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Champion Guide10 min read

Best Teemo Build & Guide (2026) — League of Legends

The definitive Teemo build guide for 2026. Optimal items, runes, ability order, playstyle tips, and matchup advice backed by data from thousands of ranked League of Legends matches.

Teemo is League of Legends' Swift Scout — a ranged AP top laner who blinds enemies with Blinding Dart to shut down auto-attack-reliant champions, passively poisons every basic attack with Toxic Shot's on-hit and damage-over-time magic damage scaling with AP, becomes invisible after standing still for 1.5 seconds with Guerrilla Warfare's stealth and gains a burst of attack speed upon breaking stealth, sprints across the map with Move Quick's passive and active movement speed, and litters the battlefield with invisible Noxious Trap mushrooms that explode on contact to deal massive AP-scaling poison damage and slow enemies. He is a ranged top laner who builds full AP items like Nashor's Tooth and Liandry's Torment to maximize his poison damage and mushroom control. Teemo is played as a top laner (51.5% win rate on Patch 16.6 Emerald+, B Tier ranked approximately 61st of 103 top lane champions) with a 2.5% pick rate and a 5.2% ban rate. Whether you want to bully melee champions out of lane with Blinding Dart and Toxic Shot harass, control the entire map with invisible mushroom traps that zone enemies from objectives and jungle paths, or carry teamfights with relentless AP poison damage, this guide covers everything you need to master the Swift Scout in 2026.

Teemo Overview

Teemo operates as a ranged AP top laner and lane bully whose power comes from Guerrilla Warfare's stealth that turns him invisible after 1.5 seconds of standing still and grants 20-80% bonus attack speed upon breaking stealth, Blinding Dart's targeted blind that causes all enemy basic attacks to miss for up to 3 seconds while dealing significant AP-scaling magic damage, Toxic Shot's passive on-hit poison that applies 9-65 (+30% AP) magic damage on each attack plus 6-30 (+10% AP) damage per second for 4 seconds, Move Quick's passive and active movement speed bonus that lets him kite and reposition constantly, and Noxious Trap's invisible mushroom mines that deal 150-350 (+45% AP) total poison damage and slow enemies by 20-40% for 4 seconds. He is played as a top laner (51.5% win rate on Patch 16.6 Emerald+, B Tier ranked approximately 61st of 103 top lane champions) with a 2.5% pick rate.

Unlike traditional top laners who build tank or bruiser items, Teemo provides oppressive lane dominance against melee champions through Blinding Dart's 2-3-second blind that completely negates auto-attack damage from fighters, juggernauts, and ADCs — making champions like Tryndamere, Volibear, and Vayne unable to trade back effectively; persistent map control through Noxious Trap mushrooms that remain invisible for up to 5 minutes, creating a minefield in river, jungle entrances, and objectives that slows, damages, and reveals enemies who walk through them; sustained poison damage through Toxic Shot's on-hit and damage-over-time effects that make every basic attack deal bonus magic damage, punishing enemies who try to farm or trade against Teemo; and deceptive ambush potential through Guerrilla Warfare's invisibility that lets Teemo set up bush traps with a 20-80% attack speed steroid upon breaking stealth. Teemo wins by dominating the laning phase with blind and poison harass, then transitioning into a split-push and map control threat whose mushrooms make it dangerous for enemies to chase, contest objectives, or walk through unwarded areas.

Guerrilla Warfare (Passive) causes Teemo to become invisible after standing still and taking no actions for 1.5 seconds. While inside brush, Teemo can move and remain invisible. Upon breaking stealth, Teemo gains Element of Surprise, granting 20% / 40% / 60% / 80% (based on level 1/6/11/16) bonus attack speed for 5 seconds. The attack speed buff does not stack, only refreshes. Guerrilla Warfare is Teemo's ambush tool — the invisibility lets him set up unexpected bush traps in lane where he breaks stealth with an empowered attack speed burst, and the brush-walking stealth allows creative roaming paths through river and jungle brush without being spotted by wards.

Blinding Dart (Q) has an 8-second cooldown and costs 70 / 80 / 90 / 100 / 110 mana. Teemo shoots a dart at the target enemy, dealing 80 / 125 / 170 / 215 / 260 (+80% AP) magic damage and blinding them for 2 / 2.25 / 2.5 / 2.75 / 3 seconds, causing all their basic attacks to miss. The blind duration is doubled against minions and monsters. Blinding Dart is Teemo's signature ability — the targeted blind completely shuts down auto-attack-reliant champions during trades, making it impossible for fighters like Tryndamere, Jax, or Irelia to deal damage through basic attacks for the blind duration, and the high 80% AP ratio makes it a significant burst damage tool in the full AP build.

Move Quick (W) has a 17-second cooldown and costs 40 mana. Passively, Teemo gains 12 / 16 / 20 / 24 / 28% bonus movement speed until struck by an enemy champion or turret. The passive is restored 5 seconds after last being struck. When activated, Teemo gains double his passive movement speed for 3 seconds, and this bonus is not lost even if he is hit. Move Quick is Teemo's only mobility tool — the passive movement speed lets him kite melee champions and roam between lanes efficiently, while the active burst of speed enables escapes from ganks, chasing down low-health enemies, and repositioning in teamfights where Teemo's short range would otherwise leave him vulnerable.

Toxic Shot (E) is a passive ability with no cooldown or mana cost. Each of Teemo's basic attacks poisons the target, dealing 9 / 23 / 37 / 51 / 65 (+30% AP) bonus magic damage on hit and 6 / 12 / 18 / 24 / 30 (+10% AP) magic damage each second for 4 seconds. Subsequent attacks refresh the poison duration but do not stack the damage. Bonus damage against monsters is increased by 160%. Toxic Shot is the foundation of Teemo's sustained damage — every auto attack applies both on-hit burst and a 4-second damage-over-time effect, meaning even a single auto in a trade forces the enemy to take sustained poison damage, and with Nashor's Tooth and Liandry's Torment amplifying the on-hit and burn effects, Toxic Shot turns Teemo's basic attacks into devastating AP damage sources.

Noxious Trap (R) costs 75 mana per charge. Teemo stores charges on a 30 / 25 / 20-second recharge timer, up to a maximum of 2 / 3 / 4 charges. When activated, Teemo places an invisible mushroom trap at the target location that arms after 1 second and lasts for up to 5 minutes. When an enemy steps on the trap, it explodes, dealing 150 / 250 / 350 (+45% AP) total magic damage over 4 seconds and slowing all nearby enemies by 20 / 30 / 40% for 4 seconds while revealing them. Mushrooms can bounce off other mushrooms if placed on top of them. Noxious Trap is Teemo's most impactful ability — the invisible mushrooms create a minefield that controls map space, denies vision-free movement through river and jungle, damages enemies before fights even start, and provides vision when enemies trigger them, making Teemo one of the strongest objective-control champions in the game when given time to set up.

Strengths

  • Blinding Dart's targeted 2-3-second blind completely negates auto-attack damage from fighters, juggernauts, and marksmen — champions like Tryndamere, Jax, Vayne, and Volibear cannot trade effectively into Teemo because their primary damage source is turned off for the blind duration, making Teemo one of the strongest lane bullies against melee auto-attackers in top lane — The 80% AP ratio also makes Blinding Dart a 260 (+80% AP) burst damage tool that chunks enemies before they can respond
  • Noxious Trap mushrooms provide unmatched map control by creating invisible minefields that last 5 minutes, slow enemies by 20-40%, deal 150-350 (+45% AP) total poison damage, and reveal enemies who trigger them — a well-shroomed map means enemies cannot safely walk through river, jungle entrances, or objective pits without taking significant damage and being slowed for your team to collapse — With 4 charges at rank 3 and a 20-second recharge timer, Teemo can maintain constant mushroom coverage across multiple map locations simultaneously
  • Toxic Shot's passive on-hit poison means every single basic attack Teemo lands deals bonus magic damage on hit plus a 4-second damage-over-time burn, making even short auto-attack trades heavily one-sided because the enemy takes sustained poison damage long after the trade ends — with Nashor's Tooth and Liandry's Torment, each auto attack applies multiple layers of on-hit and burn damage that melts through enemies — The 160% bonus damage against monsters also makes Teemo a surprisingly fast objective taker
  • Guerrilla Warfare's invisibility creates unpredictable ambush opportunities in lane brushes and river — enemies who face-check a bush where Teemo is stealthed take an empowered burst from the 20-80% attack speed steroid on Element of Surprise, and the psychological pressure of not knowing where an invisible Teemo is standing forces enemies to play cautiously or risk walking into a trap — In brush, Teemo can move while invisible, enabling creative roaming paths that bypass enemy wards

Weaknesses

  • Teemo is extremely squishy with no defensive abilities, dashes, or crowd control beyond Blinding Dart's blind — he has one of the lowest base health pools among top laners and builds full AP with no resistances, making him vulnerable to burst damage from assassins, all-in engage from champions with gap closers, and jungle ganks that he cannot escape without Flash — His 340 base movement speed and reliance on Move Quick's conditional passive make him easy to run down when the movement speed is removed by taking damage
  • Teemo contributes very little to teamfights compared to traditional top laners — he has no hard crowd control, no frontline durability, no engage tools, and his 500 auto-attack range puts him dangerously close to enemy threats, meaning he is often instantly killed in 5v5 fights before dealing meaningful damage — His value comes from split pushing and mushroom control, not from grouped fighting
  • Blinding Dart only affects basic attacks, not abilities — champions who deal most of their damage through abilities like Heimerdinger, Urgot, Pantheon, and mages are completely unaffected by the blind, removing Teemo's primary trading advantage and forcing him to rely on Toxic Shot poke against champions who out-range or out-burst him — This is why ability-based top laners consistently counter Teemo
  • Teemo falls off significantly in late game teamfights because his split-push pressure requires the team to play around his mushroom control, and if the enemy team groups and forces 5v4 fights while Teemo is splitting, his team is at a severe disadvantage without a proper frontline — Oracle Lens and Control Wards also counter his mushroom setup, and coordinated teams will systematically clear shrooms before objectives

Recommended Runes

Top: Press the Attack (Precision) — Most Popular

The recommended rune page for Teemo top is Press the Attack in the Precision tree. Press the Attack synergizes with Teemo's auto-attack-heavy playstyle by amplifying all damage to the target after three consecutive attacks, which Teemo naturally achieves through Toxic Shot-empowered basic attacks.

  • Press the Attack — After hitting an enemy champion with 3 consecutive basic attacks, deal bonus adaptive damage and expose the target to take 8-12% increased damage from all sources for 6 seconds. Press the Attack is the optimal keystone for Teemo because his ranged auto-attack harass in lane naturally stacks 3 hits quickly, the exposed debuff amplifies Toxic Shot's poison damage and Blinding Dart's burst, and the proc synergizes with Nashor's Tooth's on-hit damage for devastating short trades.
  • Triumph — Restores health on champion takedowns. Triumph provides clutch sustain in close fights and all-ins where Teemo's low health pool means every point of healing can save him from dying to ignite or damage-over-time effects.
  • Legend: Alacrity — Grants bonus attack speed. Legend: Alacrity improves Teemo's auto-attack weaving for faster Toxic Shot application, faster Press the Attack stacking, and more empowered attacks during Element of Surprise's attack speed window.
  • Last Stand — Deals increased damage when low on health. Last Stand synergizes with Teemo's squishy build by amplifying his damage output in close trades and all-ins where he frequently drops to low health before finishing off opponents.

Secondary — Resolve

  • Bone Plating — Reduces damage from the first 3 instances of champion damage after being hit. Bone Plating provides critical durability in short trades — when an enemy all-ins Teemo, the damage reduction from three hits buys enough time to blind them with Blinding Dart and walk away with Move Quick.
  • Overgrowth — Gains permanent health from nearby minion deaths. Overgrowth addresses Teemo's low health pool by stacking bonus health passively throughout the laning phase, providing meaningful durability scaling into mid and late game without requiring tank items.

Alternative: Summon Aery (Sorcery) — Poke-Focused

An alternative rune page for Teemo is Summon Aery in the Sorcery tree for a poke-focused playstyle. Aery provides consistent bonus damage on every Blinding Dart and Toxic Shot application, making single-auto trades even more punishing in lane.

  • Summon Aery — Sends Aery to damage enemies when you deal ability damage or attack them. Aery procs on every Toxic Shot auto attack and Blinding Dart cast, adding reliable poke damage to Teemo's already oppressive laning harass pattern.
  • Manaflow Band — Grants bonus mana and mana regeneration after hitting champion abilities. Manaflow Band addresses Teemo's mana issues from frequent Blinding Dart usage in lane trades.
  • Absolute Focus — Grants bonus adaptive force when above 70% health. Absolute Focus rewards Teemo's lane bully playstyle — as long as he maintains health advantage through superior trading, his damage output increases.
  • Gathering Storm — Grants scaling adaptive force over time. Gathering Storm provides insurance against Teemo's late-game damage falloff by granting increasing AP as the game progresses.

Secondary — Resolve (with Aery)

  • Bone Plating — Same as above — critical damage reduction for surviving all-ins and short trades.
  • Overgrowth — Same as above — passive health stacking to address Teemo's squishiness.

Stat Shards

  • Adaptive Force — Bonus ability power increases Blinding Dart's burst damage, Toxic Shot's on-hit and poison damage, and Noxious Trap mushroom damage.
  • Adaptive Force / Attack Speed — Additional AP maximizes early trade damage, while Attack Speed improves auto-attack frequency for more Toxic Shot applications and faster Press the Attack stacking.
  • Health Scaling — Scaling health provides increasing durability throughout the game, compensating for Teemo's squishy full AP build with passive health growth.

Recommended Item Build

Based on data from ranked Teemo matches tracked across multiple stat sites on Patch 16.6, the Nashor's Tooth into Liandry's Torment build has the highest win rates for top lane. Here are the optimal build paths.

Standard Build (Top)

#### Early Game (0-10 min)

  • Doran's Ring — Grants ability power, health, and mana regeneration on minion kills. Doran's Ring is the standard starting item for Teemo providing AP to amplify Toxic Shot and Blinding Dart damage, health for early durability, and mana sustain for frequent Blinding Dart trades.
  • Health Potions (x2) — Provide sustain during laning trades where Teemo absorbs retaliatory damage from enemy all-ins and jungle ganks.

#### Core Build (10-20 min)

  • Nashor's Tooth — Grants 100 ability power, 50% attack speed, and 15 (+20% AP) bonus magic damage on-hit. Nashor's Tooth (52.3% WR) is Teemo's ideal first completed item because the on-hit magic damage stacks with Toxic Shot's on-hit poison for devastating combined damage on every auto attack, the attack speed enables faster poison application and Press the Attack stacking, and the 100 AP amplifies all of Teemo's abilities.
  • Sorcerer's Shoes — Grants 15 magic penetration. Sorcerer's Shoes (52.2% WR) are the optimal boots for Teemo because magic penetration amplifies every source of his damage — Toxic Shot on-hit and poison, Blinding Dart burst, Nashor's Tooth on-hit, and Noxious Trap mushrooms all deal magic damage that benefits directly from flat penetration.
  • Liandry's Torment — Grants 90 ability power, 300 health, and a passive that deals bonus magic damage over time to enemies based on their maximum health. Liandry's Torment (56.5% WR) synergizes perfectly with Teemo because Toxic Shot's poison refreshes Liandry's burn on every auto attack, Noxious Trap mushrooms trigger the burn on detonation for extended damage, and the max health scaling makes Teemo effective against tanky top laners who would otherwise build too much health to kill.

#### Late Game (25+ min)

  • Malignance — Grants 85 ability power, 600 mana, and 25 ability haste, with a passive that creates a damaging zone around ultimate ability targets. Malignance (56.1% WR) provides the mana pool Teemo needs to spam mushrooms across the map, the ability haste reduces all cooldowns for more frequent Blinding Darts and faster mushroom recharge, and the passive damage zone triggers when enemies step on Noxious Traps.
  • Shadowflame — Grants 120 ability power and 12 magic penetration, with a passive that converts critical strike chance into bonus magic damage. Shadowflame (65.6% WR) provides a massive AP spike and magic penetration that makes Teemo's mushrooms and Blinding Dart deal devastating damage to squishies, especially mid-game when enemies have not yet built significant magic resistance.
  • Rabadon's Deathcap — Grants 140 ability power and increases total AP by 35%. Rabadon's Deathcap amplifies Teemo's entire kit multiplicatively — every AP ratio on Toxic Shot, Blinding Dart, and Noxious Trap benefits from the 35% total AP increase, making mushrooms deal lethal damage to squishy champions.

Situational Items

  • Zhonya's Hourglass — Provides armor, AP, and a 2.5-second invulnerability active — essential against assassins like Zed or burst champions who dive Teemo, giving him time for Move Quick to come off cooldown or for allies to arrive.
  • Banshee's Veil — Provides magic resistance, AP, and a spell shield that blocks one ability — strong against mages and catch abilities like Ahri Charm or Syndra stun that would otherwise kill Teemo before he can react.
  • Void Staff — Grants 40% magic penetration — necessary when enemies stack magic resistance to counter Teemo's all-magic-damage kit, ensuring Toxic Shot and Noxious Trap remain effective in the late game.
  • Morellonomicon — Applies grievous wounds to enemies damaged by abilities — useful against healing-heavy compositions where Teemo's Toxic Shot and Noxious Trap can apply anti-heal to multiple enemies.
  • Berserker's Greaves — Alternative boots when auto-attack DPS is more valuable than magic penetration, particularly in on-hit builds or against squishy compositions where magic penetration is less necessary.

Highest Win Rate 3-Item Combinations

The highest win rate top lane build is Nashor's Tooth + Sorcerer's Shoes + Liandry's Torment, which provides the optimal balance of on-hit damage through Nashor's Tooth stacking with Toxic Shot's passive, burn damage through Liandry's Torment's max health scaling synergizing with Toxic Shot's poison refresh, magic penetration through Sorcerer's Shoes amplifying all magic damage sources, and sustained DPS through attack speed enabling rapid poison application. This build maximizes Teemo's identity as a poison-based AP top laner who deals relentless damage through auto attacks and mushroom traps.

Ability Priority

Top: E > Q > W (R at 6, 11, 16)

  1. Toxic Shot (E) — Max first. Each rank increases on-hit damage from 9 to 65 (+30% AP) and poison damage from 6 to 30 (+10% AP) per second. E max provides the largest damage increase per level — since Toxic Shot applies on every auto attack with no mana cost, maxing it first maximizes Teemo's sustained trading damage and wave clear, making every basic attack increasingly threatening throughout laning phase.
  2. Blinding Dart (Q) — Max second. Each rank increases damage from 80 to 260 (+80% AP) and blind duration from 2 to 3 seconds. Q max second provides increasing burst damage and longer blinds — the extended blind duration from 2 to 3 seconds becomes increasingly impactful as enemy auto-attackers build attack speed and rely more heavily on basic attacks for damage.
  3. Move Quick (W) — Max last. Each rank increases passive movement speed from 12% to 28%. W is maxed last because the movement speed increase per rank is incremental — the 4% per-rank improvement provides less immediate combat value than E's damage scaling and Q's blind duration increase.
  4. Noxious Trap (R) — Level at 6, 11, and 16. Each rank increases mushroom damage from 150 to 350 (+45% AP), slow from 20% to 40%, maximum charges from 2 to 4, and reduces recharge time from 30 to 20 seconds. Level 6 Noxious Trap provides an immediate game-changing power spike — mushrooms transform Teemo from a lane bully into a map-controlling champion who can zone enemies from objectives, protect flanks, and deal significant damage to enemies who walk through trapped areas.

Level-by-level order: E, Q, W, E, E, R, E, Q, E, Q, R, Q, Q, W, W, R, W, W.

Summoner Spells

Top

  • Flash — Flash is essential on Teemo for Flash-Q blind combos on enemies trying to all-in, escaping ganks as a champion with no dashes or hard crowd control, and repositioning to land critical Blinding Darts on fed enemy auto-attackers during teamfights. Taken in every game.
  • Ignite — Ignite is the standard aggressive secondary spell for Teemo top, providing additional kill pressure during Blinding Dart + Toxic Shot trades and grievous wounds to cut healing from enemy champions like Darius, Aatrox, or Dr. Mundo. Ignite's damage stacks with Toxic Shot's poison for overwhelming damage-over-time during all-ins. Taken as the default choice for lane dominance.
  • Teleport — Alternative to Ignite for a macro-focused playstyle. Teleport allows Teemo to split push a side lane while maintaining the ability to join teamfights or defend objectives, and the ability to return to lane quickly after a bad trade or recall minimizes the gold and experience loss that a squishy champion like Teemo suffers from being forced out of lane.

Playstyle Tips

Early Game / Laning Phase (0-14 min)

Teemo's early game in top lane focuses on abusing his ranged advantage and Blinding Dart to bully melee champions, building a CS and health lead through superior trading patterns.

Level 1-2: Start Toxic Shot (E) at level 1 for immediate on-hit poison damage on every auto attack. Use your range advantage to auto-attack the enemy top laner whenever they walk up to last-hit a minion — each auto deals the base attack damage plus Toxic Shot's on-hit and poison, forcing the enemy to choose between farming and taking free damage. Take Blinding Dart (Q) at level 2 — now you can trade aggressively by auto-attacking once or twice to apply Toxic Shot, then blinding the enemy with Q when they try to retaliate. Against melee auto-attackers like Tryndamere, Jax, or Garen, the level 2 power spike is devastating because they cannot trade back through the blind.

Level 3+: Take Move Quick (W) at level 3 to unlock your kiting tool. From this point, the core trading pattern is: auto attack from max range to apply Toxic Shot → Q when the enemy tries to engage → Move Quick active to run away while Toxic Shot poison ticks → re-engage when Q is back off cooldown. Against champions with gap closers (Irelia, Renekton, Camille), save Blinding Dart for after they dash in rather than using it preemptively — blinding them during their dash follow-up negates their auto-attack damage during the all-in window.

Warding: Teemo's squishiness makes him extremely vulnerable to ganks. Ward the river bush and tri-bush consistently, and use Noxious Traps (once available at level 6) as secondary wards in river and jungle entrances. A mushroom in the river bush provides both vision and damage, slowing incoming gankers while alerting you to their presence.

Mid Game & Teamfights (14-25 min)

Mid-game Teemo with Nashor's Tooth and Liandry's Torment completed is a split-push and map control threat who creates pressure through mushroom-covered side lanes rather than grouping for teamfights.

Teemo's mid-game strategy revolves around split pushing a side lane while covering objectives and jungle paths with Noxious Trap mushrooms. Before Dragon or Rift Herald spawns, place mushrooms in the river approaches, jungle entrances, and around the objective pit — enemies walking through shroomed areas take significant damage and are slowed, giving your team an advantage before the fight even starts. Place mushrooms in brush along your escape routes when split pushing so that if enemies send multiple champions to catch you, they walk through a minefield trying to chase.

In teamfights, Teemo's priority order is: Blinding Dart the enemy's primary auto-attacker (ADC or fed fighter) → auto attack the nearest safe target with Toxic Shot and Nashor's Tooth on-hit → use Move Quick active to reposition away from threats → place Noxious Traps in choke points during the fight to zone enemies. Teemo is not a frontline champion — stay at maximum auto-attack range and treat teamfights like you are an ADC, prioritizing survival and consistent damage over aggressive plays.

Late Game (25+ min)

Late-game Teemo with full AP items is a mushroom-control specialist whose Noxious Traps deal 350 (+45% AP) total damage — enough to chunk squishy champions for 40-50% of their health from a single mushroom, while Toxic Shot and Blinding Dart provide consistent DPS and utility in extended fights.

In the late game, Teemo's Noxious Traps become the primary win condition. With 4 charges and a 20-second recharge timer at rank 3, maintain constant mushroom coverage around Baron, Elder Dragon, and the side lane you are splitting. A well-placed mushroom minefield can prevent the enemy team from starting Baron without taking massive damage, or force them to spend gold on Control Wards and Oracle Lens charges to clear a path — time and resources they cannot spend fighting your team.

Split pushing in the late game is Teemo's strongest macro strategy. With mushrooms covering your escape routes and Liandry's Torment burning through minion waves, Teemo creates immense side lane pressure that forces the enemy team to send at least one champion to match him, creating a numbers advantage for your team elsewhere on the map.

Matchups

Top

#### Favorable

  • Vayne — Teemo wins against Vayne (~63% WR). Vayne's entire damage output relies on basic attacks and Silver Bolts procs, which Blinding Dart completely shuts down. Teemo out-ranges Vayne's auto-attack range with his superior trading pattern, Toxic Shot poison chunks Vayne's low health pool, and Blinding Dart negates Vayne's tumble-auto trade patterns. Vayne's Condemn is her only non-auto-attack damage tool, and it is insufficient to win trades against sustained Toxic Shot poison.
  • Trundle — Teemo wins against Trundle (~62% WR). Trundle is entirely melee and auto-attack-dependent, making Blinding Dart devastating against his Chomp-empowered trades. Teemo's range advantage means Trundle must use Pillar of Ice to reach him, and Move Quick's movement speed lets Teemo kite around the pillar. Trundle's sustain from Frozen Domain is neutralized by Teemo's poke damage exceeding his regeneration.
  • Volibear — Teemo wins against Volibear (~59% WR). Volibear's Thundering Smash charge is his primary engage tool, and Blinding Dart applied when Volibear reaches melee range negates his empowered auto attack and follow-up damage. Teemo can kite Volibear with Move Quick and poke him down with Toxic Shot before Volibear can reach him, and mushrooms in the lane slow Volibear's approach.

#### Even

  • Darius — Teemo fights approximately even against Darius (~52% WR). Teemo can harass Darius with auto attacks at range, but Darius's Apprehend pull range can catch Teemo if he missteps. Blinding Dart negates Darius's auto-attack damage but not his Decimate or Noxian Guillotine burst. The matchup depends on whether Teemo can maintain distance — if Darius pulls Teemo in and stacks Hemorrhage, Teemo dies; if Teemo spaces correctly with Move Quick, he wins through sustained poke.
  • Garen — Teemo fights approximately even against Garen (~51% WR). Teemo can poke Garen with auto attacks when Garen tries to farm, but Garen's passive Perseverance regenerates health when out of combat, and his Decisive Strike silence into Judgment spin deals significant damage if he reaches Teemo. Blinding Dart only affects Garen's auto attacks, not his Judgment damage, limiting its effectiveness in this matchup.

#### Unfavorable

  • Heimerdinger — Teemo loses to Heimerdinger (~45% WR). Heimerdinger's turrets provide constant zone control that Teemo cannot contest with auto attacks — walking into turret range to trade means taking turret beam damage while Heimerdinger hits his skillshots. Blinding Dart is useless against Heimerdinger because all of his damage comes from abilities and turrets, not auto attacks. Heimerdinger also out-pushes Teemo with turret-assisted waveclear.
  • Urgot — Teemo loses to Urgot (~46% WR). Urgot's Purge rapidly triggers his Echoing Flames passive legs, which deal percentage max health damage that Blinding Dart cannot prevent since Purge is an ability, not true auto attacks. Urgot's Disdain flip catches Teemo at mid-range, and his tankiness from Corrosive Charge and item builds lets him survive Teemo's poke while dealing consistent damage back.
  • Pantheon — Teemo loses to Pantheon (~47% WR). Pantheon's Shield Vault is a targeted stun that guarantees his Comet Spear empowered damage on Teemo, and Aegis Assault blocks all incoming damage from Teemo's direction. Blinding Dart is minimally effective because Pantheon's burst comes from abilities, not auto attacks, and Pantheon's early-game all-in power overwhelms Teemo's squishy health pool before Toxic Shot's sustained damage can outpace it.
Matchup Overview
Favorable
Vayne
Trundle
Volibear
Even
Darius
Garen
Unfavorable
Heimerdinger
Urgot
Pantheon

Best Synergy Partners

Teemo pairs best with team compositions that can teamfight 4v5 while he split pushes, or that benefit from his mushroom control:

  • Malphite — Malphite's Unstoppable Force engage gives the team a reliable teamfight initiation tool that compensates for Teemo's lack of engage, allowing Teemo to split push side lanes while Malphite groups with the team.
  • Orianna — Orianna's Command: Shockwave provides the AOE crowd control and teamfight presence that Teemo's kit lacks, and Teemo's mushroom vision helps Orianna set up multi-person ultimates.
  • Amumu — Amumu's Curse of the Sad Mummy locks down entire teams, giving Teemo's team the ability to win 4v5 teamfights while Teemo creates split-push pressure on a side lane.
  • Jinx — Jinx's hypercarry scaling and AOE teamfight damage complement Teemo's split-push identity — Teemo draws pressure to a side lane while Jinx carries grouped fights, creating a win-win map state.

Recent Patch Changes

Teemo's current state in Patch 16.6 reflects a niche but effective ranged top lane bully with strong matchup-dependent performance — he thrives against melee auto-attack-reliant champions where Blinding Dart shuts down their primary damage source, and his Noxious Trap mushrooms provide unmatched map control that makes him a potent split-push and objective-zoning threat.

His 2.5% pick rate understates his matchup-specific strength — Teemo is most effective as a counter-pick against champions like Vayne (63% WR), Trundle (62% WR), and Volibear (59% WR) rather than a blind-pick top laner, and experienced Teemo players who understand mushroom placement, Blinding Dart timing, and spacing against melee champions can carry games through relentless lane pressure and map control. His kit's power lies in Blinding Dart's targeted blind that completely negates auto-attack damage for 2-3 seconds, Toxic Shot's passive on-hit and damage-over-time poison that makes every basic attack a sustained damage trade, Guerrilla Warfare's stealth ambush potential with a significant attack speed steroid upon breaking invisibility, Move Quick's conditional movement speed that enables kiting and roaming, and Noxious Trap's invisible mushroom mines that deal massive AP-scaling damage while providing vision and slowing enemies — making him one of the most unique and psychologically tilting champions in League of Legends.

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