • Moonstone Renewer — Grants AP, ability haste, and health, with a passive that heals the lowest-health nearby ally when Soraka affects champions with abilities. Moonstone Renewer is Soraka's core second item because it adds passive healing on top of Astral Infusion — every Starcall poke and W heal triggers Moonstone's additional heal on the lowest-health ally, dramatically increasing her total healing output in teamfights.

#### Late Game (25+ min)

  • Dawncore — Grants AP, ability haste, health, and mana regeneration, with a passive that increases all healing and shielding power based on bonus mana regeneration. Dawncore is Soraka's premier late-game item because its heal and shield power amplification applies to every W heal, Wish global heal, Moonstone proc, and Aery shield, dramatically increasing her already-dominant healing output.
  • Ardent Censer — Grants AP, ability haste, and mana regeneration, with a passive that grants bonus attack speed and on-hit damage to allies Soraka heals or shields. Ardent Censer provides additional offensive utility for auto-attack-based carries — every W heal triggers the attack speed buff, empowering ADCs like Jinx, Kai'Sa, and Kog'Maw with bonus damage.
  • Redemption — Grants health, mana regeneration, and ability haste, with an active that heals allies in a target area after a short delay. Redemption provides an additional AoE healing tool that complements Wish's global heal, giving Soraka even more healing sources for teamfights and the ability to heal allies in an area even after death.

Highest Win Rate 3-Item Combinations

The highest win rate full build is Dream Maker + Moonstone Renewer + Dawncore, which provides the optimal balance of passive healing amplification, ability haste for rapid healing rotations, and team-wide aura buffs. This build maximizes Soraka's sustained healing output through multiple healing sources (W heal, Moonstone procs, Dawncore amplification) while providing enough ability haste to keep Astral Infusion on a 2-second cooldown. An alternative high-performing build includes Ardent Censer third for games with multiple auto-attack-based carries who benefit from the attack speed and on-hit damage buff.

Ability Priority

Support: W > Q > E (R at 6, 11, 16)

  1. Astral Infusion (W) — Max first. Each rank increases base heal from 90 to 170, reduces cooldown from 6 to 2 seconds, and increases the Rejuvenation health cost reduction from 80% to 100%. W max provides the largest healing increase and the most impactful cooldown reduction in the game — going from a 6-second cooldown at rank 1 to a 2-second cooldown at rank 5 transforms Soraka from an occasional healer into a healing machine that can cast W every 2 seconds.
  2. Starcall (Q) — Max second. Each rank increases base damage from 85 to 225, Rejuvenation healing from 60 to 120, movement speed from 20% to 30%, and reduces cooldown from 8 to 4 seconds. Q max second provides increased poke damage, stronger self-healing through Rejuvenation to offset W's health cost, and a shorter cooldown for more frequent Rejuvenation uptime.
  3. Equinox (E) — Max last. Each rank increases damage from 70 to 170 per tick (140 to 340 total), root duration from 1 to 2 seconds, and reduces cooldown from 20 to 16 seconds. The silence duration is fixed at 1.5 seconds regardless of rank, and the root duration increase is less impactful than W healing and Q damage/sustain improvements.
  4. Wish (R) — Level at 6, 11, and 16. Each rank increases base heal from 150 to 350 (225 to 525 on low-health targets), and reduces cooldown from 150 to 120 seconds. Level 6 Wish provides a global emergency heal that immediately increases Soraka's map-wide impact.

Level-by-level order: Q, W, E, W, W, R, W, Q, W, Q, R, Q, Q, E, E, R, E, E.

Summoner Spells

  • Flash — Flash is essential on Soraka for escaping assassin dives and engage supports, repositioning to stay in healing range of endangered allies, and dodging key skillshots like Blitzcrank hooks and Thresh hooks that would mean instant death. Flash is non-negotiable on Soraka since she has no dashes or mobility spells. Taken in virtually every game.
  • Heal — Heal is the optimal secondary summoner spell for Soraka support, providing an instant burst heal and movement speed boost for both Soraka and a nearby ally. Heal synergizes with Soraka's healer identity by providing an additional emergency heal on top of Astral Infusion and Wish, and the movement speed boost helps her and her ADC escape all-ins during the vulnerable laning phase. Heal is preferred over Exhaust because Soraka's kit already provides defensive utility through Equinox's silence and the extra heal stacks with her healing-focused playstyle.

Playstyle Tips

Early Game / Laning Phase (0-14 min)

Soraka's early game is about poking with Starcall for Rejuvenation self-healing and lane pressure, sustaining your ADC through Astral Infusion, and surviving until level 6 when Wish's global healing unlocks her map-wide impact.

Start Starcall (Q) at level 1 for poke damage and the Rejuvenation self-heal — landing Q on enemy champions heals Soraka for 60 (+30% AP) over 2.5 seconds and grants 20% movement speed, which is crucial for offsetting W's health cost. Take Astral Infusion (W) at level 2 to begin healing your ADC. Take Equinox (E) at level 3 for the silence zone that can interrupt enemy all-in attempts and punish overaggressive opponents with a root. Focus on landing Starcall consistently — Rejuvenation reduces W's health cost by 80% at rank 1 and eventually 100% at rank 5, so landing Q before healing is essential for sustaining your health pool.

Manage your health carefully in the early game. Every Astral Infusion cast costs 10% of your maximum health on top of the mana cost. Without Rejuvenation from landing Q, spamming W will drain your health pool rapidly and make you vulnerable to all-ins. The ideal pattern is Q (land on enemy) → W (heal ADC with reduced health cost) → repeat. If you miss Q, consider waiting for the next Starcall cooldown before healing unless your ADC urgently needs it.

Position aggressively enough to land Starcall but respect the enemy support's engage range. Against hook supports like Blitzcrank and Thresh, stay behind your minion wave and only step forward to Q when the hook is on cooldown. Against melee engage supports like Leona and Nautilus, use Equinox when they engage to silence them during their combo and potentially root them.

Mid Game & Teamfights (14-25 min)

Mid-game Soraka with Dream Maker, Boots of Swiftness, and Moonstone Renewer is a sustained healing powerhouse who keeps her team alive through constant Astral Infusion casts amplified by Moonstone procs, zones enemies with Equinox's silence, and saves distant allies with Wish.

Soraka's mid-game strategy revolves around staying alive and healing her carries through every fight and skirmish. With Dream Maker and Moonstone Renewer, her healing output is dramatically amplified — every W cast triggers Moonstone's passive heal on the lowest-health ally on top of Astral Infusion's direct heal, and Dream Maker's aura buffs nearby allies with bonus damage and damage reduction. Position behind your frontline and spam Q-W rotations, always landing Starcall before Astral Infusion to reduce the health cost.

Use Wish (R) to save allies who are fighting across the map. Watch the minimap constantly — if your top laner is being dove or your jungler is fighting in the river, a well-timed Wish can save them from death and swing the fight. The 50% increased healing on allies below 40% health means Wish is most effective when cast at the last possible moment, but don't get greedy — a dead ally gets no healing.

Use Equinox defensively in teamfights to silence and root diving assassins and bruisers. Place the silence zone on top of your ADC when an assassin dives — the silence prevents them from casting abilities during their combo, and the root locks them down for your team to collapse on. Equinox is especially devastating against Katarina (interrupts Death Lotus), Zed (prevents using W or R combos during the silence), and Fizz (prevents Playful/Trickster escape).

Late Game (25+ min)

Late-game Soraka with full build and max rank Astral Infusion (2-second cooldown) is a teamfight-sustaining healer whose constant W spam amplified by Moonstone Renewer, Dawncore, and Ardent Censer makes her carries nearly unkillable in extended fights, while Wish provides global emergency saves and Equinox shuts down diving threats.

In the late game, Soraka's 2-second Astral Infusion cooldown combined with Dawncore's heal power amplification, Moonstone's passive healing, and the Rejuvenation health cost reduction from landing Starcall creates overwhelming sustained healing that most enemies cannot burst through. Each W cast heals for approximately 170 (+50% AP) plus Moonstone's proc, amplified by Dawncore's heal power increase and Revitalize's rune bonus — in a 10-second teamfight, Soraka can cast W five times for massive cumulative healing on her carries.

In teamfights, position safely behind your frontline and focus on three priorities: land Starcall for Rejuvenation to reduce W's health cost, spam Astral Infusion on the ally taking the most damage, and save Equinox for diving threats or channeling ultimates. A full-build Soraka who stays alive and continuously heals can output more total healing than any other support in a 15+ second teamfight.

Around Baron and Elder Dragon, Soraka's sustained healing provides enormous value for extended objective fights. Her ability to keep the entire team healthy while poking enemies with Starcall and zoning with Equinox means your team can take prolonged fights that other compositions would lose. Wish's global heal also means Soraka's team can split pressure — if an ally split-pushes a side lane, Soraka can save them with Wish from across the map while the rest of the team fights for the objective.

Matchups

Support

#### Favorable

  • Mel — Soraka wins comfortably against Mel (~59.64% WR). Mel's poke-oriented playstyle is directly countered by Soraka's sustained healing — Astral Infusion heals through Mel's damage faster than Mel can deal it, and Soraka outscales Mel in teamfights because her healing output with full build is far more impactful than Mel's utility. Wish also provides a global heal that Mel cannot match.
  • Pantheon — Soraka wins against Pantheon (~60.19% WR). Pantheon support relies on early aggression and snowballing the lane with his stun and burst damage, but Soraka's healing sustains through his all-in attempts after the initial burst, and Equinox's silence zone can interrupt Pantheon's W stun engage. Once Soraka survives the early lane phase, Pantheon's utility falls off dramatically while Soraka scales into a healing powerhouse.
  • Shaco — Soraka wins against Shaco (~61.39% WR). Shaco support relies on boxes and fear to control lane, but Soraka's sustained healing through Astral Infusion negates Shaco's poke damage over time, and Equinox can silence Shaco during his deceive plays. Shaco provides minimal utility in teamfights compared to Soraka's global healing and sustained support.

#### Even

  • Bard — Soraka fights approximately even against Bard (~50.42% WR). Bard's roaming playstyle can create windows where Soraka's ADC is alone in lane, but Soraka's sustained healing keeps her ADC healthy when Bard returns. Bard's Tempered Fate can set up plays against Soraka, but Equinox's silence zone can disrupt Bard's engages.
  • Lulu — Soraka fights approximately even against Lulu. Both are enchanter supports with strong protective abilities, but they protect differently — Soraka provides raw healing throughput while Lulu provides shields, Polymorph, and Wild Growth knockup. The matchup often depends on whether the enemy team has more sustained damage (favoring Soraka's healing) or burst damage (favoring Lulu's shields and Polymorph).

#### Unfavorable

  • Renata Glasc — Soraka loses to Renata Glasc (~47.14% WR). Renata's Hostile Takeover can force Soraka's own carries to attack each other, which Soraka's healing cannot prevent. Renata's Bailout also provides a safety net that negates Soraka's team's kill pressure, and Renata's overall kit provides more utility in teamfights through Hostile Takeover's AoE Berserk effect.
  • Zilean — Soraka loses to Zilean (~48.93% WR). Zilean's Chronoshift ultimate directly counters Soraka's healing identity — rather than needing sustained healing, Zilean simply revives his carry at full health, providing more value than Soraka's gradual healing. Zilean's Time Bombs also provide strong poke that is difficult for Soraka to outheal, and his speed boost/slow creates pick opportunities that Soraka cannot escape.
  • Nami — Soraka loses to Nami (~49.02% WR). Nami provides a combination of healing, poke, and crowd control that matches Soraka's sustain while adding more lane pressure through Tidecaller's Blessing empowered auto-attacks and Aqua Prison's bubble. Nami can outtrade Soraka in lane because she deals damage and heals simultaneously with Ebb and Flow bounces, while Soraka must sacrifice health to heal her ADC.
Matchup Overview
Favorable
Mel
Pantheon
Shaco
Even
Bard
Lulu
Unfavorable
Renata Glasc
Zilean
Nami

Recent Patch Changes

Soraka's current state in Patch 16.6 reflects a powerful dedicated healer support who rewards consistent Starcall accuracy and careful health management. Her 52.94% win rate on LoLalytics (A+ Tier, ranked 11th of 80 support champions) with a 5.04% pick rate shows she is a strong meta support who can sustain her team through almost any amount of damage. The A+ tier ranking reflects Soraka's ability to output more raw healing than any other support champion when played correctly.

Her kit's strength lies in the combination of Astral Infusion's 2-second cooldown at max rank that provides unmatched sustained healing output, Starcall's Rejuvenation self-healing that offsets W's health cost for sustainable healing rotations, Equinox's silence and root zone that shuts down diving assassins and channeling abilities, Wish's global heal with 50% increased healing on low-health targets that can save allies across the entire map, and Salvation's 90% movement speed toward endangered allies that ensures Soraka can always reach the teammate who needs her most — making her particularly strong in team compositions that need sustained healing to survive poke or extended teamfights. The statistically dominant Dream Maker into Moonstone Renewer into Dawncore build path provides the perfect blend of healing amplification, ability haste for rapid W cycling, and team-wide utility that unlocks Soraka's full potential as the premier healer support in League of Legends.

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