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Champion Guide8 min read

Best Yone Build & Guide (2026) — League of Legends

The definitive Yone build guide for 2026. Optimal items, runes, ability order, mid lane tips, and matchup advice backed by data from thousands of ranked League of Legends matches.

Yone is League of Legends' Unforgotten swordsman — Yasuo's elder brother who returned from the spirit realm wielding two blades, one physical and one spiritual, to hunt down azakana demons that feed on human emotions. He is a mid lane skirmisher who deals hybrid physical and magic damage with every second auto-attack through Way of the Hunter, charges up a knockup dash with Mortal Steel, cleaves enemies for max-health damage and a shield with Spirit Cleave, leaves his body to trade aggressively and snap back with Soul Unbound's true damage detonation, and pulls entire teams together with Fate Sealed's devastating displacement ultimate. Yone builds Blade of the Ruined King into Immortal Shieldbow and Infinity Edge to dominate through aggressive trading, extended all-ins, and hybrid damage that is difficult to itemize against. Yone is played as a mid lane carry (49% win rate on Patch 16.6 Emerald+, A Tier) with a 5.4% pick rate and 8% ban rate. Whether you want to dash through enemies with a charged Mortal Steel knockup, leave your body with Soul Unbound to trade aggressively and snap back to safety, cleave through frontlines with Spirit Cleave's max-health damage while shielding yourself, or pull an entire enemy team together with Fate Sealed for a game-winning teamfight, this guide covers everything you need to master the Unforgotten in 2026.

Yone Overview

Yone operates as a hybrid-damage melee carry whose power comes from Way of the Hunter's doubled critical strike chance and alternating magic damage auto-attacks, Mortal Steel's stacking knockup dash, Spirit Cleave's max-health damage and shield, Soul Unbound's aggressive trading window with true damage snap-back, and Fate Sealed's AoE displacement ultimate that pulls enemies together. Unlike burst assassins who delete a single target and retreat, Yone fights through sustained hybrid DPS — weaving auto-attacks that alternate between physical and magic damage, dashing through enemies with charged Mortal Steel knockups, and using Soul Unbound to extend his trading range before snapping back to safety. He is played as a mid lane carry (49% win rate on Patch 16.6 Emerald+) with a 5.4% pick rate and 8% ban rate.

Unlike mages who deal damage from range or assassins who rely on burst combos, Yone wins fights through sustained hybrid melee DPS, aggressive trading windows, and mixed damage that is extremely difficult to itemize against — Way of the Hunter (Passive) causes every second basic attack to deal bonus magic damage based on Yone's total AD, while also doubling all critical strike chance from items (with critical strikes dealing slightly reduced damage to compensate). Mortal Steel (Q) thrusts Yone's blade forward dealing 20/45/70/95/120 (+105% total AD) physical damage with a static cooldown of 4 seconds that reduces with attack speed to a minimum of 1.33 seconds, applying on-hit effects as a basic attack — at two Gathering Storm stacks, the next Mortal Steel causes Yone to dash forward with a whirlwind that knocks up all enemies hit for 0.75 seconds. Spirit Cleave (W) cleaves forward in a cone dealing 10/20/30/40/50 (+6/6.5/7/7.5/8% of target's max health) split equally as physical and magic damage, granting Yone a 40-75 (+60% bonus AD) shield for 1.5 seconds that increases for each champion hit. Soul Unbound (E) sends Yone's spirit dashing forward while his body remains behind, granting 10-30% ramping movement speed for 5 seconds — during Soul Unbound, all damage Yone deals to champions marks them, storing 25/27.5/30/32.5/35% of post-mitigation damage, and recasting snaps Yone back to his body while detonating all marks for true damage. Fate Sealed (R) has Yone blink behind the last champion in a line, dealing 100/200/300 (+40% total AD) physical damage and 100/200/300 (+40% total AD) magic damage while pulling all enemies hit toward him. Yone's strength lies in his ability to deal sustained hybrid damage that forces enemies to build both armor and magic resistance, trade aggressively with Soul Unbound's safety net, and initiate devastating teamfights with Fate Sealed's AoE displacement.

Way of the Hunter (Passive) is the foundation of Yone's identity — every second basic attack is empowered to deal bonus magic damage based on Yone's total AD, meaning Yone's auto-attack pattern alternates between physical and magic damage on every swing. This hybrid damage output forces enemies into a lose-lose itemization choice where building only armor leaves them vulnerable to Yone's magic damage autos and Spirit Cleave, while building only magic resistance leaves them vulnerable to his physical damage from Mortal Steel and normal autos. Like his brother Yasuo, Yone's critical strike chance is doubled from all sources, allowing him to reach 100% crit with just two crit items — though Yone's critical strikes deal slightly reduced damage compared to standard crits, the doubled crit chance still provides massive value by guaranteeing every auto-attack and Mortal Steel crit with fewer item slots dedicated to crit.

Mortal Steel (Q) has a static 4-second cooldown that is reduced by bonus attack speed down to a minimum of 1.33 seconds. Yone thrusts his blade forward in a line dealing 20/45/70/95/120 (+105% total AD) physical damage. Mortal Steel applies on-hit effects as a basic attack and can critically strike for bonus damage. Each hit generates one Gathering Storm stack — at two stacks, the next Mortal Steel causes Yone to dash forward a fixed distance, launching a whirlwind that knocks up all enemies hit for 0.75 seconds. The stacks last 6 seconds each. Mortal Steel is Yone's primary damage ability and crowd control tool — the knockup dash is his engage, his peel, and his setup for Fate Sealed, and the low cooldown at high attack speed means Yone generates knockup stacks rapidly in trades and teamfights.

Spirit Cleave (W) cleaves forward in a cone, dealing 10/20/30/40/50 (+6/6.5/7/7.5/8% of the target's maximum health) split equally between physical and magic damage. If Spirit Cleave hits at least one enemy, Yone gains a shield that absorbs 40-75 (scaling with level) (+60% bonus AD) damage for 1.5 seconds. The shield amount increases for each additional champion hit, making Spirit Cleave increasingly powerful in teamfights where Yone can cleave through multiple enemies. Spirit Cleave's cooldown and cast time both scale with attack speed, allowing Yone to use it more frequently as he builds attack speed items. The max-health damage makes Spirit Cleave effective against tanks regardless of how much health they stack, while the shield provides Yone crucial survivability during extended fights.

Soul Unbound (E) has a 22/19/16/13/10-second cooldown. Yone dashes a fixed distance forward, leaving his body behind and entering Spirit Form for 5 seconds. During Spirit Form, Yone gains 10-30% bonus movement speed that ramps up over the duration, and all damage he deals to enemy champions creates a mark that stores 25/27.5/30/32.5/35% of the post-mitigation damage dealt. Recasting Soul Unbound — or when the duration expires — causes Yone to become displacement immune, dash back to his body, detonate all marks on enemy champions for true damage equal to the stored amount, and cleanse himself of most crowd control effects. Soul Unbound is Yone's signature ability — it enables aggressive trades where Yone dashes into the enemy, deals as much damage as possible, then snaps back to safety while the true damage detonation adds a devastating bonus burst. The true damage from mark detonation cannot be reduced by armor or magic resistance, making it one of Yone's most reliable damage sources.

Fate Sealed (R) has a 120/100/80-second cooldown. Yone blinks behind the last enemy champion in a targeted line, dealing 100/200/300 (+40% total AD) physical damage and 100/200/300 (+40% total AD) magic damage to all enemies hit while pulling them toward him. Fate Sealed is one of the most powerful engage ultimates in the game — it displaces every enemy in the path toward Yone's destination, grouping entire teams together for devastating follow-up from AoE abilities. The displacement is not a knockup but functions similarly for interrupting channels and repositioning enemies. Fate Sealed can be cast during Soul Unbound, enabling Yone's signature combo: E forward to gain Spirit Form, R into the enemy team to displace them, deal maximum damage during the Soul Unbound window, then snap back to his body with true damage detonation.

Strengths

  • Yone's hybrid damage from Way of the Hunter forces enemies into impossible itemization choices because every second auto-attack deals magic damage while his Q and normal autos deal physical damage — this means building armor alone doesn't protect against Yone's magic damage autos and W's magic damage portion, while building magic resistance alone doesn't protect against Mortal Steel and his physical auto-attacks, and the max-health damage on Spirit Cleave shreds health-stacking tanks regardless — No single defensive item effectively counters all of Yone's damage sources
  • Soul Unbound enables Yone to trade aggressively without committing his position because he can dash forward, deal massive damage during the 5-second Spirit Form window, and then snap back to his body — the true damage detonation from stored marks adds 25-35% of all damage dealt as unavoidable true damage, meaning Yone's effective damage output during Soul Unbound trades is significantly higher than the numbers on his abilities suggest — Soul Unbound's snap-back safety net means Yone can take trades that other melee carries cannot
  • Fate Sealed is one of the strongest teamfight engage ultimates in the game because it pulls every enemy in a line toward Yone, grouping the entire enemy team together for devastating AoE follow-up — a well-aimed R into three or more enemies groups them into a tight cluster where allied AoE abilities like Orianna's Shockwave, Miss Fortune's Bullet Time, or Rumble's Equalizer can hit the entire team — Fate Sealed's displacement makes Yone a premier teamfight initiator despite being a melee carry
  • Way of the Hunter's doubled critical strike chance means Yone reaches 100% crit with just two crit items, giving him a massive mid-game power spike once he completes Immortal Shieldbow and Infinity Edge — with full crit at two items while other carries need four, Yone can dedicate remaining item slots to defensive or utility options like Death's Dance and Guardian Angel without sacrificing his 100% crit damage output — Yone's two-item crit spike is one of the earliest and strongest in the game

Weaknesses

  • Yone is extremely vulnerable to crowd control because his melee range forces him into the middle of fights to deal damage — a single well-timed stun, root, or knockup catches Yone in a position where the entire enemy team can focus him down, and unlike ranged carries who can still contribute damage at distance, Yone deals zero damage when locked down in melee range — Champions with reliable point-and-click CC like Lissandra's Frozen Tomb, Malzahar's Nether Grasp, and Annie's Tibbers stun counter Yone consistently
  • Soul Unbound's body location is visible to enemies and telegraphs exactly where Yone will snap back to — skilled opponents can place abilities on Yone's body to burst him the instant he returns, and champions with displacement or CC can wait at his body to lock him down immediately after the snap-back. The fixed 5-second duration means enemies always know when Yone will return — Yone's E body is a predictable weakness that coordinated teams exploit by setting up damage or CC on his return point
  • Yone's laning phase is weak against ranged bullies and poke champions before he has items — his melee range means he takes damage walking up to farm, his W shield requires hitting an enemy to activate making it unreliable for absorbing poke, and his base stats are low enough that aggressive laners can zone him from minions entirely in the early levels — Yone needs to survive the early laning phase to reach his two-item power spike where he becomes a threat
  • Yone's Fate Sealed ultimate has a long wind-up animation that can be interrupted by crowd control, making it unreliable against teams with fast CC reactions — if Yone is stunned, knocked up, or displaced during the R animation, the ultimate is canceled and goes on full cooldown, wasting his primary engage tool and leaving his team without their main initiation — Teams with instant CC like Lulu's Polymorph or Vayne's Condemn can reactively cancel Yone's R engage

Recommended Runes

Lethal Tempo (Precision) — Most Popular & Highest Win Rate

The most popular and highest win rate rune page for Yone Mid is Lethal Tempo in the Precision tree. Lethal Tempo synergizes perfectly with Yone's attack-speed-scaling kit because both Mortal Steel and Spirit Cleave have their cooldowns reduced by attack speed — more attack speed means faster Q casts, faster W casts, faster tornado generation, and higher sustained DPS in extended trades.

  • Lethal Tempo — Grants ramping attack speed on successive attacks against enemy champions. Lethal Tempo is Yone's ideal keystone because it directly reduces both Mortal Steel and Spirit Cleave cooldowns through bonus attack speed, allowing Yone to reach the 1.33-second minimum Q cooldown earlier in the game. The ramping attack speed also increases Yone's auto-attack DPS in extended trades where he alternates between physical and magic damage autos.
  • Absorb Life — Heals Yone on attacks against champions. Absorb Life provides sustain during trades and all-ins that keeps Yone healthy enough to stay in lane and maintain aggression through the early levels when he is most vulnerable to poke.
  • Legend: Alacrity — Grants stacking bonus attack speed from minion, monster, and champion takedowns. Legend: Alacrity compounds with Lethal Tempo to push Mortal Steel's cooldown toward the 1.33-second minimum faster, giving Yone more frequent knockup opportunities and higher sustained DPS throughout the game.
  • Last Stand — Increases damage dealt when below a health threshold. Last Stand amplifies Yone's damage during the clutch moments of all-ins where both players are low — since Yone commits fully to melee combat and often drops low during Soul Unbound trades, Last Stand's bonus damage frequently activates during the kills that matter most.

Secondary — Resolve

  • Second Wind — Regenerates health after taking damage from enemy champions. Second Wind provides crucial sustain against ranged poke champions who harass Yone with auto-attacks and abilities during the laning phase — the regeneration triggers on every trade and helps Yone survive until his item power spikes.
  • Overgrowth — Grants permanent bonus health from nearby minion and monster deaths. Overgrowth scales Yone's health pool throughout the game, providing durability that compounds with his Spirit Cleave shield and lifesteal items to make him increasingly harder to burst down in the mid and late game.

Alternative — Conqueror (Precision)

  • Conqueror can replace Lethal Tempo when Yone expects long, drawn-out fights against bruiser and tank compositions. Conqueror's stacking adaptive force and healing at full stacks reward extended melee combat, and Yone's rapid auto-attacks, Mortal Steel casts, and Spirit Cleave hits stack Conqueror quickly. Conqueror sacrifices early attack speed for better sustained fighting and healing in teamfights.

Alternative Secondary — Inspiration

  • Magical Footwear — Provides free Slightly Magical Boots at 12 minutes (reduced by takedowns), saving 300 gold and granting 10 bonus movement speed toward Yone's core item power spike.
  • Cosmic Insight — Grants bonus summoner spell haste and item haste. Cosmic Insight reduces Flash cooldown for more frequent Flash-Q knockup or Flash-R engage plays.

Stat Shards

  • Attack Speed — Bonus attack speed reduces Mortal Steel and Spirit Cleave cooldowns, giving Yone faster tornado generation and higher DPS. Attack speed is Yone's most valuable shard because every point directly impacts his Q and W cooldowns.
  • Adaptive Force — Bonus AD increases Mortal Steel's damage, Fate Sealed's damage, auto-attack damage, and Soul Unbound's stored true damage, amplifying Yone's burst and sustained DPS in trades and all-ins.
  • Health Scaling — Scaling health provides durability that grows throughout the game, helping Yone survive burst damage during all-ins and teamfight dives.

Recommended Item Build

Based on data from ranked Yone matches tracked across multiple stat sites on Patch 16.6, the Blade of the Ruined King into crit build has the highest win rates for Mid Lane. Here are the optimal build paths.

Mid Lane Build

#### Early Game (0-10 min)

  • Blade of the Ruined King — Grants attack damage, attack speed, and lifesteal, with a passive that deals bonus physical damage based on the target's current health on each basic attack. Blade of the Ruined King is Yone's ideal first item because the attack speed reduces Mortal Steel and Spirit Cleave cooldowns, the lifesteal provides sustain for trading and all-ins, the on-hit damage scales against health-stacking targets, and the movement speed steal passive helps Yone stick to targets during Soul Unbound trades. BotRK's on-hit damage applies on Mortal Steel since Q counts as a basic attack.
  • Berserker's Greaves — Grants bonus attack speed and movement speed. Berserker's Greaves push Mortal Steel's cooldown closer to the 1.33-second minimum and increase Yone's movement speed for chasing, dodging, and extending Soul Unbound's effective trading range.

#### Core Build (10-20 min)

  • Immortal Shieldbow — Grants attack damage, critical strike chance, and lifesteal, with a passive shield that triggers when Yone takes damage that would reduce him below a health threshold. Immortal Shieldbow provides the critical strike chance that Way of the Hunter doubles to reach 100% crit, lifesteal for sustained fighting, and a clutch shield that saves Yone during aggressive Soul Unbound trades where he commits to melee range. With BotRK and Shieldbow, Yone has enough lifesteal and shielding to survive burst damage while dealing massive sustained DPS.
  • Infinity Edge — Grants attack damage and critical strike chance, with a passive that increases critical strike damage when Yone has 100% crit. Infinity Edge is Yone's biggest power spike because Way of the Hunter doubles his crit to 100% with just Shieldbow and IE, unlocking IE's passive that amplifies every critical strike. With full crit and IE's damage amplification, Yone's auto-attacks and Mortal Steel crits deal devastating damage — and since every second auto also deals magic damage, the crit bonus amplifies both his physical and hybrid damage output.

#### Late Game (25+ min)

  • Death's Dance — Grants attack damage, armor, ability haste, and a passive that stores a portion of incoming damage as a bleed over time, with takedowns cleansing the stored damage. Death's Dance transforms Yone's survivability during teamfight engages — the damage delay gives him time to lifesteal back to full health during Soul Unbound trades, and the cleanse on takedown means successful kills heal Yone significantly during his aggressive dives.
  • Guardian Angel — Grants attack damage and armor, with a passive that revives Yone on death. Guardian Angel provides a safety net for aggressive Fate Sealed engages — Yone can commit fully to R-ing into the enemy team knowing that even if the fight goes wrong, he revives and his team can follow up while enemies are displaced.
  • Mortal Reminder — Grants attack damage, critical strike chance, and armor penetration, with a passive that applies Grievous Wounds to enemies hit. Mortal Reminder provides anti-heal against lifesteal-heavy compositions and armor penetration that helps Yone's physical damage cut through armor-stacking targets.

Situational Items

  • Kaenic Rookern — Provides health and magic resistance with a passive magic damage shield — essential against burst mages like Syndra, Veigar, or LeBlanc who threaten to one-shot Yone before he can lifesteal.
  • Mercurial Scimitar — Provides attack damage, magic resistance, critical strike chance, and a Quicksilver active that removes crowd control — necessary against suppression (Malzahar) or teams with heavy CC that prevent Yone from fighting during Soul Unbound.
  • Wit's End — Provides attack damage, attack speed, and magic resistance with bonus on-hit magic damage — effective against AP-heavy teams where Yone needs magic resistance while maintaining offensive pressure and further enhancing his hybrid damage profile.
  • Terminus — Provides attack damage and armor penetration with stacking resistances on hit — ideal for Yone because the alternating physical/magic damage from Way of the Hunter rapidly stacks Terminus's passive, granting Yone both offensive penetration and defensive resistances simultaneously.

Highest Win Rate 3-Item Combinations

The highest win rate build is Blade of the Ruined King + Berserker's Greaves + Immortal Shieldbow + Infinity Edge, which provides BotRK's on-hit sustain and current-health damage, Berserker's Greaves' attack speed for minimum Q cooldown, Shieldbow's lifeline shield for surviving burst, and Infinity Edge's critical damage amplification at 100% crit. This three-to-four-item spike at approximately 20 minutes transforms Yone into a sustained hybrid damage monster who crits on every auto-attack and Mortal Steel while alternating between physical and magic damage on each swing, sustaining through fights with lifesteal and shields.

Ability Priority

Mid Lane: Q > W > E

  1. Mortal Steel (Q) — Max first. Each rank increases damage from 20 to 120, directly increasing Yone's trading damage and waveclear. Q max first provides Yone's primary damage output — every auto-attack weave includes a Q, and the 105% total AD scaling means each rank's base damage increase applies to both regular thrusts and knockup dashes.
  2. Spirit Cleave (W) — Max second. Each rank increases base damage from 10 to 50 and the max-health damage ratio from 6% to 8%, while the shield base also scales. W max second gives Yone stronger trading damage against tanks through increased max-health damage and larger shields that let him survive extended fights and teamfight dives.
  3. Soul Unbound (E) — Max last. Each rank increases the stored damage percentage from 25% to 35% and reduces the cooldown from 22 to 10 seconds. E is maxed last because the base stored damage percentage increase per rank is modest, and the primary value of Soul Unbound — the trading window and true damage snap-back — functions effectively at rank 1.

Level-by-level order: Q, W, E, Q, Q, R, Q, W, Q, W, R, W, W, E, E, R, E, E.

Summoner Spells

Mid Lane

  • Flash — Flash is essential on Yone for extending engagement range and creating unexpected plays. Flash-Q knockup catches enemies off guard when they think they're outside tornado range, Flash-R extends Fate Sealed's effective range for surprise engages from fog of war, and Flash allows Yone to reposition during critical teamfight moments when dashes alone aren't enough.
  • Ignite — Ignite is the most popular summoner spell for Yone mid, providing kill pressure in all-ins and reducing enemy healing during fights. Ignite's bonus damage often makes the difference in close 1v1 duels where both players are low during Soul Unbound trades, and the Grievous Wounds effect reduces healing from enemy lifesteal and sustain abilities.

Alternative

  • Exhaust — Exhaust can replace Ignite against assassins and burst champions (Zed, Talon, Fizz) where reducing their damage during their burst window is more valuable than Ignite's damage. Exhaust protects Yone during the vulnerable moments when he commits to melee range during Soul Unbound and can't snap back fast enough to avoid burst.
  • Teleport — Teleport can replace Ignite in top lane Yone or mid lane matchups where Yone needs to survive a difficult laning phase. Teleport allows Yone to recall for items and return to lane without losing CS, and provides global map pressure for flanking with Fate Sealed in side lane teamfights.

Playstyle Tips

Early Game / Laning Phase (0-14 min)

Yone's early laning phase focuses on farming safely with Q's range while looking for favorable trades using Soul Unbound's trading window to deal damage and snap back to safety.

Start Q (Mortal Steel) level 1 for safe ranged farming and early trade damage. Take W (Spirit Cleave) level 2 to unlock max-health damage trading and the shield for absorbing return damage. Take E (Soul Unbound) level 3 for the full trading combo — E forward, auto-Q-W for damage, then snap back to safety with true damage detonation. Some players take E level 2 in matchups where the extended trading window is more valuable than Spirit Cleave's shield.

Yone's standard trading pattern is: stack Mortal Steel to two stacks on minions, activate Soul Unbound (E) to dash forward, immediately use the charged Q3 to knockup the enemy, auto-W for max-health damage and shield, auto-Q for more damage, then let E duration expire or recast to snap back with true damage detonation. This combo deals massive hybrid damage — physical from Q and autos, magic from W and every second auto, and true damage from Soul Unbound's mark detonation — while Yone returns safely to his original position.

Manage the minion wave carefully — Yone needs to stay safe during his weak early levels before his first item spike. Last hit with Q from range when possible and use Soul Unbound trades sparingly, as the long early cooldown (22 seconds at rank 1) leaves Yone vulnerable to ganks and all-ins while it's down. Keep the wave near your tower to minimize gank exposure and maximize the distance enemies must chase if you E forward to trade.

Mid Game & Teamfights (14-25 min)

Mid-game Yone with Blade of the Ruined King and crit items becomes a teamfight initiator and hybrid damage carry who looks for Fate Sealed engages that pull multiple enemies together, or uses Soul Unbound to dive the backline and snap back to safety after dealing devastating damage.

Yone's mid-game strategy revolves around looking for flanking angles to land multi-person Fate Sealed ultimates on priority targets. During teamfights, Yone has two primary engagement patterns: Pattern 1 (Full Commit): Activate Soul Unbound, Flash or dash into range, Fate Sealed through the enemy team to displace them, auto-Q-W for maximum damage during the Soul Unbound window, then snap back to his body with true damage detonation. This pattern deals devastating burst while Yone returns safely. Pattern 2 (Sustained Fight): Hold Fate Sealed and fight at the edge of the teamfight, using charged Q3 knockups to peel or catch enemies, Spirit Cleave for max-health damage and shields, and save R for a finishing displacement when enemies try to escape. Use Soul Unbound's trading window to deal damage to the backline while your frontline holds — the true damage detonation when you snap back adds significant burst that can finish off low-health targets.

In skirmishes around Dragon and Baron, look for flanking angles from river bushes or jungle entrances. A Fate Sealed from fog of war that hits three or more enemies is often a teamfight-winning play.

Late Game (25+ min)

Late-game Yone with full build is a hypercarry whose 100% crit chance, hybrid physical/magic damage on every auto, and Soul Unbound's true damage detonation make him one of the highest DPS threats in the game — a well-executed Fate Sealed engage followed by sustained fighting can single-handedly carry teamfights.

In the late game, Yone's hybrid damage is at its peak and his value shifts from skirmishing to teamfight carrying. A single good Fate Sealed on three or more enemies can instantly win a fight when followed up with AoE abilities from teammates. Prioritize staying alive and looking for the right moment to engage — a late-game Yone who R's at the wrong time and dies wastes the team's primary damage source.

Late-game Yone should split-push side lanes between objective spawns — his waveclear with crit Q and Spirit Cleave clears waves instantly, and his dueling power with full items means most champions cannot 1v1 him thanks to his hybrid damage, lifesteal, and Soul Unbound safety net. Rejoin the team for Baron and Dragon fights, and look for the game-winning Fate Sealed engage from a flanking position.

Matchups

Mid Lane

#### Favorable

  • Taliyah — Yone dominates Taliyah (~56% WR). Taliyah relies on landing Threaded Volley from range, but Yone's Soul Unbound lets him dash through her Worked Ground zones and close the gap. Once Yone reaches melee range, Taliyah has no reliable escape — her Unraveled Earth slow is not enough to kite Yone's dashes, and Yone's hybrid damage overwhelms her relatively low defensive stats.
  • Kassadin — Yone beats Kassadin (~55% WR). Kassadin's weak pre-6 laning phase gets punished by Yone's aggressive Soul Unbound trades, and even after Kassadin reaches level 6, Yone's hybrid damage means Kassadin's magic resistance stacking from passive and Fleet Footwork sustain don't fully protect him. Yone's ability to follow Kassadin through Riftwalk blinks with charged Q3 and Fate Sealed makes it difficult for Kassadin to escape all-ins.
  • Aurelion Sol — Yone beats Aurelion Sol (~55% WR). Aurelion Sol's immobile mage playstyle is extremely vulnerable to Yone's gap-closing with Soul Unbound and charged Mortal Steel knockup. Wind-up casting patterns leave Aurelion Sol exposed to Yone's all-in burst, and Fate Sealed pulls Aurelion Sol out of his preferred long-range positioning.

#### Even

  • Syndra — Yone fights approximately even against Syndra (~50% WR). Syndra's burst damage from Unleashed Power threatens to one-shot Yone during Soul Unbound trades, but Yone can time his E snap-back to dodge Syndra's Scatter the Weak stun. The matchup depends on whether Yone can dodge Syndra's stun — if he does, his hybrid damage overwhelms her in melee range; if she lands it, her full combo bursts Yone before he can respond.
  • Ahri — Yone fights approximately even against Ahri (~50% WR). Ahri's Charm threatens to lock Yone down during his engage attempts, but her Spirit Rush dashes give her escape options that other mages lack. Yone wins extended trades where Ahri's abilities are on cooldown, but Ahri wins when she lands Charm and follows up with her full burst rotation before Yone can react.
  • Viktor — Yone fights approximately even against Viktor (~50% WR). Viktor's Gravity Field can zone Yone away from engaging, and his burst combo with upgraded abilities deals massive damage. However, Yone's Soul Unbound lets him trade into Viktor and snap back before Viktor can respond with his full rotation, and Fate Sealed pulls Viktor out of his preferred backline positioning.

#### Unfavorable

  • Vex — Yone loses to Vex (~43% WR). Vex is specifically designed to counter dashing champions — her passive Doom 'n Gloom fears Yone every time he dashes with Mortal Steel Q3, Soul Unbound, or Fate Sealed, and applies Gloom marks that deal bonus damage when consumed. Every dash in Yone's kit triggers Vex's anti-dash passive, making his entire playstyle actively punished. Vex's burst damage combined with guaranteed fear interrupts makes it nearly impossible for Yone to engage on her.
  • Akali — Yone loses to Akali (~44% WR). Akali's Twilight Shroud makes her untargetable by Yone's auto-attacks, negating his sustained DPS playstyle, and her burst damage from Perfect Execution outdamages Yone in short trades. Akali can shroud during Yone's Soul Unbound window to deny him damage, reducing the true damage detonation when he snaps back.
  • Renekton — Yone loses to Renekton (~43% WR). Renekton's point-and-click stun from Ruthless Predator locks Yone down in melee range, his Slice and Dice gap-closing matches Yone's mobility, and his fury-empowered abilities outdamage Yone in early trades. Renekton's natural tankiness and sustain from empowered Cull the Meek let him survive Yone's burst while trading back harder.
Matchup Overview
Favorable
Taliyah
Kassadin
Aurelion Sol
Even
Syndra
Ahri
Viktor
Unfavorable
Vex
Akali
Renekton

Best Synergy Partners

Yone pairs best with teammates who can follow up on his Fate Sealed displacement or protect him during aggressive Soul Unbound trades:

  • Orianna — Orianna can place Command: Protect's ball on Yone before he Soul Unbounds into the enemy team, then trigger Command: Shockwave when Yone's Fate Sealed groups enemies together. The Orianna-Yone combo delivers massive AoE burst because Fate Sealed pulls enemies into a tight cluster that Shockwave then detonates for additional displacement and damage, creating a layered CC chain that teams cannot escape.
  • Amumu — Amumu's Curse of the Sad Mummy is a massive AoE stun/root that locks the entire enemy team in place after Yone's Fate Sealed groups them together. The Amumu-Yone combo is devastating because Fate Sealed pulls enemies close, then Amumu R roots them all, allowing Yone and his team to freely damage five stunned enemies.
  • Nami — Nami's Tidecaller's Blessing enchants Yone's auto-attacks with bonus magic damage and a slow, amplifying his hybrid damage output and helping him stick to targets during Soul Unbound trades. Nami's Tidal Wave provides additional AoE knockup that Yone can follow up on with Fate Sealed, and her healing sustains Yone through the laning phase where he is weakest.

Recent Patch Changes

Yone's current state in Patch 16.6 reflects a balanced position as a high-skill-ceiling melee carry — his 49% win rate with a 5.4% pick rate and 8% ban rate in Emerald+ place him in A Tier, indicating that the Unforgotten remains one of the most popular and impactful mid laners when piloted by experienced players who understand his Soul Unbound trading windows and Fate Sealed engage timing.

The Lethal Tempo Precision build with Resolve secondary has established itself as the dominant rune configuration, rewarding Yone players who lean into attack speed scaling to reduce Mortal Steel and Spirit Cleave cooldowns while maximizing sustained hybrid DPS in extended trades. The Blade of the Ruined King into Immortal Shieldbow into Infinity Edge build path provides the optimal balance of BotRK's on-hit sustain and current-health damage, Shieldbow's lifeline shield for surviving burst, and Infinity Edge's critical damage amplification once Way of the Hunter doubles Yone's crit to 100%. Yone's dominant matchups against Taliyah (56%) and Kassadin (55%) confirm his identity as a mobile hybrid-damage carry who punishes immobile or scaling champions through aggressive Soul Unbound trades and Fate Sealed engages, while his struggles against Vex (43%) and Akali (44%) highlight his fundamental weakness against champions with anti-dash mechanics and shroud-based untargetability that deny his sustained melee DPS playstyle.

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